|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Rare|
Combos Browse all
Creature — Spirit
Other spirits you control get +1/+1.
Price & Acquistion Set Price Alerts
Supreme Phantom Discussion
4 days ago
This looks loads of fun, but you might be playing it at the wrong time. It's almost guaranteed that your opponent has graveyard hate, given decks which use; Stinkweed Imp , Bloodghast , Living End , Vengevine , Hooting Mandrills , Arclight Phoenix , Flamewake Phoenix , Bedlam Reveler , Striped Riverwinder and more all exist.
Rest in Peace and Leyline of the Void are the big hate cards, but Nihil Spellbomb , Relic of Progenitus , Tormod's Crypt or Ravenous Trap are all options people use too. Basically the graveyard is being hated on...
You might be better playing like the spirits aggro list with; Supreme Phantom Selfless Spirit and Spell Queller and switch to the Mortal Combat / Iname, Death Aspect plan from the sideboard, if you did that I'd also stick Nether Traitor in for either, free hits or removal bait. On its own Nether Traitor won't warrant the grave hate so hopefully your opponent sides it out. Hope this helps, good luck brewing your deck.
2 weeks ago
As a suggestion, I think that a great card for the maindeck is Spell Snare, because it costs only and it is good against almost all decks: Different types of The Rock; against Spirits is great to counter Supreme Phantom or Phantasmal Image; against humans you may counter Thalia, Guardian of Thraben, Thalia's Lieutenant or Meddling Mage; against Storm you may counter the feared Grapeshot; etc...
4 weeks ago
Hey, I suggest including a significant life gain theme or change to Azorius or Esper Commander. You say you don't want to play life gain, but the problem is your playing Orzhov which is the guild that does life gain as a strategy very well. To use Teysa to make Spirits like you're wanting to do you have to take a lot of combat damage (life loss) from your opponent's creatures. You want life gain to offset the damage you're taking to make Spirits. Without having a lot of life gain it's difficult take advantage of making Spirits with Teysa. Orzhov is really a guild about life gain, using life as a resource and sacrifice; these are the three strategies that have the most support.
Cards to consider adding:
- Skullclamp: sac 1/1 tokens to draw cards
- Long-Forgotten Gohei: Spirit anthem and there's some Arcane spells here
- Swords to Plowshares: staple white removal spell in Commander
- Spirit Bonds
- Vizkopa Guildmage
- Ayli, Eternal Pilgrim: sac tokens to exile your opponents nonland permanents
- Suture Priest: gain life when tokens are created
- Soul Warden
- Soul's Attendant
- Tymna the Weaver: very good card in Orzhov and with flying tokens. Attack each opponent with a token and pay life to draw many cards for the turn
- Rhox Faithmender
- Zulaport Cutthroat
- Archangel of Thune: major pump for all tokens
- Sun Titan: reanimate a lot of different permanents
Most of my suggestions are for life gain, but most of them can benefit from tokens or tokens can benefit from them.
Instead of Orzhov with Teysa as Commander for Spirits consider Azorius with Geist of Saint Traft or Brago, King Eternal as Commander? Both Traft and Brago are more expensive price than Teysa, especially Traft, but they're Spirits. Having access to blue is great if Spirits are the theme you're going for. White gives you the Spirit token theme and blue gives you Spirit Lords; who can pump up all your Spirits and/or give them other abilities:
These are the tribal payoffs in blue for Spirits. Black has a few really good Spirits (Karlov, Bloodghast, Ghast, Lingering, Divinity, Obzedat), but there's no payoffs for playing actual Spirits like what blue has.
Another option is Esper with Oloro, Ageless Ascetic as Commander. Esper gives you the good Orzhov Spirits and Azorius gives you the Spirit Lords as well as a life gain Commander to take advantage of Orzhov strategies.
Good luck with your deck.
1 month ago
That mechanic is anything but meh.
If you noticed on the spoiled card it said Afterlife 1. Which means we will be seeing cards that make more than one spirit when they die. Its also an amazing mechanic for building aristocrats, sac benefit, get a token to sac for more benefit.
Also the fact that you get a 1/1 with evasion when it dies means that killing it with targeted removal becomes card disadvantage.
All in all I really like Afterlife.
3 months ago
3 months ago
Ever heard of a dank boi called Supreme Phantom?
3 months ago
May I recommend Selfless Spirit and Geist of Saint Traft as just good cards that happen to be spirits. Supreme Phantom and Mausoleum Wanderer are great spirit tribal cards. An interesting alternative to Hindering Light could be Spell Queller. I personally love Promise of Bunrei, but thats just me.
4 months ago
I like this deck and have been playing around with Standard Spirits myself. Instead of running Sanctum Spirit I run Mirror Image as it can be copies 5-8 of Supreme Phantom or Departed Deckhand. Great to see Slaughter the Strong, I think a lot of people are sleeping on how strong that card can be.