Creature — Sliver
All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (Its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)
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|Future Sight (FUT)||Common|
Combos Browse all
|Commander / EDH||Legal|
Mesmeric Sliver occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Mesmeric Sliver Discussion
2 months ago
Always happy to see another Sliver deck i've yet to come across. It's a shame that your playgroup tends to single you out due to Sliver Hate™: "When you sit down at a table consider yourself playing Archenemy, and you don't get the silly cards to help. Usually everyone just blasts the slivers and then continues the game." Sliver decks tend to be politically weak - as in some playgroups they are perceived to be a threat starting at turn 0.
My advice to combat Sliver Hate™ is to have a turn 0 talk before every game, which is structured as "1. Hi i'm bringing
Now, moving on to your deck proper - interesting choice in choosing The First Sliver as your commander, but I think you can do so much better in terms of building around it. First things first - I know running ALL the keywords is cool, but unfortunately it hurts the consistency of your deck, putting you in more situations where you just don't have the interaction or options necessary to succeed. Yes, you need to cut some creatures. How many? I recommend between 15 and 13. Here are some suggestions (just to name a few):
- Acidic Sliver: Sacing a creature let alone a Sliver to deal a paltry 2 damage is laughable at best. This sliver will not create any meaningful impact unless you have an infinite creature combo going. It's not worth the inclusion.
- Constricting Sliver: The high CMC for an Oblivion Ring-esque effect for all Slivers you control is neat - the problem however is just getting to that 6 mana. You could be casting your commander, or at the very least multiple Slivers onto the battlefield. CMC for temporary removal at best isn't good enough.
- Diffusion Sliver: This is commander. If someone wanted to pay an extra 2 to get rid of a troublesome sliver - they could do it without even thinking twice. This Sliver is designed to work in a format where you could have multiple copies on the field that would stack this effect. It doesn't work in a singleton format. Cut it.
- Frenzy Sliver: Refer to my comments on Diffusion Sliver.
- Fury Sliver: The CMC is far to high for the effect. Run Bonescythe Sliver instead.
- Ghostflame Sliver: A cute effect. Only relevant if you are running Slivdrazi Monstrosity as your commander or you are running All Is Dust - or ideally both. Unfortunately you are running neither so this Sliver does literally nothing to advance your boardstate. Cut it.
- Groundshaker Sliver: The CMC is too high for the effect. Run Horned Sliver.
- Leeching Sliver: Refer to my comments on Diffusion Sliver.
- Lymph Sliver: Refer to my comments on Diffusion Sliver.
- Megantic Sliver: This Sliver is only relevant if you have a deck that focuses primarily on Combat Damage as a wincon. This one i'm honestly a bit iffy on cutting as it is a decent sliver. Just not a Great sliver in my opinion. For such a high CMC, i'd want a sliver to be downright game changing when it hits the board. This one just feels kinda..."Meh".
- Mesmeric Sliver: Refer to my comments on Diffusion Sliver.
- Poultice Sliver: This is honestly just a bad design. You don't need this Sliver. Get Sedge Sliver instead.
- Mindlash Sliver: Paying mana to activate the ability, sacrificing a sliver, and you also have to discard a card as well? Terrible. Terrible design. I don't think this Sliver ever worked outside of it's draft format.
- Screeching Sliver: Milling a player in EDH is hard. Milling a whole table? Even harder. Since mill isn't a primary theme within your deck - i'd recommend you'd cut this. It's just not contrubuting to anything.
- Victual Sliver: This Sliver isn't really doing much. It just isn't. I'd run Hibernation Sliver instead. That sliver makes your Slivers nigh impossible to deal with as when your opponents cast targeted removal you can just go "return to hand" and play the creature on your next turn.
- Vampiric Sliver: This is just a bad Sliver by design. I get that it's a reference to Sengir Vampire - which is cool and all. But by today's standards that mechanic is trash.
- Virulent Sliver: Ah, the ol' Poison counter sliver. Refer to my comments on Diffusion Sliver.
