Thanks for the upvote on my modern deck! Support is appreciated!
May 10, 2017 9:13 a.m.
Please login to comment
I play UW Control too. It's awesome. Loved your list.
Anyhow, +1! Really cool deck!
May 26, 2017 3:41 p.m.
I play Esper Spirits too, check it out: Esper Spirits.
My thoughts are:
- Phantasmal Image does a really good work here.
- Zealous Persecution is an interesting addition too.
- Lingering Souls is the reason for being esper, not UW, so is a 4-of mandatory.
- How good is Remand being for you? I don't know, I had counterspells in my first version too, but it felt a little out of place. I'm really enjoying Blessed Alliance still.
- Your sideboard is awesome.
Anyhow, +1! I loved your list.
May 23, 2017 10:53 a.m.
Hm, I don't know, man... but, the mix of creatures you're running seems really sloppy. I mean, what is the Isamaru, Hound of Konda good for? And the 4 copies of Cryptic Serpent and Delver of Secrets Flip being bounced back to your hand due to the effect of Awoken Horror Flip look a little out of place.
I love UW Control, and I play it myself as TrUWe Control. I know some cards are hella expensive, like Snapcaster Mage, Celestial Colonnade and Cryptic Command, but you have a lot of cheap options that are nearly auto-include in any azorius build:
- Serum Visions - our one and only cantrip in modern.
- Blessed Alliance - although this is not necessarily a 4-of, is aggro kryptonite and you need some.
- Path to Exile - THE Removal for modern. Just had its third or fourth reprint, so it's time to get yours.
- Detention Sphere - doesn't really seems like mainboard material, right? haha But, I've been using two and they're extremely useful.
- Aaaand lands. You run so few lands. You'd might want to use some more, since you can't afford losing land drops.
But then you might ask yourself: "How the fuck will I win if I just take out all of my creatures?". Yes, that's though. Awoken Horror Flip by itself is a solid wincon, but he gets Fatal Pushed very easily, so you can't relay solely on him to win. I'd recommend some planeswalker, like Gideon Jura (who is having a recent price spike) and Elspeth, Sun's Champion and even Narset Transcendent, but I don't know about your budget.
Anyhow, I hope my tips helped anything about your list.See ya!
May 19, 2017 11:06 a.m.
Man, you need some help here. I'll come back later and tell you some stuff.
May 18, 2017 1:23 p.m.
Man, I can really see some AEtherling playing hard damage here.
May 10, 2017 7:54 a.m.
Well, hello there.
I see you're running esper control, and I fucking love it. But we need to discuss some points here. This may be a little long, though I'm sure it will clear up some aspects of esper deckbuilding.
- Manabase. Manabase is the crucial point for ANY three-color deck, and especially when we're talking esper, where you'll want to play cards with very color-specific mana costs (e.g. Cryptic Command, Esper Charm, Detention Sphere, Damnation and Supreme Verdict) you need to make sure you have fast access to these colors. In the right order. In the right time. And you really can't assure that using so many taplands. You have literally 0 lands that generate mana in the turn they get on the battlefield. If I had to warn you about one thing only, it would surely be: work your manabase. Right now, I believe the cheapest fetch land is Flooded Strand. With that you have access to get any Godless Shrine, Watery Grave or Hallowed Fountain straight outta the middle of your deck and fixing you really good. For a price, of course, but trust me, 3 lifepoints aren't so much when compared to the benefit of fast manafixing.
- Wincons. Your deck depends on either flipping Thing in the Ice Flip or Luminarch Ascension to win the game. That's not a problem. Spotred has a very awesome deck that wins the game with Myth Realized and that's the coolest thing ever. The problem is you're not moving toward your wincons. Banisher Priest in the same list as Thing in the Ice Flip is horribly bad. And AEtherling, well... Whenever I see and AEtherling I remember a comment I made on Jwillette72's Don't wake horror! (Sung like Don't Wake Daddy), read the comments if you want it, might clear up some stuff too. Basically, Aetherling is awesome and I love the card, but it costs waaaaaaaaaay to much mana and doesn't win you the game. You might as well be dying by turn 6, then you draw one of these guys, cast it and... well, you're still losing the game. As a 6-drop, I'm a great fan of Elspeth, Sun's Champion. She generates a lot of board presence, and if your opponent doesn't handle her in time, she wins the match on her own.
- Strategy. Building esper is hard because there are awesome midrange oriented cards such as Lingering Souls and Geist of Saint Traft, at the same time you have the two best removals in modern Path to Exile and Fatal Push (which should probably replace your 3 copies of Anguished Unmaking for. This card is horribly painful and certainly not better than Path, Push or Sphere), and even counterspells. (friendly reminder: Counterspell is not modern legal). This brings us to some hard dillemas: building a draw-go strategy or a midrange strategy? I play esper draw-go, check my list if you want it: Esper. The main advantage of this list is that you don't really need to play in your turn, and if your opponents don't show anything you need to handle, you have 4 copies of Think Twice for generating an insane amount of card advantage. The midrange strategy is also very consistent, so it's up to you to choose. The main point is: choose one. Not defining what your deck does or how you should play it is very often the biggest mistake by esper players, because you end up with a half-breed of two decks that does literally nothing dues to its lack of strategical consistency.
- Counterspells. Well, this is blue, right? We need to talk about it. Right now, you're using two Counterspells. Since they're not legal, you're probably replacing them by Mana Leak (don't use Cancel. Cancel is bad). There are a few options of good counter magic in Modern right now: Spell Snare, Dispel, Negate, Spell Pierce, Cryptic Command and Remand are probably the best ones, but Remand isn't exactly a counterspell. The point of counter spells is to assure that they cover up your enemies cards. So if your local game store has too many players using creature-based decks, Negate is probably a bad choice. If you have a lot of Jund and Affinity, Spell Snare is a bomb. And so goes, but I believe this sort of analysis is up to you. Just the keep on with the low converted mana cost spells. This is important. And keep the Vendilion Cliques. They're abusively good in any blue control deck.
- Suggestions. I read your comment about Dark Confidant and you don't really need him if you have blue mana. Bob is only good in jund or abzan builds, where you don't have card advantage generators. Snapcaster Mage goes really good here, and I believe he is one of the most interesting cards in all MTG history in terms of gameplay. Sometimes, going off a color might be interesting too. Lately, I took off black and started playing this TrUWe Control, and hell, this is fun. Although, if you really want to keep esper, I strongly suggest using more Esper Charms and Fatal Push. This cards push the esper into a whole new level of control. Lingering Souls is also very consistent in modern right now. There's a small part of the esper fans using Mystical Teachings lately... I don't really like it, but give it a try if you want it.
I hope I helped. I don't really intend to diss your deckbuilding skills or anything alike. I just like to show new control players the ideas other control players shared with me in all these years. If you want to discuss more about esper colors or controls strategies, please feel free to add me.
Anyhow, good deck! Keep it up! +1
May 9, 2017 5:25 p.m.
SCORE: 10 | 5 COMMENTS | 971 VIEWS | IN 2 FOLDERS
SCORE: 2 | 3 COMMENTS | 608 VIEWS
SCORE: 5 | 5 COMMENTS | 821 VIEWS | IN 1 FOLDER
SCORE: 3 | 1 COMMENT | 436 VIEWS | IN 2 FOLDERS
4 COMMENTS | 206 VIEWS
SCORE: 2 | 1 COMMENT | 251 VIEWS | IN 1 FOLDER
|Playing since||Magic 2014|
|Avg. deck rating||4.00|
|Good Card Suggestions||3|
|Last activity||2 days|