Wandering Wolf


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Common
Avacyn Restored (AVR) Common

Combos Browse all

Related Questions

Wandering Wolf

Creature — Wolf

Creatures with power less than Wandering Wolf's power can't block it.

Browse Alters

Wandering Wolf Discussion

Skulloelegy on Mowu, Loyal Companion - The Goodest Boy PEDH

3 weeks ago

A creature like Rot Wolf might be good as a recurring source of draw -- Just pump it up and they either get poisoned or you draw a card from them blocking it. That's the big pick I'd suggest, as it's a threat, can draw cards and infect, while oppressive, can win you the game easily.

I see you have Ranger's Guile -- I always love Sheltering Word in decks with big green creatures along with that. Withstand Death and Mortal's Resolve give indestructible as opposed to hexproof if you need it.

If you're looking to ramp quickly, you might want to consider land auras that get you a little extra like Fertile Ground or Wild Growth -- Sadly the ones that draw you cards only seem to let you get mana of any colour which is sort of useless in mono-G. Bequeathal might be an idea in the early game, pop it on a chump blocker and get some draw.

Aura Gnarlid and creatures like Wandering Wolf might be an idea -- If you can pump those up, they're virtually unblockable. Silhana Ledgewalker comes with hexproof too as well as pseudo-unblockable.

Only other thing I could say is to mark Mowu with CMDR in the list so it stands out -- I'm really liking the build otherwise, and as you say at this rarity level it's hard to find good sources of draw, but with some testing and tuning I'm sure it'll be a strong deck to fight against! +1 for good boyes!

wolfsack on Sinister Strike

7 months ago


ZorrosRage nah, there's no need for it. Not sure what score you're talking about.

Wandering Wolf and Tormented Soul are essentially both unblockable. Vault Skirge and Gurmag Swiftwing have flying which means they're pretty hard to block as well.

Rancor is not an instant or sorcery so it would not trigger Wild Defiance (which is what this entire deck is focused around).

All Rancor would do is slow me down, so it doesn't really have a place in this deck.

lagotripha on Green-Stompy w/ a 1/1

8 months ago

You considered cutting the ramp into beacon for something like Shapers' Sanctuary and some Wandering Wolf?

Rhadamanthus on Blocking

2 years ago

Yes, it's still blocked. Once a block is declared, the attacker stays blocked until combat is over, even if something happens to remove the blocker, give the attacker extra abilities that would have affected blocking, or any other change in conditions. The last chance you have to grow Wandering Wolf in order to influence blocking is before your opponent actually declares any blocks.

Wyrbak on Blocking

2 years ago

If I have a Wandering Wolf at 2/1 and my opponent declares a 2/2 as a blocker. I then Giant Growth the Wandering Wolf, is it still considered blocked?

hardhitta71194 on

2 years ago

Wandering Wolf is handy.Full Moon's Rise is great. I'll have more after work.

Akoopla on Blue/Black Vampire

2 years ago

This deck seems to be really confused and lacking a win condition. You have 13 counter spells, too much I might add, creating the basic of control. Then you have certain cards that make them discard but nothing to really capitalize on that mechanic, similarly to your sac potential.

This deck loses to Wandering Wolf and something like Blossoming Defense

You need to decide a base deck archetype to build your deck from, is this a combo deck, aggro, control, or mid-range?

ticked-off-squirrel on Puppies Gone Wild

2 years ago

how bout add Raised by Wolves? it gives a creature a hefty buff and adds more wolves to your army. Howlgeist is also a nice creature to add in, especially if buffed right. same goes for Wandering Wolf. Young Wolf and Sacred Wolf are also both nice. but if you want a real kicker, add Vildin-Pack Outcast. after transforming it becomes super beefy and gets beefier when you pay up mana for it.

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