Supreme Phantom

Supreme Phantom

Creature — Spirit


Other spirits you control get +1/+1.

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Set Rarity
Core Set 2019 (M19) Rare

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Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Supreme Phantom Discussion

Red_X on Counter your Blessings (Esper Spirits)

4 months ago

So, modern bant spirits runs a few things that you don't have and you don't seem to have great replacements for.

1) You don't have any acceleration. Bant runs Noble Hierarch and Collected Company, which either get their creatures out a turn early or get the two creatures for the price of 1. You can remedy this with your own acceleration with things like Aether Vial or by slowing your opponent down with things like discard spells like Inquisition of Kozilek or Thoughtseize

2) You're not running all of the best spirits. Supreme Phantom and Spell Queller are two of the best cards in the deck, and you're not running them. Additionally, things like Spectral Sailor are not the end all be all, but they are much better than things like Drowned Rusalka

3) Your deck is confused. You're running spirits, which are tempo cards, lingering souls and altar's reap which are value cards, and phyrexian rebirth, which is a control card. Spirits tends to have a bit of value built into a tempo deck, but I'd cut back some of the value/control only cards like deathknell kami and phyrexian rebirth.

All of my suggestions are ignoring your budget, but you may need to take that into consideration when building your deck. Here's a couple of resources on bant spirits and on how to buid your mana base (I think you're running too many lands) if you want some more ideas.

triproberts12 on Tribal Challenge

6 months ago

manbearpig90 It's a 2-mana lord. That's as cheap as they come. If you want more than a vanilla 2/2 body that gives a static +1/+1, Thalia's Lieutenant, Mayor of Avabruck  Flip, Master of the Pearl Trident, Lord of Atlantis, Deeproot Elite, Bramblewood Paragon, Oona's Blackguard, Ayula, Queen Among Bears, Lord of the Unreal, and Supreme Phantom are it.

Gallia of the Endless Dance gives tribe members haste, which puts it on even footing combat-wise with ability-granting lords like Master of the Pearl Trident, and it has card advantage stapled to it, which rivals Oona's Blackguard and Ayula, Queen Among Bears.

I'd say it's pretty cut-and-dry.

xtechnetia on

7 months ago

These are typically the "core" Modern spirits creatures:

Now you're on a budget so I think Queller and Selfless are out. But if you can squeeze Wanderer and Phantom into your budget (I'd replace Tallowisp and your two 2x spirits), I highly highly recommend. A scalable utility 1 drop and a 2 drop lord make a huge difference. Then you can probably cut to 22x lands.

You usually want slightly more blue than white mana sources, since more of your color pips are blue in most spirits decks. Try 1-2 extra Island, swapping out Plains.

I don't like Temple of Enlightenment, a tapped land is such a tempo killer for this deck. Any chance you can acquire Port Town in its place?

For creature removal, since Path to Exile is presumably not an option, try Sky Tether. Your creatures almost always fly so in a lot of cases this is as good as actual removal, and for 1 mana too.

I've tried Staggering Insight and I honestly don't think it's worth it at 2 mana. Curious Obsession imo is better if you want this sort of effect. If instead you decide you don't want any of this, I suggest something cheap like Spell Pierce, just as a nice easy out to planeswalkers and other noncreature stuff people might drop on you.

Hope some of this helps you out. Good luck! Spirits is insanely fun.

Daveslab2022 on Unpopular Opinion: The keyword reach …

9 months ago

Static abilities like lifelink, reach, flying, menace, etc. have never been format warping. There’s never been a dominant Menace deck, or a tier 1 list that just wants to gain a bunch of life. There are 2 instance of a “u/w spirits” which showcases flying creatures, but NOT because they fly- it’s because they have amazing synergy.

T1 Mausoleum Wanderer into T2 Supreme Phantom is insane even without the flying keyword.

My point is that static keywords like this are usually used for limited environments. Green gets reach because if it didn’t, blue and white (the colors with the most flyers) would just be objectively better in every way, because they have things that green could never touch.

I hope this makes sense.

Kjartan on UW Flyers

10 months ago

FOkay, I have some ideas for upgrades.

First off. You overall playstyle is pretty aggressive, but you have some cards that are geared to a very slow playstyle.

Perhaps you could do with fewer lands, and cutting the Absorb s, and like I said earlier, the Vensers.

Absorb forces you to keep mana open while you would really rather be committing to the board, growing your forces. If it's not too expensive, you could play SpellQueller instead. Otherwise, a couple Spell Pierce would be a fine replacement. They allow you to commit power to the taple, while just keeping a single mana up when needed. Personally, I would only play 2 counters, though.

Venser, the Sojourner is easily your worst card, though. Other than being pretty expensive compared to your relatively fast playstyle, his abilities just don't work too great with your cards. Making your team unblockable is not that valuable in a flyers deck, where most your team can't be blocked anyways, and you only have 2 cards in the deck that you would really like to flicker, so his +2 is not powerful either. A lot of the time, he's going to just sit there and do nothing.

Pteramander is a fine card. Nothing much wrong with it, but you're only ever going to grow it when the game goes really long. So you could possibly find a replacement for them. I recommend at least a few Spectral Sailor

Some other random suggestions that are not insanely expensive would be Pride of the Clouds and Supreme Phantom

Also, unless you specifically wish to play modern, which I don't knock, modern is awesome, you could easily make this a Pioneer deck.

Arcadius86 on Spirits and Specters

11 months ago

I second Mausoleum Wanderer over Judge's Familiar - it does the same thing normally, but can make the opponent pay even more if you can get a few spirits out on that turn.

I also second Supreme Phantom - sure, it doesn't help your angels, but that's it. And honestly, they really don't need the help like your spirits do.

Finally, there is a better option for the sideboard than Stony Silence . Kataki, War's Wage still dramatically hurts or shuts down artifact heavy decks, but does so while also being a spirit. It can benefit from your Drogskol Captain s while Stony Silence can't.

That's ultimately the significant benefit spirits has over a lot of other tribes - you can find the same (or similar) effects to commonly used non-creature spells in Modern, but on a creature that is part of your tribe.

hungry000 on That's the Spirit! (Budgeted Spirit Tribal)

1 year ago

If your budget is $250, you have quite a bit of room for upgrades, though I won't fault you for saving some money. If you were to upgrade that far I'd make these changes:

-4 Figure of Destiny , -2 Vapor Snag ; +2 Topplegeist , +2 Spectral Sailor , +2 Supreme Phantom

-1-2 Selfless Spirit , +1-2 Unsettled Mariner

-4 Unsubstantiate , +4 Remand

-1 Dovin's Veto , +1 Spell Pierce

-4 Mana Leak , +4 Path to Exile

MattyPatty on Flappy Bird

1 year ago


Thanks for the comment!

Just a quick question. How do you feel about Sephara in the sideboard? The reason I didn't have her in the deck was because she always requires me to have four flyers on the field. In a metagame with decks that carry a lot of removal spells like Esper Hero or Boros Feather, it can be hard for me to get four creatures on the battlefield. What do you think about sideboarding her against decks that don't carry a lot of removal like Scapeshift?

Oh yeah I didn't have Supreme Phantom because I wanted to keep this deck rotation proof.

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