2 months ago
Starting from the Premium Deck is a pretty good place to begin crafting slivers and it's what I did myself and have been playing slivers for a number of years now.
Now for quite a lot of suggestions and thoughts that I hope will be helpful for you
You really don't need Mana Reflection in slivers or most other decks for that matter. It's really a "win more" kind of card and if you're doing well enough that you have the 6 mana to burn on it you're probably better off just dumping more slivers into play or tutoring for slivers that will allow you to win the game with your Sliver Overlord. If you're using it to go infinite and win with Sliver Queen then your Mana Echoes will provide the same effect for that combo but either of the 4-cost token doublers can also work. Anointed Procession Parallel Lives
You also don't really need bombs like Ulamog, the Infinite Gyre, when you can spend less mana on more creatures that generate more value, putting 11 mana into a single creature will feel kind of bad. Also, a 10/10 among a board of 20/20 unblockable, vigilant, double striking, lifelink, flying, deathtouch, trample, etc. creatures isn't going to provide much of a bonus, it actually ends up being less of a threat than the rest of your board. Plus, if it gets countered, you’re down 11 mana whereas if somebody counters a sliver then you’re down like 2-4 mana and can still play more slivers.
Mycosynth Lattice opens up your entire board to artifact removal (including your lands) you may want to reconsider this include as it doesn't really provide any benefit to you for all the risk that comes with it.
Sensei's Divining Top may not be as useful in a deck where you have as many tutors as you do and your commander can tutor all your value pieces since you’ll probably be shuffling your deck a lot.
Amulet of Vigor doesn’t actually do that much for you, out of all your permanents there is only one that always enters tapped, Vesuva. With the number of shock and check lands you run, you probably do not need this and can use this slot for something else. (I get that it also works with Cryptic Gateway but without a source for card draw, you’ll run out of slivers to play quite quickly anyway)
Crystalline Sliver turns off any and all "target sliver" abilities like Crypt Sliver and Magma Sliver (You also won’t be able to steal things with Overlord). If you find yourself subject to frequent spot removal and need to bring Crystalline out often to protect your Slivers you can at least keep the regenerate ability with Clot Sliver or Sedge Sliver
Harmonic Sliver can potentially ruin your infinite Token Queen combo as the pieces that enable that combo are all artifacts/enchantments and this sliver’s ETB is not a ‘may’ ability. You must destroy something if there is a legal target on the board so you would end up destroying your Training Grounds, Mana Echoes, etc. If you still want this ability I would recommend swapping this with Aura Shards as it is the same ability with the same trigger but it is a ‘may’ ability and you can choose not to destroy something.
Hibernation Sliver is one of the best slivers for avoiding removal. Paying 2 life to protect any sliver from being destroyed, exiled, stolen, etc. is very useful
Dormant Sliver It’s fairly easy to dump your hand when playing slivers but this leaves you with an empty hand and not a whole lot of options. Very good for keeping your hand full of slivers to play. Defender can be a problem but who says you have to attack to win with slivers ;)
Screeching Sliver alternate win, tack this onto infinite sliver tokens combo from the Queen to mill out your opponents. Good if locked out of attacking for some reason
Lavabelly Sliver another non-combat win with Queen combo
Homing Sliver another way to tutor for any sliver you need besides Overlord’s ability
Mesmeric Sliver only card with Fateseal in the game, great for controlling your opponent’s next draw. Force them to only draw lands or maybe give them no lands at all.
Necrotic Sliver having spot removal for any permanent on every single one of your creatures is terrifying a very valuable. Strongly recommend this as an include.
Shadow Sliver I have never encountered anyone playing creatures with Shadow in EDH in all my years of play. This most certainly will let you get through and hit face to win a game, just make sure you kill all your opponents or get rid of it after combat as it leaves you with no blockers
Virulent Sliver I know there are mixed feelings about poison counters in the magic community but hey you get 2 counters on someone with double strike creatures.
