Sensation Gorger

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Morningtide Rare

Combos Browse all

Sensation Gorger

Creature — Goblin Shaman

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards.

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Sensation Gorger Discussion

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 weeks ago

Changes:

Dropped two basic lands in favor of a few more answers. I am getting close to finding the perfect land count, and since I have a lot of fetch mechanics, it is just as consistent as before.

Explorer's Scope out for Wayfarer's Bauble - This is for consistency's sake, after quite a few playtests where the Scope did nothing but cost me mana. Having to swing didn't help either.

Sensation Gorger out for Wheel of Fortune - With so few castable Goblins, opportunities to use the mini-wheel effect were few and far between.

Gemstone Array out - Got some feedback that brought up a good point. If I am making a ton of mana between turns and I have literally no other places to put it, it is more of an indication of an underlying deck problem than it is a missing mana bank.

Gravity Sphere out - Going to be sideboarded for use with my regular playgroup, which is heavy on flyers with Angels, Dragons, Slivers, etc..

Mana Vault in. Gimme dem rocks! These really help to minimize the impact of saccing Mountains.

Urabrask the Hidden out for Goblin Chieftain - This is the original setup, and I think it's the better one. I prefer the lower CMC, and the change only hurts Moggcatcher and Chancellor of the Forge. I lose a mini-Stax effect, but it would be better to add a more potent one in anyway. In most situations I want to be blocked, the way this deck is built.

Strip Mine in because Strip Mine.

Gamble in so I can tutor for a boardwipe or Crucible of Worlds. I would really like another one or two tutors if possible.

Chaos Warp in mostly for the enchantment removal, and a little for indestructible creature options.

Goblin King in to abuse Blood Moon being out. Mostly likely only used as a finisher, or when Coat of Arms is out and I don't want token damage to be downgraded to 4.

Seismic Assault out - while great when Crucible of Worlds is out, when it isn't it is just a little too risky. It is rare to have more than one basic in hand, because all my extra land mechanics go directly to battlefield.

Vandalblast in - Needed a few more answers to artifacts. Now that I'm not running Mycosynth Lattice and Nevinyrral's Disk, I need more one-sided wipes.

Still slowly adding more mana rocks, board wipes, and Stax effects to clean up the curve and make the deck more consistent. As it stands when the deck lines up it really, really goes off, but when it doesn't I tread water for quite a while.

Xica on If I hated playing Spirits...

3 months ago

Is Sensation Gorger worth a try in modern goblins?

Osbert on Purphoros Token Fiesta EDH

4 months ago

No Fervor , Mass Hysteria , Flamekin Village , Lightning Greaves/Swiftfoot Boots , or Ogre Battledriver ? Haste is the best thing mono red does. I have a Krenko, Mob Boss EDh deck so here are a few more suggestions, ultimately these will be better the more goblins you run:

Note my Krenko, Mob Boss EDH deck is designed to take out several players at once before turn 7, depending on how spikey you want to make the deck, customize it accordingly.

Skirk Fire Marshal : Chances are you will have highest life at the table.. this finishes it. Also can just be a board clear as most things die to 10 damage. He also keeps himself alive xD

Vandalblast :Red sucks at getting rid of things, except artifacts. Man do they hate artifacts.

Goblin Shenanigans: It's a goblin, so Goblin Matron can go find it. If you have a big field of goblins and this, no one will board wipe until it's gone because of fear of getting one shot by the damage. So a win win for you (only viable if you vut more of the non-goblins really, but still an all-star in my deck).

Outpost Siege : Both modes are great; Dragons for when you're ahead, Khans when you're behind.

Goblin Sledder : When you swing wih 20 1/1's and 5 are blocked.. yeah those 5 go to feeding the ones that got through. Can act lke a combat trick or making sure all the damage does through. Also activaters Goblin Shenanigans and Outpost Siege

Mizzium Mortars : one of reds best board wipes as it doesn't kill all your stuff...

Sensation Gorger : Red sucks at drawing cards and usually relies on cards like Staff of Nin to keep their hand from disapearing. This mini-wheel in a goblin focused deck really allows for some explosive plays.

Spitting Earth/Seismic Strike : Spot removal is good, and with these you do a lot more damage then the mana you put in, worth considering.

Sulfuric Vortex : If 40 points of damage is your goal, make sure it's never more than 40..

Zo-Zu the Punisher : My favoutie goblin of all time. you know all those pesky green decks with their big dumb creatures that squash goblins? Yeah, lets make sure they pay extra for all the mana required to cast those.

