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Well, I used to play something eerily similar to this, but I don't have the list anymore.
I have some suggestions, but feel free to disagree:
- If you're playing tempo, the card you're looking for is Remand. This is so much value in a build focused on racing the opponent for life while you're only pushing his game slightly back off.
- I like Young Pyromancer because of the insane board presence he generates, but Abbot of Keral Keep won me some games in the past. He creates a weird kind of card advantage and slams somewhat good due to his prowess effect. And, I don't really think 3 is a good number for Bedlam Reveler. I normally run 1 or 2 copies.
- Aren't you flooding lands running 20? I don't know man, I love lands. Seriously, I run 24 on my Esper. But he is a draw-go build, with few or none card advantage. Currently, my far aggro decks have been running 16 (check Suicide Zoo). But, having a UR manabase with some draw engines that filter your top and give you nearly free cards, I believe 20 is quite a lot. I'd give it a shot with 18 or 19.
- Your sideboard needs a little working, but I don't know your local metagame, so it's hard to say anything. Just saying, you might want to test Electrickery. It's interesting in my meta.
- I'd like having more Vapor Snags. This cards is bonkers against Tasigur and Wurmcoils.
Anyhow, loved your list. You have something really nice here.Keep it up! +1
March 22, 2017 9:02 a.m.
I'm an Esper player too and I really like what you're doing here, but we have to agree that Pieces of the Puzzle sucks.
My suggestions would be:
- Thought Scour. Mills 2 cards and gets you a draw in a instant speed. Couldn't get better.
- Think Twice. I run 4 of in my Esper. and I have to say, this card is bonkers. I mean, Esper is mostly a draw-go deck, and sometimes your opponents don't play anything worth countering and/or spending a removal on, so you can use this turn to draw a card at the end step. It's so much value. This card has an extremely overlooked potential. Same goes for Telling Time.
- I don't really think you need so many Vapor Snags, but I believe an extra Path to Exile would be nice.
- Is 21 lands running fine for you? I don't know, I'd feel more confortable around 22 or 23.
Anyhow, I loved your list. Sweet esper build. Keep it up!
March 15, 2017 11:23 a.m.
Yes, you're right, having a multicolored manabase is extremely punishing in these days Modern (trust me, I play Esper.).
But, my suggestions are more toward the fact that there are some cards in your list that really don't go further into swarming neither into pumping up counters, such as Omnath. And Wren's Run Packmaster... well, it doesn't really sum up anything to your gameplay, when you could spend these 4 mana to gather some actual game changing value (trample, more counters or even two 2-drop creatures with good ETB triggers).
Anyhow, keep on playing! Tribal decks are really cool! I used to play a 5-color Slivers, and now I'm into Esper Spirits. I love creatures that share a type. My wet dream is a deck that can use Coat of Arms and/or Shared Animosity to its full power.
March 14, 2017 4:54 p.m.
I feel your deck is kind stuck on curve 4 and there is not a very clear wincon, except maybe multikicking Joraga Warcaller.
You seem to like +1/+1 counters, but there's not a very clear focus on it, either. You should define one sole mechanic to rely on and bring a lot of value to it.
Let's say, you wanna flood elves? Ok, then you should splash black and go for a Shaman of the Pack combo. Or maybe, you wanna go for big creatures with lot of counters? Then, go for black again, use some Winding Constrictor and Hardened Scales and go bonkers with huge elves. Otherwise, let's say, you really like Joraga Warcaller and wanna do the elves overrun thing? Add some Ezuri, Renegade Leader and Nykthos, Shrine to Nyx and make sure it will work everytime.
Know what I'm saying? You should go after consistency. Having a lot of parts that actually merge into something bigger and stronger.
If you want some more tips just ask. You have something good going here, you just need to make it take shape.
March 14, 2017 10:09 a.m.
Yes, I was going to mention that: I love Geist of Saint Traft; He is by far one of the coolest azorius creatures ever printed. Although, three of seems too much for me. I usually go with two of him.
March 13, 2017 1:47 p.m.
man, this list is nuts!
I loved it!
I'm really considering assembling something similar sometime. Jeskai is awesome.