Fun and Useful Tribal Cards for Slivers
None of these are particularly pertinent includes and some came with the Premium Deck, but these are just some Tribal cards that I have used over time while playing with slivers. Some I still use and some I do not.
Kindred Summons, Wild Pair, Herald's Horn, Coat of Arms, Kindred Discovery, Descendants' Path, Patriarch's Bidding, Kindred Charge, Vanquisher's Banner, Distant Melody, Kindred Dominance, Living Death, Primal Surge, Harsh Mercy, Door of Destinies
Slivers can be a lot of fun to play but keep in mind that they are very aggressive and can draw a lot of hate from your opponents. Players that have experienced playing against slivers are likely to counter your high-value creatures like Gemhide or Queen and will try keeping your board as small as possible since slivers win by swarming and overwhelming your opponents. I have found that this can be mitigated somewhat by changing your commander since slivers have 3 good options. Sliver Overlord, Sliver Queen, and The First Sliver.
Overlord and Queen are quite similar as they both conducive to trying to hit Queen’s infinite combo as quickly as possible but I have found that Queen tends to make people more nervous than Overlord does since you can create a wide board very quickly with her. Not only that but if you are relatively uninterrupted then silvers can combo out relatively consistently by turn 4 or 5 (depending on how lucky you get). If you like a combo victory, then that’s great, but the combo has very little variance and I personally got bored of it after playing it like that for so long.
Using The First Sliver as your commander is a whole lot less consistent if you’re going for combo but overall I’ve found it to be significantly more fun to play as I can sometimes rip 3-4 slivers for free off the top of my deck. The win is the same with overrunning your opponents but not using an infinite combo every time was very refreshing.
Hopefully you find some of this helpful, slivers are my all-time favorite tribe in mtg and it was great to see them get some love in Modern Horizons.
5 months ago
Sealer of Fate
Creature - Archon Horror
When ~ enters the battlefield and at the beginning of your upkeep, fateseal 1 each opponent.
When ~ leaves the battlefield, each opponent may scry 1.
Just a heads up, the reminder text for fate seal is:
to fateseal X, look at the top X cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
Ninja'd! Do rdean14 challenge above.
I'd like a Green slug for this group (fateseal or fateseal relevant)
10 months ago
Recently more edh videos on Youtube have emerged regarding The First Sliver , however they have not come very close to a victory. Infact, most games I've watched see the deck being the first to be killed. I don't believe that will happen in the case of this deck, being much faster. The decks on Youtube play much more non-creature spells and low cmc non-slivers which end the cascade chain. I personally enjoy my more sliver-centric, pseudo-power build.
In my opinion, if you want to play The First Sliver you might as well be abusing the cascade ability, otherwise other sliver commanders, such as Sliver Overlord or even Morophon, the Boundless are much better. We're not playing The First Sliver to go slow. I've had wins in my semi-competitive meta with this deck, purely because of the sheer overwhelming nature of the deck.
In saying this, I am currently experimenting with these cards:
- Maelstrom Nexus (see comment #8)
- Living End (see comment #8)
- Wheel of Fate (to cascade into for free and refill the hand)
- Memorial to Folly (recursion that won't be accidentally hit)
- Mortuary Mire (recursion that won't be accidentally hit)
- Strip Mine (to stop Maze of Ith effects)
- Diffusion Sliver (see guide)
- Mirari's Wake (see guide)
- Blasphemous Act + Spiteful Sliver Combo (see guide)
- and tutors or potentially more ways to stack the top of our library for consistent cascades (e.g. Sensei's Divining Top , Sylvan Library and Scroll Rack )
- as well as ramp/rocks to ensure consistency as well as enough mana in the late game
Some weaker slivers I MIGHT get rid of:
- Mesmeric Sliver (although it can screw with an opponents deck, it doesn't do much for the board or the opponents hand; in a pinch it can be not so good)
- Lavabelly Sliver (with Purphoros, God of the Forge it can do wonders. Without, one damage and one life per sliver is quite lack lustre, especially when you already have lords to pump +1/1, equaling to one damage PER TURN)
- Shapesharer (3 mana is actually quite expensive to activate an ability in this deck. And the ability of Shapesharer only lasts until your next turn. Very few situations have I found its copy ability to be useful in the deck, at best copying a small pump ability. Even when copying the opponents creatures, I have found very few relevant ones. Perhaps the right situations haven't come up yet, so I'm still placing hopes on this card)
Due to the amount of cards I need to move around and test (as you can see above), the next update might be in a while. I want to do a big update soon, providing as accurate information as possible on how these cards do. Hopefully, if you're interested, you can test with me and provide suggestions!
