Thank you for checking out my profile, I hope you enjoy my deck ideas. If you have any deck suggestions, or card suggestions for one of my builds, be sure to let me know!
September 25, 2019 4:23 p.m.
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Sorcerous Spyglass and Grafdigger's Cage have been amazing sideboard wish targets for me so far. Shutting down Oko, Thief of Crowns and Nissa, Who Shakes the World in Simic ramp and Cauldron Familiar in Aristocrats decks have caused a handful of auto-scoops.
October 22, 2019 9:04 a.m.
I'd suggest you remove the standard tag from the description so people don't get confused!
October 22, 2019 8:59 a.m.
I've included a few effects in the side board for that, however I feel that it may not be needed in the main board due to the type of removal I have included. Justice Strike will hit almost every problem creature in standard, Lava Coil will kill a majority of what is seen in your tough match-ups (Gruul and Mono-Red), and Deafening Clarion will sweep up all the smaller threats of Mono-Black/Red/White as well as those for the adventure style decks.
October 17, 2019 8:25 a.m.
Probably Domri's Ambush over Thrash / Threat as your fight effect, since it buffs the guy as well. Maybe Rhythm of the Wild for fighting against Simic Flash style builds, but even then Domri, Anarch of Bolas is strictly better for what you're going for.
October 9, 2019 3:17 p.m.
I've seen a few lists running the combo, but I like your inclusion of for the removal options. With that being said, I have a few suggestions.
I think I'd like to lean into the Divine Visitation + Outlaws' Merriment plan a little more if I were building the deck, as it is your best way to win. Running 4 copies of the token producer and 3 for the enhancer would probably be best for consistency sake. Neither are legendary, so its not detrimental to your board state to draw more than 1 copy per game, however two Divine Visitation may be damaging since you have little to no card draw. To do this I would cut Leyline of Combustion as it doesn't really fit the control plan, and relies on you to have targets for removal. Also, going down a copy of Fires of Invention might be beneficial. You don't really have the card draw to make 2 important plays every turn, and again it kinda doesn't fit the control feel you have with the rest of the build.
Lastly, I think Murderous Rider should be a main-deck consideration. The life gain pairs well with Dawn of Hope , and provides versatile removal options along with a creature for 1 slot in the deck. Cutting the last two copies of Fires of Invention seems sensible to me for this addition, as the lack of card draw previously stated hinders the power level ceiling of that card.
I hope you like my suggestions, let me know if you'd like to know any more reasoning behind what I've selected!
October 9, 2019 2:02 p.m.
I think running Chandra's Regulator would be a great addition to the build, and possibly a replacement for Thrill of Possibility . The repeatable card filtering is going to work better for you the longer the game goes on, and the added benefit of triggering on each Chandra loyalty ability can help provide a boost towards your end game. Overall I like the build, and can't wait to see what changes you make after play testing!
October 9, 2019 1:38 p.m.
I was just using it as an example of how Scampering Scorcher is more than just a few 1/1s, as the synergy between the two key cards in the deck allow it to present more than just 3 damage. The "suicide mission" they go on doesn't really matter if they are going to be taking lethal/near lethal damage. Most early blockers are able to be removed/avoided with the removal suite, leaving an open board for Scampering Scorcher to swing into. The deck is full of ways to deal small amounts of damage throughout the first few turns, which all add up to being able to win on the back of 3 haste creatures.
October 9, 2019 12:52 p.m.
The non-token creature for Scampering Scorcher (i.e. the base card) is an elemental creature type, therefore all three creatures created with the card gain haste until end of turn. The ability of Cavalcade of Calamity to push through damage even if the creatures are blocked is the reason that the 1 power creatures work in the build. With Torbran, Thane of Red Fell , all instances of damage from red sources will be increased by 2. This means all combat damage, triggers from Cavalcade of Calamity , or direct damage spells like Shock are boosted.
The ability to create 3 1/1s with haste for 4 mana isn't the most impactful 4 CMC play in standard, however the synergy of all the cards in the build make it very powerful. It is very common to play at least 1 unanswered copy of Cavalcade of Calamity or Torbran, Thane of Red Fell in a game, making Scampering Scorcher effectively a finisher.
October 9, 2019 12:11 p.m.
Thanks for the input, however I believe for this list Scampering Scorcher is the better card to play. With only 1 copy of Cavalcade of Calamity on the field, it presents a guaranteed 3 points of damage on the same turn you play it. It provides more bodies that help to push damage through blockers, and with only Torbran, Thane of Red Fell it presents 9 damage for 4 mana. I understand what you're going for with the "board-wipe", however the reactionary implementation of a board wipe is not quite the direction this deck wants to take. Dagger Caster doesn't combo well with Cavalcade of Calamity , and without Torbran, Thane of Red Fell it isn't going to be very effective against a majority of decks.
I encourage you to try out the list, it will help you to see that Scampering Scorcher actually is a key piece to the deck finishing off a game.
October 9, 2019 11:41 a.m.
I think this is a really cool build, I hope it works out well for you! Gruul isn't normally the best color combination to run tokens, but I like the interactions you have presented here. No suggestions, nice work!
October 9, 2019 11:15 a.m.
