|Commander / EDH||Legal|
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|Time Spiral (TSP)||Uncommon|
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Creature — Sliver
All Slivers are colorless.
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Ghostflame Sliver Discussion
2 weeks ago
3 weeks ago
I was in a bit of a rush last night, and did not have convenient access to the Gatherer, so I did not provide as much feedback as I would have otherwise liked. After reviewing your deck in a bit more depth, I had a few additional suggestions:
Gemhide Sliver is amazing for ramp, and is particularly helpful if you are running numerous multi-coloured creatures.
Ghostflame Sliver is relatively useless, and you should probably cut it.
Otherwise, even with Ur-Dragon, I think your mana curve is a bit slow. Slivers are a hyper-aggressive tribe, and you should focus on having a bunch of low-costed Slivers, rather than a few big, flashy ones. Dragons, on the other hand, are a fairly slow tribe, though they tend to be quite powerful. If you want to do the Sliver-Dragon mix, I think your focus should be on swarming the early game with a bunch of Slivers, and then using a few exceedingly powerful Dragons as your finishers.
3 months ago
Pretty rad otherwise.
4 months ago
Ahem. So lets break down your question here, and i'll get right to answering it as best as I can:
"Im looking at the possibility of building a Sliver EDH deck (please dont hate). I dont know exactly what would be good tech for the deck."
So, when building a Sliver EDH deck know this: You are going . You have no other choice as all legendary slivers are 5 color. This is relevant only because you have to figure out the most expensive part of your deck which will be your landbase. But I'm getting ahead of myself. Lets look at your tech options:
Sliver Overlord is currently the most popular Sliver Commander/General, also it is the control oriented Sliver commander. If you pilot him, you should include cards that capitalize on it's second ability (i.e. Amoeboid Changeling and/or Unnatural Selection). Additionally, you would use cards that slow down the game as you would play a more attrition based strategy. I actually run this Commander, but I chose to build a midrage deck- the more "traditional" magic deck. Overlord works well in midrange as well as control, but it all depends on what appeals to you - do you want to lock down the game while you steadily populate the battlefield or do you want to ramp up and have a more flexible build that can win through different strategies?
Sliver Queen is the General for those who desire a combo win strategy. When the beautiful and incredible queen was first introduced, she was quickly paired with Heartstone + Ashnod's Altar. Such a lovely infinite sliver combo it was. But now, you have even more options in the form of Mana Echoes, Training Grounds or Basal Sliver + Heart Sliver + Gemhide Sliver. You get the idea. The best part however, is that Queen is so dynamic and incredible that she has been used as a general for non-sliver builds like superfriends. But i'm getting off track here. Queen decks are definitely the most competitive builds when it comes to Sliver EDH due to her being a combo piece herself, and thanks to the command zone you will always have ready access to her. On top of that, she makes blockers for next to no mana. There's a good reason why she's on the reserved list.
Now, certainly last but definitely not least you have both Sliver Legion and Sliver Hivelord making up the aggro based strats for Sliver EDH. These Generals may be simple, but they are incredibly powerful. The strategy would be rather simple with these two, as you would run alot of cards that ramp up the damage like Shared Animosity, Rancor etc. Quick little plays that add up quickly over time. If you have Sliver Hivelord in play, you could run alot more mass destruction. Oh, and true fact here: I a player outright scooped when I played Sliver Hivelord + Crystalline Sliver. Since you're running 5 color, you'll have access to all instance of them! Even better, look at the synergy between Ghostflame Sliver + All Is Dust. The slivers thought of everything at some point.
So really, that's a high level generalization of what directions you can go in when it comes to building a Sliver EDH deck. Please, let me know if you have questions as I'm always happy talk about Slivers.
4 months ago
The list doesn't look bad, but I think there are a few changes that you could make which would drastically increase its performace.
First off, you have a bunch of cards which just feel like wasted slots:
Asceticism - This card draws in a lot of players becuase they want to protect their stuff. But this cards is a trap when trying to make youre deck more competitive. Ultimately it just slows you down as it enforces this concept of making sure your stuff never dies because you want to leave maan open for it etc. Just get used to the fact that your stuff will occasionally die and play faster instead.
Mirari's Wake - You already have enough sliver lords and your deck reounds out at 5 cmc anyway. Earlier game ramps is better so you can get you commander down faster.
Darkheart Sliver - There are better sac outlets and lifegain is again another one of those traps. If you have a card like Deathrite Shaman where some of its utility is life gain, great. But dedicating slots to it is silly. You're the aggro deck. Just win harder.
Ghostflame Sliver - Yes, I see All Is Dust. I would personally say cut both of them. You want a wrath? play Wrath of God. or Toxic Deluge. Wraths should be used when your back is against the wall (or is about to be). Here you're using it as a win more and it's just a waste.
What will make the deck go faster:
Low end ramp. Stuff like Birds of Paradise. Or Farseek/Nature's Lore. Remeber, 3 CMC ramp can only ramp your commander by at most 1 turn. You want to ramp early and you want to ramp hard. And the nyou can windmill slam your commander nice and early and start pumping out win conditions.
Card advantage. You have a few pieces but you need more. Not one for one tutors, actual card advantage. I have been very impressed with Day's Undoing as a budget Timetwister. Phyrexian Arena is good too. Necropotence is amazing, however takes some getting used to. Mystic Confluence is just solid. I'm also partial to Night's Whisper.
8 months ago
Hey Pozo2212, so uh...I have to say that your deck description looks rather familiar...like uh...it might've come from somewhere else? I'll just take the rather "inspired" description as a compliment, but you could give some credit where credit is due :P Anywho, as for your deck itself, it is similar to my own, but at the same time distinctly different. I'll break my thoughts down into little bullets:
Cost: So you're pursuing original dual lands as well as the absolutely degenerate Gaea's Cradle? Wow. Well done. That's effectively an ideal manabase - as slivers don't function as well without access to WUBURG at any given moment. That already sets your deck leagues above most, placing it squarely within the competitive realm of EDH.
Creatures: Interesting choice including Eldrazi along with slivers. I'm genuinely surprised you don't have Ghostflame Sliver though. That'll make all your slivers immune to All Is Dust, and creates additional synergies with various eldrazi spells. With Ghostflame in play, consider of the following Eldrazi options:
Forerunner of Slaughter - A haste option for your colorless slivers
Ruination Guide - an "Anthem Sliver"
The previous suggestions should be taken worth a grain of salt because they're all a bit janky as their viability are entirely reliant on just one creature, but it'd be interesting none the less. But if you want to be even more competetive, then maybe going with Sliver Queen as your commander would be the better route.
8 months ago
When playing Animar, Soul of Elements and my opponent has Ghostflame Sliver out and then plays Constricting Sliver can they still exile Animar, Soul of Elements since Ghostflame Sliver states that all slivers are now colorless
8 months ago
The key to making a deck faster is to increase your ramp and card advantage. Between these two you will be able to achieve your win condition more quickly.