Might Sliver

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Slivers (PDS) Uncommon
Time Spiral (TSP) Uncommon

Combos Browse all

Might Sliver

Creature — Sliver

All Sliver creatures get +2/+2.

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Might Sliver Discussion

KIngWiggins on Sliver Commander Help

5 months ago

Honestly, just finding slivers that fit your needs is always helpful.

Evasion is always nice -
Galerider Sliver
Winged Sliver
Shifting Sliver
Much more risky Shadow Sliver

Sliver Lords:
Muscle Sliver
Might Sliver
Sinew Sliver
etc

Tools -
Homing Sliver
Hibernation Sliver, especially useful for saving slivers that are targeted.
etc

And my favorite combo piece and honorary sliver, Amoeboid Changeling is a must. He makes opponents threats into slivers and Overlord can steal them.

As a sliver EDH player, I can tell you that tons of slivers will be useful, but the ones I said are the ones I often tutor for, along with, as Mind said, good old Meathooks, Crystaline sliver.

Forkbeard on Sliver Overlord: Slivers Gone Wild

6 months ago

Having spent the last few years with a beat down style sliver deck, not only was it not as effective as I wanted it to be, it was also getting a little stale...time to spice things up a little! Another important factor, Overlord is fantastic but also very slow - as it turns out, an 8 mana/5 colour tutor isn't exactly efficient. With these thoughts in mind, I've decided to give the deck a significant overhaul with 2 goals in mind: improve reliability + increase shenanigans.

I've taken out most of the pump slivers in favour of a few effective combo slivers. I've also learned that I need some disruption to avoid the hive mind's mortal enemy - board wipes. Anyway, here's the change list:

Out: Aphetto Dredging, Constricting Sliver, Cryptolith Rite, Distant Melody, Horned Sliver, Magma Sliver, Megantic Sliver, Might Sliver, Predatory Sliver, Root Sliver, Shared Animosity, Synapse Sliver, Telekinetic Sliver, Thorncaster Sliver, Toxin Sliver, Ward Sliver

In: Basal Sliver, Blur Sliver, Commander's Sphere, Counterspell, Crypt Sliver, Darksteel Ingot, Disallow, Dormant Sliver, Enlightened Tutor, Mystical Tutor, Paradox Engine, Quick Sliver, Swan Song, Voidslime, Wheel of Sun and Moon, Winged Sliver

I'm looking forward to seeing how this refreshed build performs.

LVL_666 on The Queen's Egg

10 months ago

Dake, thank you for your words of praise. The Queen is pleased. So why do I choose to utilize the lower CMC, smaller anthem slivers over the higher CMC larger anthem slivers? One word - efficiency. Might Sliver on it's own is a so-so at best creature. Paying for a 4/4 creature isn't worth it. The +2/+2 anthem effect also doesn't really justify the cost when you take Sinew or Muscle Sliver into consideration. Each costs (more or less) for a 2/2, and +1/+1 anthem effect. Rule of thumb in regards to anthem slivers - for every spent, you should get 2 power, 2 toughness, and one +1/+1 anthem effect (or other ability). Might Sliver is simply inefficient, and wastes mana. Megantic Sliver would be an example of a large creature that is efficient, but is irrelevant due to Sliver Legion.

In multiplayer matches, Sinew would definitely be low impact on it's own, but slivers do not fight in a vacuum and always show up in groups. Looking at things from a strictly CMC perspective, you could pay for Might Sliver to deal 4 damage per turn, or pay for Sinew and Sedge Sliver to deal 7 damage per turn. Roughly the same cost (with the right manabase, getting the right colors is irrelevant), but with more efficiency.

tldr - Lower CMC anthem slivers tend to give you more bang for your buck.

LVL_666 on The Queen's Egg

10 months ago

Dake, thank you for your words of praise. The Queen is pleased. So why do I choose to utilize the lower CMC, smaller anthem slivers over the higher CMC larger anthem slivers? One word - efficiency.

Might Sliver on it's own it's a so-so at best creature. You pay for a 4/4 creature that gives a +2/+2 anthem effect. That's very overpriced considering Sinew Sliver, which costs for a 2/2, and +1/+1 anthem effect. For every spent, you should get 1 power, 1 toughness, and one +1/+1 anthem effect (or other ability). Might Sliver is simply inefficient, and wastes mana.

In multiplayer matches, Sinew would definitely be low impact on it's own, but slivers do not fight in a vacuum and always come in groups. Additionally, with more slivers in play, you have more outlets for mana generation. You really don't need to rely on one big creature to be a big threat with slivers. You could use doublestrike, along with those smaller anthem slivers.

tldr - Lower CMC anthem slivers tend to give you more bang for your buck.