Dwarven Mine has actually come in clutch in a few games for me. Its an ok land to play on turn 1/2 if you don't have anything else to play, as you would just waste the turn with an untapped mountain anyways. The 1/1 body in addition to a Torbran, Thane of Red Fell on turn 4 is basically game over if they can't answer in time, as it presents 7 damage with just those 2 cards. They add to the Mountain sub-type requirement, making it less detrimental if more than 1 copy is drawn in a game. Its also a small way you can keep up pressure if you are over-drawing on lands, especially with a Cavalcade of Calamity on the field, or by providing fodder for Heartfire .
I intend to keep it in the list for these reasons, however I encourage you to play the deck how you like! Thanks for checking it out.
October 8, 2019 12:44 p.m.
I would definitely suggest 4 copies of Murderous Rider , it has plenty of targets in the current meta and is a good main-deck way to fight against an aggro mirror match. Additionally, I think Drill Bit may work well in this deck.
October 4, 2019 10:32 a.m.
I think cutting the two copies of Vraska, Golgari Queen and Doom Whisperer in favor of Questing Beast would be ideal. You already run 3 Assassin's Trophy , 2 Lava Coil , and 3 Murderous Rider . I'm not sure you even need the extra Vraska, Golgari Queen to add to that removal suite. Plus you're already looking to add low CMC but high impact creatures, and Questing Beast is for sure the best one in these colors atm.
October 3, 2019 3:28 p.m.
Ares111123 honestly I think that sounds decent. If budget isn't the biggest concern, running Fabled Passage could help fix your colors and thin the deck. Jace, Wielder of Mysteries / Hydroid Krasis was mentioned as a combo finisher for infinite mana, which is interesting as well, but I think you may be fine with March of the Multitudes on your opponents end step.
Not quite sure where Once Upon a Time fits in the deck at all, as it can only actively fetch lands and your mana creatures.
October 3, 2019 3:19 p.m.
TruePixels Hypnotic Sprite doesn't quite fit the build, as I am looking to just explode onto the board and take advantage of the anthem effects. Having a 2 mana flier when I could have a 1 mana one is less valuable for this reason, as well as the fact that I am not looking to hold up mana for counterspells in this build. Conclave Tribunal was cut in favor of Sky Tether as I do not wish to tap down creatures to exile a threat. Again, this build is very aggressively slanted, and the only need for either of these spells would be to shut down a flying blocker.
I would suggest you just link your deck next time instead of copy/pasting the list from the editor. They look like two very different styles of deck, and not comparable as this is specifically built to be budget friendly.
October 3, 2019 11:58 a.m.
I think you should define the route you plan to take the deck. Two ways I can see building would be to play Control, OR play aggressive fliers. Melding the two might make it harder to achieve what you're going for. With that being said, I have a few suggestions:
If going the aggressive fliers route, I would definitely be sure to include cards such as Healer's Hawk , Faerie Miscreant , Hanged Executioner and Spectral Sailor . The value these add is pretty good on their own, and combo with your "lords" or anthem effects of Empyrean Eagle and Sephara, Sky's Blade . Casting Sephara, Sky's Blade for 1 mana is the main goal in this style of build, and packing the deck full of cheap fliers is your best chance of success. Consider cards like Winged Words and Rally of Wings to keep up the pressure. On my profile I have an example of this type of build intended to be budget for playing in paper if you need some inspiration.
If planning to play a more control route, I would focus more on playing counter magic. Cards like Absorb , Negate , and Essence Capture all help you proactively stay ahead on board, allowing you to slowly get in chip damage over time. Cards like Teferi, Time Raveler , Narset, Parter of Veils and Hushbringer serve to hinder your opponent's ability to interact with your game plan as well. I would ditch some of the lower curve plays such as Healer's Hawk and Faerie Miscreant in favor of Pteramander and Spectral Sailor . The later two provide you with something to do with your mana on your opponents turn, as in this control shell you would be ideally be holding up mana for counter spells. Now to finish off the game, you would ideally like to play something you opponent will have a hard time stopping. Cutting Sephara, Sky's Blade in favor of Angel of Grace or Dream Eater will allow you to hold up mana to flash a creature in on your opponents turn, and effectively provide the same benefits that Sephara, Sky's Blade would at a discounted mana cost. In this style of build, prioritize removal such as Prison Realm over anthem effects as they will provide less of an overall benefit to the strategy.
I hope this helps guide your deck building into a more focused direction. Let me know if you need any more help!
October 3, 2019 10:55 a.m.
Ares111123 well not necessarily. If you get 4 colors between permanents, then Faeburrow Elder and Gauntlets of Light is infinite on its own. Giving him haste allows you to perform the combo on the same turn that you play him as well, therefore not needing Biomancer's Familiar or Leyline of Abundance at all.
One copy of Biomancer's Familiar or Leyline of Abundance are only needed in addition to the Incubation Druid and Gauntlets of Light combo. This should also be looked at as your secondary combo method, as it takes 3 cards to enable. I understand you need all four colors on the field for the first, however that will be easier to achieve as you plan to play your planeswalkers early anyways.
Obviously this is your deck, so go the route that you wish, but in my opinion I feel that focusing on the easier to protect combo is going to be more reliable than possibly hitting it on turn 4 in a few games. One kill spell or board wipe will completely set you back. Have you considered Tamiyo, Collector of Tales to help dig for / recur your combo pieces?
October 3, 2019 8:19 a.m.
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