|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Invocation of Saint Traft
Enchantment — Aura
Enchanted creature has "Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat."
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|Have (32)||Halphinian , Mousemke , firemind12 , the.beanpole , Lindough , DrPopular , Wolfninja , saj0219 , KB2187 , TrackerD , voidruby , Zhorus_The_Bauqret , Nemesis , Spinalripper , Falte , Rez09 , GoldGhost012 , Regulus1010 , Snydog17 , joshw335 , frederiklw , mziter501 , philktoken8998 , jhTheMan99 , aeonstoremyliver , Va1mar , rockleemyhero , thetechzombie , Suns_Champion , PTsmitty , GeminiSpartanX , bakeraj4|
|Want (2)||xpsychovampx , moonknights01|
Invocation of Saint Traft Discussion
1 month ago
Your deck looks pretty solid. Some things to consider: Jace's Defeat may not be as useful as other counter spells because it only works against blue spells, and the chances are small that you will need to counter a Jace planeswalker to make its 2nd ability worth it - instead, it may be a good idea to add Disallow or Dissolve; you might want to consider adding one or two of Invocation of Saint Traft to go along with Geist of Saint Traft; I would be tempted to move Steel of the Godhead to your mainboard and Unsummon to your sideboard, but that's just me. Other than those, your deck looks pretty good!
1 month ago
For evasion and protection
Spirit Mantle pro creatures and a buff
Steel of the Godhead unblockable and lifelink
Unquestioned Authority pro creatures and a card
Shield of the Oversoul a nice secondary source of indestructible.
Dueling Grounds this one messes up swarm decks like mad and prevents you from getting overrun by a few creatures slightly larger than your exalted support.
1 month ago
So far, my testing has determined that Zur draws a lot of hate. You may want to consider pillow fort cards like Propaganda, Ghostly Prison, and more protection for your commander, such as Diplomatic Immunity and the staples, i.e. Lightning Greaves/Swiftfoot Boots.
I see Retether on your maybe list. It is a super powerful card, but not without more aura support. A great aura I love with Zura, after you get Godhead,is Invocation of Saint Traft. It is pretty busted. I hope this helps. :)
1 month ago
A Sunbond deck! My specialty! :D
I highly recommend Ordeal of Heliod in this form of deck. It is generally more effective on heroic creatures but would work well with unblockable ones as well. I'd recommend dropping Moonsilver Spear, because it is a worse form of Invocation of Saint Traft in this deck, as your unblockable creatures don't require first strike. Other than that suggestion however, I feel that your deck seems pretty good, assuming you aren't trying to stomp them with some tier one deck like soul sisters. You've got mass heal for the multiplayer setting, a combat saver, hexproof, and unblockable. Nice job!
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Here's my casual multiplayer sunbond deck if you're curious.
1 month ago
For question 1 you seem to understand the rules well enough. Populate creates a copy of the token's copiable attributes, defined by the effects that created the initial token. It's a 4/4 white Angel token with flying. The effect of Invocation of Saint Traft only exiles the token it created, not the one created by the populate effect.
For your second question, you don't seem to understand what double strike does. When combat involves a creature with first strike or double strike another combat damage step is created, but that's the only additional step, no additional declare attackers step. As such, when Wayfaring Temple attacks you will only create one 4/4 white Angel token with flying. If it is unblocked it will deal combat damage to your opponent twice, each time you'll be able to populate to create a new token.
A couple things to note in the second scenario: Because Psychotic Fury is an instant you can wait until after blockers are declared before you decide whether or not to give double strike, so that you'll know if you'll be getting through and not waste the effect. Secondly, because of the populate trigger during the first strike combat damage step, Wayfaring Temple will have increased damage for the regular combat damage step, although if any of your opponent's creatures have first strike you could also lose creatures lowering the power of Wayfaring Temple before the regular combat damage is dealt.
1 month ago
Upon attacking, I also create a 4/4 white angel with flying that is attacking and tapped (curteousy of Invocation of Traft).
Now, if Wayfaring Temple survives and does combat damage to the opponent player, during the combat damage step it will create a copy of the 4/4 flying angel token.
Now a question:1) What abilities has the copy token angel (created by Wayfaring Temple) inherited from the original token? Or is it just a 4/4 flying angel, untapped with summoning sickness?
It's the ending phase and the 4/4 token created by Invocation of St. Taft is exiled, but the token copy created by Wayfaring Temple is not exiled and remains on the board.
Now the fun question:2) If I were to instant cast Psychotic Fury (double strike) onto Wayfaring Temple before attacking, since there would be two separate attack/combat damage steps, would I be able to copy the 4/4 flying angel (attacking and tapped) twice permitting everything surives their attacks?3) With double strike, would two copies of 4/4 flying tokens be created by Invocation of St Traft because: 'whenever this creature attacks' happens twice?
1 month ago
I see what you are trying to do with this deck, but I think you need to tighten it up. Either go more control or more creatures. 4 counterspells aren't going too do much. I also tried the Invocation of Saint Traft for a while. It was fun, but I'd rather keep my mana up for something else. It died to removal super easy when they killed my creature. I think Anointed Procession also bogs down the deck, even if its super sweet when it gets going. It's just too slow. I might just take out the token engine completely, but that's up to you. I've had more success with control and then flashing in all my spirits on my opponent's end step when I don't use a counter or removal. But like I said, it's up tonyou and what you want to do with this deck.
2 months ago
Love it. Azorius Charm is one of my favorite multi-modal spells, because it's great tempo/stabilizing/card advantage. Try Lingering Souls over Spectral Procession if the latter becomes hard to cast with the WWW. I would also mainboard a couple more creatures over Invocation of Saint Traft, like Selfless Spirit. And finally, perhaps try Serum Visions, Dreamcatcher, or Anticipate or some other cantrip as a way to see if you can accelerate your draws into your win conditions.