Riptide Director

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Legions (LGN) Rare

Combos Browse all

Riptide Director

Creature — Human Wizard

(2)(Blue)(Blue), Tap: Draw a card for each Wizard you control.

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Riptide Director Discussion

elgosu1337 on Inalla, Aggromage Ritualist

2 weeks ago

Thanks ohmless! I've playtested it quite a bit and it's really fun, and the triggers can get uncountable really fast. 34 lands has been just about enough with the mana rocks, since almost all the cards are 5 CMC or lower. The speed of the deck has been a bit variable, sometimes comboing off or dealing lethal damage by turn 4-6, but sometimes it can take until turn 10 to assemble the right wincons.

The current card draw effects are really powerful, sometimes drawing twenty or more cards a turn, but I would certainly include another one or two if good card drawing Wizards are printed in the future. Sea Gate Oracle could be added but might not draw enough compared to Champion of Wits and Disciple of Bolas, while Riptide Director is too costly to make full use of.

Suns_Champion on Need help for my mono ...

1 month ago

Lots! Wizards care about instants and sorceries, so there's a ton of good options there: Archaeomancer, Augur of Bolas, Baral, Chief of Compliance, Elite Arcanist, Sigil Tracer, Talrand, Sky Summoner.

Other wizards you may want: Graceful Adept, Fatespinner, Jushi Apprentice, Riptide Director, Stonybrook Banneret, Vedalken AEthermage.

other stuff you may want: Illusionist's Bracers, Alhammarret's Archive.

There are lots of other good wizards and other tribal support stuff too.

elgosu1337 on Azami Wizards

2 months ago

If it's wizard tribal, definitely check out Galecaster Colossus and Patron Wizard. Riptide Chronologist, Riptide Director, Beguiler of Wills, Voidmage Husher, and Voidmage Prodigy could also be good.

TCat769 on Inalla and the Wizards of Control

7 months ago

Thanks for the feedback bushido_man96!

In regards to the mana situation, if you are referring to the watchlist comment on Sigil Tracer, it is less due to how much mana I have and more of a reference to I would rather spend mana casting spells than holding back for Sigil Tracer's ability. I wish it was just tap two untapped wizards. I do have quite a few sources of artifact mana, which is why I dropped my land count so much. 11 sources to be exact if you count Herald’s Horn and Urza's Incubator.

I will try testing Arcanis the Omnipotent in place of Riptide Director. I could see it potentially being better. The main reason I liked Riptide Director better is due to the fact he isn't legendary and I can essentially give him haste without killing off the original for later turns. Not sure if 7 mana draw 3 is worth it. But it is definitely worth giving a second look. Thanks for the suggestion!

Soothsaying is definitely a cool card. What would you suggest taking out for it? That is where I struggle with this list is I am starting to gain a bias towards these cards, which makes me need other's opinions to help see them more through an unbiased lens.

Again thank you for the suggestions! I do appreciate them. I really want to fine tune this list since I have so much fun playing it. Definitely think this is my forever deck!

bushido_man96 on Inalla and the Wizards of Control

7 months ago

I think you don't have enough mana because you are running too few lands. Is Arcanis the Omnipotent not more consistent than Riptide Director? It is a higher CMC, but the ability to just and draw three cards seems good, and if a board wipe gets through, he'll be better just coming down than the Riptide Director. Its just a thought.

This is also where I would plug one of my favorite cards, Soothsaying. It might be worth trying out. Looks like fun, and I love the combos.

Bababad on Inalla, Archmage Ritualist

7 months ago

Paradox Engine could allow you to nuke people with inalla's secondary ability alongside Faces of the Past

Patron Wizard (oh god he jumped in price) and Docent of Perfection  Flip are pretty darn efficient in all wizard tribal.

Vedalken AEthermage has wizardcycling, which ensures combo piece tutoring throughout the game.

Riptide Director seems like it would fit quite well.

just a few things that sprang to mind for wizard decks in general, but for more tuned recs ill need a few questions answered:

how do you usually curve out?

how do you fare late game if Patriarch's Bidding doesn't allow you to bounce back from a wipe?

how do you reliably/most often win?

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