Five-Alarm Fire : More damage, can go right to their face or snipe off creatures. With a small army you can easily rack up 5 counters on it.

Goblin Piledriver : The more goblins, the nastier it gets; I've smoked a Talrand, The Sky Summoner player for 30 with it once xD

Skirk Prospector : Simply the best goblin ever printed. What do you want to do with all those goblins that you puked out for Purpheros to hurt others? Why turn them into mana to pump out even more goblins!

Goblin War Strike : It's quite satisfying to kill an unsuspecting player with a 1 mana Sorcery... :3

Voracious Dragon : Once again, the more goblins, the more hurt. I've killed several player by just dropping him without swinging, and then if he has haste, he can usually take out another player at the same time.

Eldrazi Monument : Keep all your dudes alive, give 'em a small boost and evasion and you're having a party.

Possible Cutys:

Empty the Warrens : personally I've never liked the card unless you're running ALL of the ritual spells to make it poop out game on the spot, in my opinion it's winmore. That and I'm not a fan of combo kills.

Goblin Rally : Too high CMC in my opinion, you can win before needing to waste a turn casting it.

Goblin Scouts : It's worse than the above...

Molten Birth : Good mana sink if you win the flip, if you loose the flip on the first try it's useless.

Dragon Mantle : Not sure what this is doing in the deck... I'd rather draw a land than this..

Prophetic Prism : Just a bad cantrip that doesn't produce any mana, I'd cut it.

Embermaw Hellion : It's good when you're ahead, but when you're behind it sits there and doesn't do much. It does act like a lightning rod for removal but there are cheaper lightning rods that can get you back into the game if you're behind, or help you close out a game just as fast.

Warping Wail : I don't think you have enough colourless sources to warrant the use of the card, although countering all those sorcery speed board wipes is tantalizing.

Sorry for the book.

AlmightyTentacle on Goblin Dungeon Horde

4 months ago

Great deck! +1 I buld some similar one. Here some cards I think can fit great in your deck:

Sensation Gorger - card advantage when its need & can spoil hands of your opponents

Goblin Wizard - nice protector against cheap white exile spells & can put some heavy goblin right in play from you hand

Goblin Marshal - great token producer

Homeward Path - some defence against nasty Gilded Drake and etc spells

Ancient Tomb - great ramp

Soldevi Digger - this card save me too many times so no comments

Treasonous Ogre - nice ramp

Magus of the Will - can be put on field by commander (same effect as Yawgmoth's Will)

Graveborn Muse - can be put on field by commander (same effect as Phyrexian Arena)

Balthor the Defiled - can be put on field by commander (not bad reanimator for 99% of your creatures)

Vandalblast - one of the best artifact removals

Hero's Downfall - Dreadbore on istant

Galveystune on Kompetitive Krenko Kommando

5 months ago

chubba

Fall of the Titans is fucking silly. It's hard running in this day and age but that... that is ridiculous. I just put in that over Sensation Gorger and yeah I was thinking that, Goblins are dandy but burn is quicker.

Galveystune on Kompetitive Krenko Kommando

5 months ago

chubba

Fall of the Titans is fucking silly. It's hard running in this day and age but that... that is ridiculous. I just put in that over Sensation Gorger and yeah I was thinking that, Goblins are dandy but burn is quicker.

Galveystune on Kompetitive Krenko Kommando

5 months ago

Woah beninator that's some serious pointers you gave out. I think my cuts and adding will go like this,

Extract - Input

Goblin Guide - Akroma's Memorial

Raging Goblin - Goblin Wizard

Goblin Shrine - Caterwauling Boggart

Sensation Gorger - Chandra, Flamecaller

Chandra for the card draw and backup after boardwipes. Thoughts on that? It's a new though I just had.

ay.lobo on Krenko, The Gobfather

6 months ago

Skirk Prospector for more mana. Sensation Gorger for draw power.

Goblin Sharpshooter with Basilisk Collar is pretty much a great goblin-themed boardwipe.

Shared Animosity, definitely.

Mutavault doesn't seem so good here, it's technically another goblin creature, but meh. don't like Dormant Volcano either. Having basic mountains aren't too bad in this kind of pure red deck. Hmm... Go through your land again. There's some non-basic lands you don't really need. Myriad Landscape is recommended.

Blood Moon works! Especially with goblin king. But even by itself, it slows your opponent's down greatly!

As always, I'd recommend my home boy Purphoros, God of the Forge for that extra win.

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