Creature — Sliver
All Sliver creatures get +2/+2.
Printings View all
|Premium Deck Series: Slivers (PDS)||Uncommon|
|Time Spiral (TSP)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Might Sliver occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Might Sliver Discussion
5 months ago
Feels like a bit of a miss to not have Bonescythe Sliver and the big buffers like Megantic Sliver and Might Sliver in this list. Overlord is good at getting what you need when you need it, but it feels like it could be hard to close out games without a few more mass buff effects.
As for what you could take out, Lavabelly Sliver seems like the easiest cut. After that maybe Root Sliver, that depends on your meta though. Homing Sliver is also a lot less good in Overlord than it is in the other Sliver decks. I also don't feel like Diffusion Sliver does enough. Most spot removals cost 1-2 mana, 2 more isn't going to have much impact, and generally it is the board clears that Slivers need to worry about.
6 months ago
Appreciate the suggestions as this opened my eyes to re-tooling the manabase. This is the first commander deck I built and I made the mistake of never revisiting the manabase.
I think i'm going to go a little different route though and if you have any other thoughts on this strategy i'd love to hear them.
The plan is to increase the basics land count to 13-15 with a little extra focus on green. With those i'll add the green ramp/fixing staples of Kodama's Reach , Cultivate , Rampant Growth , Farseek , and Explosive Vegetation .
In addition to the basics i'm planning to add the Battle lands for another shot of entering untapped.
I understand your point about cutting these guys:
Jolrael, Empress of Beasts - Love holding a player hostage with the land destruction threat. Sad to see it go.
6 months ago
Hey, great deck name, +1 just for that :)
21 of the 34 lands in the manabase ETB tapped. That's a lot and not good for a five color deck. Since this is a budget manabase, budget lands to consider adding:
Are Thorncaster Sliver , Ward Sliver , Jolrael, Empress of Beasts , Might Sliver and Pulmonic Sliver worth playing as five drops? The five drop Sliver here you want to play is Hivelord or Overload, playing seven other five drop creatures doesn't seem needed and can hurt the consistency of being able to play the better five drops. There's quite a few other five drop noncreature cards here too. Constricting Sliver , Fury Sliver , Megantic Sliver are six drop Slivers and they also don't seem needed.
Other cards to consider adding:
- Sol Ring
- Eladamri's Call
- Fellwar Stone
- Mystic Remora
- Amoeboid Changeling
- Homing Sliver
- Venom Sliver
- Striking Sliver
- The First Sliver
- Shared Animosity
- Dovin's Veto
Cards to consider cutting:
- Vivid Crag
- Vivid Creek
- Vivid Grove
- Vivid Marsh
- Vivid Meadow
- Thorncaster Sliver
- Ward Sliver
- Constricting Sliver
- Fury Sliver
- Megantic Sliver
- Jolrael, Empress of Beasts
- Might Sliver
- Pulmonic Sliver
- Spreading Plague
- Star of Extinction
- Door of Destinies
1 year ago
My advice is to stick with a White and Green deck, you have the base slivers there like Sinew Sliver, Muscle Sliver, Brood Sliver, Horned Sliver, Bonescythe Sliver, Gemhide Sliver, Ward Sliver, Might Sliver, Manaweft Sliver, Essence Sliver and Sidewinder Sliver there, plus some more but these are the greatest ones for me. With them you can splash more colors to use Crystalline Sliver, Necrotic Sliver, Sliver Queen, Sliver Legion, Sliver Overlord and Sliver Hivelord, which are the ones with most value in my opinion outside Selesnya colors, although there are some good ones too in Blue and Red. Metallic Sliver is a good and cheap body but with no abilities of its own. Also get non-creatures spells that allow you to draw, tutor or fix your hand/deck for more creatures, as well as things to protect said creatures from boardwipes and individual kill spells. Check my sliver deck to get a more accurate idea of what I'm saying please Merciless Aliens
1 year ago
Cards you could cut / relace with better versions of:
Horned Sliver - You already have enough other evasion methods, trample is the worst of the lot anyway.
Telekinetic Sliver - Far too slow. Remove things which are an issue, much better than tapping.
Toxin Sliver - expensive deathouch is expensive.
Cryptic Gateway - your deck is cheap to play, you don't need this card.
Coat of Arms - Worse sliver legion.
Bident of Thassa - You're better off with unconditional card advantage.
Gilded Lotus - Ramp that costs more than most of your deck isn't efficient ramp.
Descendants' Path - Replace it for more card advantage
Oversold Cemetery - there is better recursion than this, that is much less conditional.
Unnatural Selection - This card is just bad. Untutorable and win more.
Aphetto Dredging - Again, there are better recursion pieces.
Cards to add:
Farseek, Nature's Lore, Birds of Paradise, Avacyn's Pilgrim, Elves of Deep Shadow, Carpet of Flowers, Brainstorm, Impulse, Phyrexian Arena, Mystic Remora, Fellwar Stone, Regrowth, Sensei's Divining Top, Swords to Plowshares, Nature's Claim.
1 year ago
2 years ago
So first off, slivers CAN be good and not broken. The key is which you use. To achieve this end, here are a few slivers that would create a more solid gameplay experience but have an at least okay deck. I can help with the others too, but for now we'll talk about this.
Anything that just buffs the team: Predatory Sliver, Megantic Sliver, Might Sliver, Battle Sliver, Armor Sliver and Barbed Sliver, Blade Sliver, Bonesplitter Sliver, Muscle Sliver, and Sinew Sliver are all pretty cool, but a standout for me, a SUPER fun sliver to play: Firewake Sliver.
Abilities that aren't too broken include Blur Sliver, Belligerent Sliver, Cautery Sliver, Gemhide Sliver and Manaweft Sliver, Groundshaker Sliver, Heart Sliver, Leeching Sliver, Necrotic Sliver, Quick Sliver, Reflex Sliver, Sentinel Sliver, Striking Sliver, Syphon Sliver, Two-Headed Sliver, Venom Sliver.
Consider making this deck pauper? It would probably limit it enough to be fair.