Battle Sliver

Battle Sliver

Creature — Sliver

Sliver creatures you control get +2/+0

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Set Rarity
Magic 2014 (M14) Uncommon

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Legality

Format Legality
Leviathan Legal
Unformat Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Battle Sliver Discussion

DragonSliver09 on Pioneering a tribal deck

10 months ago

Drakorya: as much as i love slivers (its my favorite modern deck. its on my decks page if you wanna check it out) i'm not sure if they have enough for pioneer. i tried to put a list together, but couldn't come up with anything i liked. there aren't enough good slivers in Collected Company range imo to go that route, and you don't want cmc 4+ slivers in a coco build. a pioneer sliver deck would likely have to go a midrange route. the problem with that though is that it basically gets locked into a GWx color combo imo, because Predatory Sliver is the only buff they get, and Bonescythe Sliver is the only 4-drop. the only 5 drop worth using imo is Battle Sliver . maybe a naya midrange build could work, but idk. best thing about it i see is the Venom Sliver and Striking Sliver synergy. Sliver Hivelord puts a great strain on the mana base. too many creature-specific rainbow lands prevents the deck from casting the removal spells it will need to survive.

KINGofORESKOS on A Sliver of Naya

2 years ago

Maybe add more Venom Slivers, Sentinel Slivers, and Predatory Slivers, as in the early game, they can dominate. Deathtouch can be extremely powerful with so many creatures, and having vigilance means you don't have to commit to attacking or defending. Predatory Sliver makes your slivers less susceptible to burn spells, and makes the weakest slivers, such as Manaweft Sliver and Striking Sliver more formidable. I don't like Battle Sliver, you would much rather just remove it and run 4 Megantic Slivers, since for 1 more mana you get an additional +1/+3. An obvious replacement is to take out Fury Sliver and add another Bonescythe Sliver. Last suggestions, increase the number of Constricting Slivers and decrease the number of Bonesplitter Slivers. Nice deck, keep up the good work, and I hope these suggestions help.

ZendikariWol on Ultimate Slivers Theme Deck

2 years ago

So first off, slivers CAN be good and not broken. The key is which you use. To achieve this end, here are a few slivers that would create a more solid gameplay experience but have an at least okay deck. I can help with the others too, but for now we'll talk about this.

Anything that just buffs the team: Predatory Sliver, Megantic Sliver, Might Sliver, Battle Sliver, Armor Sliver and Barbed Sliver, Blade Sliver, Bonesplitter Sliver, Muscle Sliver, and Sinew Sliver are all pretty cool, but a standout for me, a SUPER fun sliver to play: Firewake Sliver.

Abilities that aren't too broken include Blur Sliver, Belligerent Sliver, Cautery Sliver, Gemhide Sliver and Manaweft Sliver, Groundshaker Sliver, Heart Sliver, Leeching Sliver, Necrotic Sliver, Quick Sliver, Reflex Sliver, Sentinel Sliver, Striking Sliver, Syphon Sliver, Two-Headed Sliver, Venom Sliver.

Consider making this deck pauper? It would probably limit it enough to be fair.

legosare on 5 Color Slivers

2 years ago

On the topic of lands to ramp, a general rule of thumb is to have around 50 mana sources in the deck including lands and ramp. In this deck in particular I would suggest closer to 53 or 54.

To make room for more ramp, I would cut Megantic Sliver, Battle Sliver, Dictate of Kruphix, Spellbook, Transguild Promenade, and Courser of Kruphix. Cards I would add are Birds of Paradise, Simic Signet, Golgari Signet, Manaweft Sliver, and Gruul Signet.

I would also add a little more card draw/selection. Some of the best of these are Dig Through Time and Treasure Cruise. Delve in general is a very powerful mechanic. I would cut Comeuppance and Thorncaster Sliver for both.

One last thing. I noticed that you have Island, Frontier Bivouac, and City of Brass listed twice. Just FYI.

Pieguy396 on Sliver Rush

2 years ago

Hey there! Unfortunately, Brood Sliver and Temple of the False God aren't Modern legal. Have you considered Battle Sliver, Leeching Sliver, or Might Sliver?

tylerj714 on Slap-Happy Slivers

3 years ago

4 of Manaweft Sliver is a must in any sliver deck with more than 2 colors. If you can get the budget for it, Sliver Hive is also huge. Galerider Sliver is easily one of the strongest slivers around, and even though pricey, having 4 of them will be a huge boon. Also consider Venom Sliver for some degenerate deathtouch + first strike business. It also combos beautifully with Thorncaster Sliver's ping effect.

If I was going to cut something from this deck, it would probably be all the white slivers, the Battle Slivers and possibly the Megantic Sliver.

For non-sliver cards that are reasonably budget and help a lot in a tribal deck like this check out Distant Melody and Descendants' Path.

Mortlocke on Slivskia

3 years ago

Interesting take on slivers, maybe Saskia is the new Brood Mother? lol. So I think that there are a number of slivers that just shouldn't see play because they are both uninspired, and have very lackluster abilities for the CMC. My suggestion is to just drop them outright, in favor of different spells or creatures:

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