But, hey, know what else is awesome? Spell Queller. This little fucker is amazing. I mean, 4 copies of Remand might get a little janky in some matchups, but Queller, fuck man, Queller is the bomb everytime. I wouldn't use 4 of, anyhow, except of course when you're playing a full spirits build, with Drogskol Captain on it, still, Queller would surely bring you some value.
You might wanna look into it.
Also, if you got the time, take a look at my Esper.
March 13, 2017 10:23 a.m.
Hey, man! Thanks for commenting.
Well, actually I played the classical UW Emeria Control for quite a while. It was a bit more reactive, so when I decide to build this, I was more into playing creatures and stuff, and not really into countering spells (I have a hard control Esper. That's such a pain in the ass.).
Basically, I wanted to play Magic the way it's meant to be: with creatures.
So I left off pretty much everything that sounded anything like control.
About your sugestions: Yes! I really miss having Detention Sphere here. It handles Lilianas like nothing else. About Verdict, well, it's a very consistent card. I might test it sometime.
The Chasm Skulker is one of my favorite blue parts of this deck. Even though she looks a bit weak at first, this card can generate an insane ammount of value. Same goes for Court Hussar. It's an extremely useful ETB trigger.
The lack of Flickerwisp is due the fact the I only had one, and as a one of he isn't soooo good. But now that it has been reprinted, I might as well get some in. I have literally zero defenses against flying creatures, so he would come in hand.
Anyway, thanks for the kind commenting. Your bant titan is totally amazing too.
March 8, 2017 11:36 a.m.
I play something very similar to this:
But your list really looks awesome.+1
March 8, 2017 10:55 a.m.
Well, man, I'm a sliver fan and I have played an extremely similar list for a very long while, although I'm into Esper Spirits right now. I'm sure I can give you some advice into competitive sliver playing.
- You'd better be ready for a global removal. Anger of the Gods and Supreme Verdict are totally into the format, and since Slivers has no draw engine at all, you're very unlikely to come back into play from a global. I tried mainboarding 2 Sliver Hivelords. It's a hard thing to cast, and not worthy going up an Aether Vial to cheat him in, so it's a hard choice. It saved me the day sometimes, but I leave it up to you.
- Diffusion Sliver is a 4 of. Trust me. This guy is amazing. We live in a Fatal Push world, and this little mo-fo is the closest thing modern has of the good and old Crystalline Sliver. Run 4.
- Galeriders, Manawefts, Predatorys, Sedges and Sinews Slivers are 4 of. You're right here. Keep it up.
- Striking Sliver is stronger than it looks. You might like to have some more. But the effect doesn't stack, so he is not a 4 of.
- Syphon Sliver could be mainboard. Same goes for Leeching Sliver, but for different reasons. Syphon is great 'cause modern is basically an aggro format, so getting some lifegain is a thing in pretty much EVERY match. Leeching, instead, gets your aggroing even faster, cause he is... like... an extra lord for your slivers, when we're thinking about opponent's lifepoints. Back in my sliver days, I used to run Sidewinder Sliver for the same thought. In matchups like naya zoo, goblins, or even merfolk, having something that gets your slivers harder to block is awesome (he's like a lord too, but for blocking creatures), because the point here is going for lifepoints. And, fuck, Leeching totally does it.
- Manabase seems solid. Good work.
Anyway, your list is awesome. I love what you're doing here and I'd be really happy to face your deck one day. Hope my comments help anyhow.
March 8, 2017 8:34 a.m.
Ok, I love Delver lists, so I'll give you some tips based on my previous experience with the deck:
- Disrupting Shoal is not very effective in modern. I really like having some low mana cost counterspells such as Dispel or Spell Pierce in his slot. Or even some extra Mana Leaks.
- 3 Spell Snares sound like too much for me. I guess two would be good enough.
- Thing in the Ice Flip as a one of is a bit frustrating. In the early game this card is a fucking beast, but if you draw one on turn 6 you're very likely to not see its full power.
- I believe 19 lands are a bit risky. I'd go for one more.
Anyhow, loved your list! Really Interesting! +1
March 6, 2017 11:30 a.m.
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|Playing since||Magic 2014|
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