1 year ago
Hmm...so this is a pet peeve of mine so take it worth a grain of salt but -always make your deck description as detailed as possible. As I'm looking at your deck and what you wrote here my only guess is that your game plan is to swing wide, and swing often. However, your deck doesn't seem to exactly have alot of focus to that end. You include some slivers with parasitic mechanics and/or (in my opinion) don't function well when there is only a "one of":
These Slivers are bad inclusions in an EDH deck because their abilities don't have much direct interaction with the other creatures in your deck. Additionally, when there is only one copy of them out on the battlefield their presence doesn't really make much of an impact - case in point Frenzy Sliver. With only one in play, your Slivers will only deal +1/+0 if they get through. That's it. If you had 4, that changes dramatically to +4/+0 - forcing the opponent to always block if possible. Can you honestly say that there is a situation where you would want to tutor for one of the previously mentioned creatures? Again, this is all my own opinion - but I would cut these Slivers for additional spells or permanents that could support you, but more on that later.
The inclusion of non-slivers is a bad choice given your commander. Overlord is designed to enable you to tutor for whatever answer you need. If that answer isn't a Sliver and is a creature - then what's the point of having Overlord as your commander? Speaking of lack of inclusions - why not have Amoeboid Changeling? It's a Sliver, and it interacts directly with Overlord's 2nd ability enabling you to steal enemy commanders. That's more of a control oriented play, but is a Overlord staple.
I'm starting to think that maybe you should swap out commanders for ether Sliver Hivelord or Sliver Legion. Your deck, as it is currently built seems to support a more aggro playstyle - which is completely viable within Slivers. Including the previously mentioned, I would cut the following cards:
- Reflex Sliver - This is an exceptionally horrible card. Never use this. Ever.
- Spitting Sliver - This is also an awful card.
- Hunter Sliver - This card is only relevant if you have both Striking/Bonescythe Sliver + Venom Sliver OR Sliver Legion on the board.
- Belligerent Sliver - Menace is okay, but the more CMC efficient version is Two-Headed Sliver. Again in my opinion, this is only relevant with Striking/Bonescythe Sliver + Venom Sliver OR Sliver Legion on the board.
Now, what cards do I think you could use?:
- Aphetto Dredging - Another possible (and budget!) option for recursion.
- Shared Animosity - Feels like more of a "win more" card, but it's a one sided aggro Coat of Arms. Worth trying in my book
- Door of Destinies - In tribal, an absolute beast of a card. Definitely worth trying out.
- Herald's Horn - a cheaper Urza's Incubator that lets you Scry. A great include, but if you also have a Urza's Incubator, then why not both?
- Synapse Sliver - if you're going to be attacking alot, why not try and get some cards out of it?
- Blur Sliver - infinitely better than Reflex Sliver. Why would you not choose this over that?
- Magma Sliver - A Sliver that compliments a more aggressive play style. Great for getting past pesky Propagandas and Ghostly Prisons.
- Armageddon - this is only of use to you when you have a "Soft Lock" on the board in the form of Gemhide Sliver and say - Sliver Hivelord + Crystalline Sliver. Losing lands would be a minor setback for you - a major one for your opponents.
- Diabolic Tutor - it's a budget Demonic Tutor. What else can I say?
- Enlightened Tutor - a bit on the pricey side, but having more tutor options is never wrong.
- Triumph of the Hordes - an alternate wincon for a deck that likes to swing wide. Worth including if you can afford it.
