Wall of Forgotten Pharaohs

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Wall of Forgotten Pharaohs

Artifact Creature — Wall

Defender

: Wall of Forgotten Pharaohs deals 1 damage to target player. Activate this ability only if you control a Desert of there is a Desert card in your graveyard.

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Wall of Forgotten Pharaohs Discussion

crookedsidewalks on

1 week ago

Hi friend! Seems like a pretty sweet list. I love the wincon, and it's cool to see Lightning Bolt in a tron list.

I'm a little confused on why you're running 4 Mnemonic Wall over the 2 Ghostly Flicker/2 wall split you see in a lot of lists- Mnemonic is decent value, but at five mana, I'm not sure it has the same impact without having the option to flicker it. I'm also wondering if 4 Radiant Fountain is worth it in a three color tron list- I almost feel like a couple of those could be subbed out for a Rugged Highlands and a Swiftwater Cliffs, or some other combination of temur duals.

Another thought- what if you turned the Shimmering Grottos into Painted Bluffs, and jammed a couple copies of Wall of Forgotten Pharaohs? It'd give you a good early blocker, and potenitally speed up the burn wincon.

Good luck with the list!

BlaineTog on No cards for you! -- budget hand disruption

1 week ago

@Hewer:

Thanks for the comments, glad you like the deck!

I didn't make many concessions for price with this deck so other than swapping in the Vraska's Contempts, I don't think you need to change anything up for that reason. That said, I haven't done much testing since Dominaria came out so it's possible there are places to tighten up the list. Cast Down is a pretty easy switch for Walk the Plank, for example. Of the 50 most-played creatures in Standard, the only creatures it can't kill that Walk the Plank can are Kari Zev, Skyship Raider, The Scarab God, Pia Nalaar, Lyra Dawnbringer, Ghalta, Primal Hunger, Gonti, Lord of Luxury, and Shalai, Voice of Plenty, and having to deal those using our other removal spells is probably well-worth Cast Down's upgrade to Instant speed.

To answer your specific questions:

More Torment of Hailfire: I'm running only 2 because I don't want to draw this card until later in the game. It's pretty bad with a low X-number and since we don't have ramp, we need a lot of turns of hitting our land drops before it's worth casting.

Duress: No, this card is great. You board it out sometimes but most decks play a number of important noncreature spells and being able to peak at your opponent's hand in the early game is very important for planning out sequences.

Dreamstealer: a fine card but it isn't a replacement for Duress and doesn't generally work with our artifact plan.

Dire Fleet Poisoner: I'm not very impressed by this card in our deck. You could play it and it might be fine, but it doesn't really do anything we can't do in other ways.

Sword-Point Diplomacy: I've tested this a little and have been generally unimpressed. Your opponent just has too much control.

Gifted Aetherborn: already in the sideboard, definitely better than Dire Fleet Poisoner in this deck. The life gain and extra point of toughness are really powerful against aggro decks.

Heartless Pillage: I could see this swap, but I really value being able to cycle away discard later in the game. Heartless Pillage has higher upside than Unburden but the fail-case is pretty bad. I'd say this change is up to you.

Treasure Map  Flip: I've done extensive testing of Treasure Map in this deck and I do really want to include it, but I want all our other cards more. You especially can't swap it out for Renegade Map because Map is why we get to run so few lands and Treasure Map is too slow to make up for dropping even lower. If you can figure out what to cut, though, I say go ahead. The obvious choice would be Implement of Malice, but then we drop below our critical level of forced discard, and everything else serves critical purposes. There's a chance that Wall of Forgotten Pharaohs is just too cute and we'd be better served by dropping Treasure Map on turn 2, but then we're setting ourselves up for really bad game-1s against aggro.

The Eldest Reborn: Might be fine in the sideboard for matchups against hexproof decks if those are a problem in your meta. Otherwise, it doesn't have all that much synergy with our deck. I could definitely see it playing an important role in a different discard deck that wasn't leaning into the artifact-matters theme.

Cruel Reality: Kinda the same thing as The Eldest Report, except 7 mana is a lot for this deck. We'll get there eventually, sure, but not until turn 7 at the earliest, at which point I'm concerned that Cruel Reality is just too slow of a finisher. I'd probably rather just run more copies of Torment of Hailfire, which gives us way more immediate value and can easily just win us the game on the spot. Cruel Reality makes more sense in a Golgari ramp deck that wants to stick in on like turn 4 or 5 so it can start nugging the opponent during the development stage of the game.

princev1125 on I Put a Spell on You

2 months ago

I really love the idea behind this deck! It reminds me of something I would have come up with when I first started playing (I mean this in a very positive way!), as it is both plausible and creative!

Suggestions

At this point, I'm sure you're getting tired of reading, but before you go, I will suggest one more thing: either add green or cut blue for green. This allows you to ramp with cards like Spring and Thunderherd Migration, which will power out your big cards earlier!

Hopefully this was at least somewhat helpful. Feel free to reach out with your thoughts on my suggestions. Excited to see how you change it up. Please keep me updated on the results.

adanaz on No cards for you! -- budget hand disruption

2 months ago

This deck is great! I just won on XMage against a UB control player whose timer ran out (25 mins) in the FIRST GAME! I still had 10 mins on my timer. The Wall of Forgotten Pharaohs pinged them down to 6 in the end. They gained life from a double Moment of Craving and I missed a couple of pings. They cast Commit / Memory.... But this deck had lots of removal for The Scarab God and Torrential Gearhulk in Vraska's Contempt and Walk the Plank respectively. I didn't get to cast the Herald of Anguish though.

Ahh, it's satisfying to be the Mono Black Control player and beat the Blue/Black control player (arguably, I know - timer etc.).

I think I might play this deck at the Store Championship next week!!

hullos on Primal Torment

3 months ago

I feel that Harsh Mentor would fit real nicely into the deck, and if you are crazy you could even try Wall of Forgotten Pharaohs if you want to put in some deserts.

Mr_Homegrown on No cards for you! -- budget hand disruption

4 months ago

just a thought. but why not use Kitesail Freebooter i think its fits pretty well for the deck instead of using Wall of Forgotten Pharaohs ?

themilkman06 on UB Improvise

5 months ago

I'd recommend Gleaming Barrier from the new RIX set instead of Wall of Forgotten Pharaohs. It's the same 2-drop blocker that survives those 3 dmg instants and if it dies it makes a treasure which is more synergistic with the theme.

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