Might Sliver

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Slivers (PDS) Uncommon
Time Spiral (TSP) Uncommon

Combos Browse all

Might Sliver

Creature — Sliver

All Sliver creatures get +2/+2.

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Might Sliver Discussion

Jonnyfant on Simic Slivers

1 month ago

I'd always run a Megantic Sliver instead of a Might Sliver.
Also I would suggest to throw out the Virulent Sliver. Poisonous is not the same as infect.

ZendikariWol on Ultimate Slivers Theme Deck

4 months ago

So first off, slivers CAN be good and not broken. The key is which you use. To achieve this end, here are a few slivers that would create a more solid gameplay experience but have an at least okay deck. I can help with the others too, but for now we'll talk about this.

Anything that just buffs the team: Predatory Sliver, Megantic Sliver, Might Sliver, Battle Sliver, Armor Sliver and Barbed Sliver, Blade Sliver, Bonesplitter Sliver, Muscle Sliver, and Sinew Sliver are all pretty cool, but a standout for me, a SUPER fun sliver to play: Firewake Sliver.

Abilities that aren't too broken include Blur Sliver, Belligerent Sliver, Cautery Sliver, Gemhide Sliver and Manaweft Sliver, Groundshaker Sliver, Heart Sliver, Leeching Sliver, Necrotic Sliver, Quick Sliver, Reflex Sliver, Sentinel Sliver, Striking Sliver, Syphon Sliver, Two-Headed Sliver, Venom Sliver.

Consider making this deck pauper? It would probably limit it enough to be fair.

DarkRequiem on RainbowSliver (Vintersorg Cover, Slivers ov Metal)

5 months ago

The lack of card tags makes your post hard to read. :(

Chromatic Lantern - I know. When I posted this deck I wasn't sure if I had one available and was with little spare time to check. I do and I will add it.

Darksteel Ingot and Manalith - Sound too expensive (CMC) and I'm unsure I'll need them.

Swiftfoot Boots and Lightning Greaves - Again, unsure I'll need them. Crystalline Sliver sounds way better.

Swords - Don't have them. Also, I don't think that a sliver deck needs them.

Sensei's Divining Top - That's adding insult to injury. I might add it.

Obelisk is part of the deck since day 1. :P

Coat of Arms - That's a card that fits the "redundancy" type of card. I might (most surely will) add it. I'm just unsure if I should run Coat or Door.

Training Grounds - Unfortunately I don't have a spare one. That's the only reason I'm not using it.

Kodama's Reach and Cultivate - Fun but it would depend on my final build. The manabase will be deeply revamped and I don't know how many (if any) basic lands will be included.

Patriarch's Bidding and Living Death - True, I'm not playing recursion as is. Something I'll have to change. I'm not sure if I have any of these 2 available though. But there are other options.

Shapers' Sanctuary and Call to the Kindred - I find Kindred Discovery and Rhystic Study far superior. If anything I'd add Kindred Summons. Shaper's even worse with Crystalline Sliver in the deck.

Bribery - None available. Not sure I'd want it in here either.

Amoeboid Changeling - Cute... Just unsure if I prefer that or Unnatural Selection which is on the deck. Ok. Selection can't be tutored and requires 1 mana... And... With Intruder Alarm the Changeling is better. I'm sold on that.

Sinew Sliver, Predatory Sliver and Muscle Sliver- The pump is minor. I'd prefer stuff that gives better pump.

Diffusion Sliver - I prefer Root Sliver.

Clot Sliver - I was considering either Clot or Sedge Sliver. Sedge sounds better but it will have to depend on my ability to produce black mana. I need to playtest to check which I prefer. Sedge takes that slot for now.

Acidic Sliver - It's either this or Cautery Sliver... In a deck that might explode into infinite slivers, I might prefer Cautery.

Hibernation Sliver - It saves slivers, yes. It's on my sideboard from the start. I might add it, yes.

Ward Sliver - Taking the place of Shifting Sliver, yes.

Pulmonic Sliver - Is in right from the start.

Might Sliver - Might very well be added.

Fury Sliver - Bonescythe Sliver is better.

Hunter Sliver - Is on my maybe but am a bit unsure if I want to use it.

Crypt Sliver - Again, Sedge sounds better.

Thanks! :)

Yes, when you have the whole Magic spells available to you, cutting them to 100 cards (lands included) is a pain! This deck, although trying to make it fun will hardly ever see gameplay. When I show up a sliver deck my group will make a target. So I'll try to make it memorable for the few games where I bring it on. :)

Pieguy396 on Sliver Rush

6 months ago

Hey there! Unfortunately, Brood Sliver and Temple of the False God aren't Modern legal. Have you considered Battle Sliver, Leeching Sliver, or Might Sliver?