If I didn't have Sliver Legion, I'd definitely run Megantic Sliver.

LVL_666 on The Queen's Egg

10 months ago

Dake, thank you for your words of praise. The Queen is pleased. So why do I choose to utilize the lower CMC, smaller anthem slivers over the higher CMC larger anthem slivers? One word - efficiency.

Since there are so many different anthem slivers, I try to rationalize which ones to pick based on how much value I get from each sliver for the amount of mana spent to summon it. When considering the likes of Muscle, Legion and etc, I've determined that for every I spend, I should get at least one +1/+1 (or +2/+0) anthem effect on a creature that has at least 1 power and 1 toughness per spent (note this does not have to be base power and toughness).

Might Sliver on it's own it's a so-so at best creature. for a 4/4? Not so good. Paying for only a +2/+2 anthem effect? No good. Looking at Sinew Sliver, it's a 2/2 for . For , the creature comes with a +1/+1 anthem effect. Considering Might's CMC, anthem effect, power and toughness (remember for every spent, I should get 1 power, 1 toughness, and one +1/+1 anthem effect) I would be paying an extra for absolutely nothing. To make the creature more worthwhile it should have trample or "all slivers gain hexproof" in addition.

In multiplayer matches, Sinew would definitely be low impact on it's own, but slivers do not fight in a vacuum. They always fight in groups and are only truly a threat when they establish a presence on the battlefield. When you have more efficient, lower CMC slivers in play you gain more options, specifically mana generation. If you're worried about dealing damage, you really don't need to rely on one big creature as you can simply use evasion to get your creatures through. Combined with doublestrike then those little 2/2s and 3/3s pack a serious punch.

tldr - Lower CMC anthem slivers tend to give you more bang for your buck. i.e. Sinew Sliver, Might Sliver or Sedge Sliver.

Dake on The Queen's Egg

10 months ago

I like this iteration a lot. I have been playing slivers for a while and have been looking for what an ideal manabase should look like along side mana rocks so I can see what the flex lands should be. I have found almost all the Muscle Sliver effects to be extremely low impact in multiplayer games and have started playing only the Might Sliver and Sliver Legion as anthem effects. In their place I have generically placed slivers I consider more flexible such as Root Sliver, Frenetic Sliver, Acidic Sliver, etc. It does raise the CMC of the deck a bit but I find the effects are generally worth it as they protect from this sliver hate you speak of. Root Sliver is quite effective at protecting the combo from counterspells whereas Acidic Sliver allows you to win on the stack without using combat which has actually mattered more than once. What are your thoughts on this sort of approach? I think it makes the deck more board wipe resilient and streamlines the combo process a little better. Is there something I am missing about the low mana anthem slivers that make them higher impact in pod games?

LVL_666 on Slivers!

11 months ago

Grind Thanks for the +1 on my page! After you talked about your deck a little, I must admit I found the concept to be very unique...which can be a rarity when dealing with Sliver decks, as concepts can be rather repetitive. Honestly, even my deck isn't that unique. But yours is pretty cool and different.

Your deck seems to rely on winning in the mid to late game, where you play indestructible slivers and boardwipe constantly. You also play a lot of control spells to keep your opponents at bay...but honestly I feel that your deck can be so much more.

Also, you should add a bit more removal - Oblivion Stone helps because you can save one creature, and remove all others. It's a good alternative spell to use if you don't have any means to establish indestructibility for your broodlings. Adding more targeted removal would be helpful as well - Vindicate and Anguished Unmaking. Those cards I totally swear by.

One interesting synergy that fits your deck's playstyle is Ghostflame Sliver + All Is Dust. It's definitely a late game win strategy, but Ghostflame Sliver is definitely a creature can go under the radar (until your opponents know what will come after).

Again, thanks for the input on my deck, hope my words help yours improve as well. Oh, and +1 for ya!

Gliscorph on Best Modern Slivers

1 year ago

If I were you I'd go ahead and swap Battle Sliver for either Might Sliver or Megantic Sliver. It's just getting more for your mana. Other than that, I'd drop Sliver Construct, Steelform Sliver, Shielded Passage, and Caves of Koilos. Really all pain lands are good for is getting to a specific life total in very odd lifegain decks or Trisk decks, or Battle for Zendikar Eldrazi. As for the slivers, Sinew Sliver is cheaper and better than Steelform, the construct is just taking up space you could be using for a more relevant sliver, and Shielded Passage has SO many better alternatives. And just because slivers, I'd replace the boots with Alpha Authority.

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