DiabolicEsper Deckling

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@elephantambush Hi there, just saw this list up on reddit (I think I've seen this list before?) and I'm quite interested in some of the card choices:
- I see you have the black rituals but why none of the red one? (I'm talking about Desperate Ritual, Rite of Flame etc) the deck seems to have enough red cards for these to be solid inclusions. Also why Inner Fire? I understand how you want to have a decent hand size via TSG, but you're only getting about 1-3 red mana so wouldn't the rituals be better?
- I'm not a fan of giving your opponents resources, but Mana Flare can backfire extremely hard (trust me, there's always someone who'll benefit more from this than you) I would replace it with Braid of Fire (bit slow so might not be the best choice tho) or with Caged Sun, or just another red ritual.
- TBH I think the first outlet should be replaced with Walking Ballista, I mean you've already got half the mike combo (NB: since ur at infinite TSG acts a sac outlet) in there, Exsanguinate and Walking Ballista can both be countered but rakdos has more ways to get back creatures from the graveyard than opposed to sorceries (red has some janky ones).
- for board clear Fire Covenant can do work here (life is just a resource) its acts as a one side clear or removal for threatening targets.
- Kozilek, Butcher of Truth > Ulamog, the Infinite Gyre
- you'll definitely need more than just reanimation spell, just having Animate Dead isn't really enough (especially since there are bearly any tutors, and this deck relies too heavily on drawing into the combo) Dance of the Dead, and Necromancy should be included in case animate dead gets countered or exiled (trust me it more often happens when your opponents know you're going for worldgorger).
- This is list seems to require TSG on the field to function, so adding in protection (eg Imp's Mischief) for the commander would be a must.
- Faithless Looting and Cathartic Reunion?
Either way, I'll leave my list if you're interested in looking for some things to improve or add (it's more of a competitive list but includes many ways to protect TSG which I think your list lacks) Scorpion god combo (CEDH)

July 22, 2017 12:18 a.m.

skyninja135 your average cmc is too high (3.81) and your Abundance combo is solid but there's a lot of win more cards in there (whats Worldspine Wurm and Realm Seekers doing?). A number of your artifacts don't seem competitive at all, Storm Cauldron, Horn of Greed, Ghirapur Orrery all benefit the opponents as well which is something you want to avoid (except cards like Selvala, Heart of the Wilds), giving them extra lands basically speeds up their game plans as well. Most of the creature ramp (Wood Elves, Yavimaya Elder etc.) you got can be cut for normal dorks ( Elvish Mystic, Llanowar Elves etc.). I get the fact that you want to ramp heavily with lands, but most of the spells that enable you to do so are rather slow; compare Cultivate to Mox Diamond, of course, mox may be out of your budget but this kind of ramp allows early explosive turns ( after all you're aim is to pull off the combo asap) rather than a slow accumulative ramp (someone's bound to go off before you do). You can take out the landfall theme it's just not fast/strong enough. I'm unsure what the optimal land count for a deck like this would be, but removing the tapped lands is a definite (Temple of Abandon, Evolving Wilds) and adding in off-color fetches (unless your budget prevents you but it should be one of your top priorities). Also, why no artifact hate? Just some other cards that I think should be cut:
- Seek the Horizon (for 4?)
- Tempt with Discovery (letting the opponent search for a land is not a good idea)
- Rites of Flourishing (should really be adding cards that benefit yourself like I mentioned above)
- Constant Mists (unless there's someone who plays the kiki combo)
- Knollspine Dragon, Kodama's Reach (let's be honest: it's too slow)- Krosan Tusker (better options out there)
- Mina and Denn, Wildborn, Oracle of Mul Daya ( 4cmc is a bit too much for this effect and they don't really do anything else, you also want enough lands in the library for Borborygmos to discard)
- Temple of the False God (when you can just replace it with an Ancient Tomb)
- Centaur Vinecrasher (yyyy?)
- Kessig Wolf Run, Thespian's Stage (kessig if you must, but I don't see the value in stage)
As for the cards, you'll want to add:
- The green tutor package (Worldly Tutor, Sylvan Tutor etc)
- Taiga (when you can ocf)
- Red Rituals (Desperate Ritual, Rite of Flame etc.)
- Mana Rocks (Mana Crypt, Mana Vault etc if budget allows)
- Autumn's Veil, Guttural Response, Pyroblast, Red Elemental Blast to ensure Borborygmos sticks
I believe there's a loop to reshuffle the lands discarded through Kozilek, Butcher of Truth I may be hallucinating tho, but if someone finds a way then the double damage + Illusionist's Bracers package can go.
Either way, I'm looking forward to the development of this list :)

July 19, 2017 11:17 p.m.

Said on The sting of ......


This is actually a pretty good list for TSG, just some things tho:
-I would replace either Pyroblast or Red Elemental Blast with Imp's Mischief, which in my experience it's better being able to basically counter other colour spells (eg swords, or path etc), unless your meta demands it.
-The other is card draw, both Faithless Looting and Cathartic Reunion are decent inclusion I would choose (especially since you some of the combo's you included involve filling up the graveyard, and also you have a decent amount of reanimation for the discard to be beneficial).
-Rakdos Charm is another card that seems like more of a meta-answer ( it could be nice if you included what your meta is like), which can really be replaced with Smelt or Tormod's Crypt.
-Your land count is alright considering your average CMC is 3-ish and a decent number of ramp.
-and Yawgmoth's Will? seems like a card that doesn't look right in here, it shuts off too many things/gameplans (u want creatures to enter the graveyard, not exile) it's more for a storm style or very explosive single-turn deck in case your wondering.
Either way, have fun with TSG, I'll give this list a shot with my casual pods.

July 12, 2017 7:49 a.m.

Said on PGA Combo...


@sonnet666 yeah I see your point, tho I think those examples may be an exaggeration, before I pretty much thought that a commander is considered as 'contributing' if it's involved in one of the combos or plan (much like this deck). Either way would u recommend this being played in 75% then?
@HarroHunter I actually like the idea of drawing out the deck, I'll have to consider what to take out...

July 6, 2017 11:51 p.m.

Said on PGA Combo...


I'm flattered by your response, and to answer why I choose to build her is because I look through the lower their lists to scout for possible commanders. I understand that the lower end of the tier list is not as accurate due to some commanders simply being more difficult to build then others.Thus, I want to give some of these commanders a chance.

July 6, 2017 10:22 p.m.

Said on PGA Combo...


@HarroHunter thanks for the feedback, I'll cut those two out (rip vengeance) as for forsaken city does seem to be a bit too conditional to be good (forbidden orchard?). Either way this is still a list I have yet to put together (Probably next week) then I'll be making more tweaks. :)

July 6, 2017 5:13 p.m.

Got a list for Pharika, God of Affliction, I know she's not strong but kinda wanted to try her with the grim combo XD (I'll also be putting this list soon to together for test plays too). http://tappedout.net/mtg-decks/pga-combo/

July 6, 2017 7:34 a.m.






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