KIngWiggins on Sliver Commander Help

11 months ago

Honestly, just finding slivers that fit your needs is always helpful.

Evasion is always nice -
Galerider Sliver
Winged Sliver
Shifting Sliver
Much more risky Shadow Sliver

Sliver Lords:
Muscle Sliver
Might Sliver
Sinew Sliver
etc

Tools -
Homing Sliver
Hibernation Sliver, especially useful for saving slivers that are targeted.
etc

And my favorite combo piece and honorary sliver, Amoeboid Changeling is a must. He makes opponents threats into slivers and Overlord can steal them.

As a sliver EDH player, I can tell you that tons of slivers will be useful, but the ones I said are the ones I often tutor for, along with, as Mind said, good old Meathooks, Crystaline sliver.

Forkbeard on Sliver Overlord: Slivers Gone Wild

1 year ago

Having spent the last few years with a beat down style sliver deck, not only was it not as effective as I wanted it to be, it was also getting a little stale...time to spice things up a little! Another important factor, Overlord is fantastic but also very slow - as it turns out, an 8 mana/5 colour tutor isn't exactly efficient. With these thoughts in mind, I've decided to give the deck a significant overhaul with 2 goals in mind: improve reliability + increase shenanigans.

I've taken out most of the pump slivers in favour of a few effective combo slivers. I've also learned that I need some disruption to avoid the hive mind's mortal enemy - board wipes. Anyway, here's the change list:

Out: Aphetto Dredging, Constricting Sliver, Cryptolith Rite, Distant Melody, Horned Sliver, Magma Sliver, Megantic Sliver, Might Sliver, Predatory Sliver, Root Sliver, Shared Animosity, Synapse Sliver, Telekinetic Sliver, Thorncaster Sliver, Toxin Sliver, Ward Sliver

In: Basal Sliver, Blur Sliver, Commander's Sphere, Counterspell, Crypt Sliver, Darksteel Ingot, Disallow, Dormant Sliver, Enlightened Tutor, Mystical Tutor, Paradox Engine, Quick Sliver, Swan Song, Voidslime, Wheel of Sun and Moon, Winged Sliver

I'm looking forward to seeing how this refreshed build performs.

LVL_666 on The Queen's Egg

1 year ago

Dake, thank you for your words of praise. The Queen is pleased. So why do I choose to utilize the lower CMC, smaller anthem slivers over the higher CMC larger anthem slivers? One word - efficiency. Might Sliver on it's own is a so-so at best creature. Paying for a 4/4 creature isn't worth it. The +2/+2 anthem effect also doesn't really justify the cost when you take Sinew or Muscle Sliver into consideration. Each costs (more or less) for a 2/2, and +1/+1 anthem effect. Rule of thumb in regards to anthem slivers - for every spent, you should get 2 power, 2 toughness, and one +1/+1 anthem effect (or other ability). Might Sliver is simply inefficient, and wastes mana. Megantic Sliver would be an example of a large creature that is efficient, but is irrelevant due to Sliver Legion.

In multiplayer matches, Sinew would definitely be low impact on it's own, but slivers do not fight in a vacuum and always show up in groups. Looking at things from a strictly CMC perspective, you could pay for Might Sliver to deal 4 damage per turn, or pay for Sinew and Sedge Sliver to deal 7 damage per turn. Roughly the same cost (with the right manabase, getting the right colors is irrelevant), but with more efficiency.

tldr - Lower CMC anthem slivers tend to give you more bang for your buck.

LVL_666 on The Queen's Egg

1 year ago

Dake, thank you for your words of praise. The Queen is pleased. So why do I choose to utilize the lower CMC, smaller anthem slivers over the higher CMC larger anthem slivers? One word - efficiency.

Might Sliver on it's own it's a so-so at best creature. You pay for a 4/4 creature that gives a +2/+2 anthem effect. That's very overpriced considering Sinew Sliver, which costs for a 2/2, and +1/+1 anthem effect. For every spent, you should get 1 power, 1 toughness, and one +1/+1 anthem effect (or other ability). Might Sliver is simply inefficient, and wastes mana.

In multiplayer matches, Sinew would definitely be low impact on it's own, but slivers do not fight in a vacuum and always come in groups. Additionally, with more slivers in play, you have more outlets for mana generation. You really don't need to rely on one big creature to be a big threat with slivers. You could use doublestrike, along with those smaller anthem slivers.

tldr - Lower CMC anthem slivers tend to give you more bang for your buck.

If I didn't have Sliver Legion, I'd definitely run Megantic Sliver.

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