- Horned Sliver - Trample. For a deck that wants to swing wide, sometimes you just need trample.
Sorry to write you a whole book lol, but those were my thoughts. Please let me know what you think and when your tournament is. I look forward to your response! Also, here's a +1 for you!
1 year ago
2 years ago
I love slivers more than most players. It seems like your deck has a lot of slivers in it, which is good, but I feel like in some cases you need an reason to put it in besides the fact that it's a sliver. I run a bizarre kind of sliver token deck though, so in mine, I only run 17 or so slivers, so take everything I have to say with a grain of salt.
Slivers that aren't that great:
- Blade Sliver
- Dementia Sliver (I guess if you like it, you should keep it)
- Essence Sliver (this one sounds nuts, but I run Aura Shards over this, simply because it's strictly better. There is the fact that you can't tutor for it with overlord, but for me, I have the problem that essence sliver doesn't have "may," so sometimes I end up killing a lot of my own stuff. Still there's an argument to be made for it.
- Screeching Sliver (I just don't know why this card is in here. It seems like a pretty non-synergistic effect. I also feel like even if you had a lot of slivers, it would take you an ass ton of time to mill someone out by tapping them all in EDH)
Other things to take out:
- Staff of Nin (I like this card in mono-red, but that's about it. since you have access to all the colors, there's a huge amount of cards you have access to that are just better than this card. Find something that works well with your deck. I like Fecundity, but I'm in tokens. There's a lot in blue that are great. Mind Unbound will draw you a lot of cards (a lot more than the staff). and has the same CMC, but it does have double blue. I even like Phyrexian Arena in this deck.
- Hive Stirrings. (I'm in sliver tokens and I don't really love this card. Just a lot of other effects i'd rather have for 3 mana. Maybe a Mirror Entity or an Phyrexian Arena)
- Venser's Journal (I love this card, but not in this deck. I just feel like there's not enough card draw, hand size shenannagins to make use of this card. If you added like 10 more card draw spells then sure, good pick)
Stuffs to Add:
(Note: given the sliver legion and queen, it seemed like money wasn't much of an issue, so some of these picks aren't exactly budget)
- Brood Sliver (Where is this guy? seriously, he's great.)
- Cryptolith Rite (take out Springleaf Drum. Cryptolith Rite costs one more and is strictly better.)
- Amoeboid Changeling (I think I know what you're going for with Unnatural Selection. If you want though, you can even tutor it out, since amoeboid is a changeling and therefore a sliver. I only do this when I feel like I absolutely have to or I feel like being a dick. depends on your meta, but I try not to overuse this ability too much.)
- Crypt Sliver (just...yes....)
- Crystalline Sliver (this has a downside if you need to target your stuff, so don't drop it unless you need to. I feel like this is a better slot in than blade sliver or some of the lower end pumps. If you need to, only play him when you already have a sliver with a sac outlet on the battlefield)
- Mesmeric Sliver (depending on how many slivers you can drop, this gets pretty nuts. just always make opponents draw land.)
- Shifting Sliver (THIS MUST GO IN. Like seriously though. just drop this and win.)
- Coat of Arms (Most EDH decks only have access to one of these effects, but yours can have access to two with sliver legion in the deck too. I know this pumps everyone's tribal, so just have more of your tribe and you're good. Also you only have to drop this when you want to swing for lethal. Might be a good slot instead of Venser's Journal or something.)
Some nuts busted cards:
- Cryptic Gateway. (this is nuts. I love it)
- Cauldron of Souls (this is a super underrated card. When I go in and retune my deck, this is going in)
- Wild Pair (since you like cryptic gateway, you might like this card. didn't make it into mine, because i'm pretty low on slivers, but slivers always have the same power and toughness, making it really easy to use this card.)
Great deck. I'd love to hear what you think of my sliver tokens deck. I haven't tweaked it in a while so there's some obvious slot in's from Ixalan at least that need to go in. http://tappedout.net/mtg-decks/make-tokens-great-again/
Thanks for sharing :)