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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Darksteel Plate
Artifact — Equipment
This is indestructible.
Equipped creature is indestructible. (Damage and effects that say "destroy" don't destroy it.)
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
![Divine Visitation feature for Najeela's Boros Alliance - [EDH]](http://static.tappedout.net/mtg-cards-2/RVR/divine-visitation/regular-1704856912.png)







LordSnow on
Finneas Commander
1 month ago
I would think about adding a few lands, usually Commander Decks will sit between 37-39. Your average mana cost is low, so 35 lands isn't too bad, but I think you should drop some of the lower power/lower cost cards and add a couple more synergy pieces or heavy hitters to close out the games. And try to find more useful lands with abilities, they really do some work in Commander.
Some cards you might want to think about replacing:
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Loporrit Scout I recommended at first, but now I am wondering if its worth the slot.
Suggestions:
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Sol Ring Great for paying that commander tax after Finneas dies. Among other things!
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Evolving Wilds Cards like this help fix your mana as well as thin out your deck. Less basic lands to draw later, if you are fetching them out of your deck. More likely to draw some heat!
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Terramorphic Expanse Same idea as Evolving Wilds.
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Escape Tunnel Yup, you guessed it! But also this has a neat second ability!
Agree with:
DreadKhan on
Colorless
2 months ago
If you find you get wiped a lot, the first things you'd want are lots of land and ramp, so you can keep recasting your Commander. You've already got 40 lands, so that's probably fine. The next thing that helps vs wipes is card draw, wipes are really bad if the opponent can just play more creatures on their next turn. Maybe Hedron Archive and Dreamstone Hedron could do some work? You mostly want them for the ramp, but the ability to just draw some cards later on can be pretty clutch (I wouldn't use them in a deck with colours at this point, but in colourless I feel less absurd recommending them).
I don't have a dedicated colourless deck (even my Eldrazi are in a Gruul deck), but if you want to sneak more card draw in here, I know of Tome of Legends (very good as you both need to get your Commander out while also needing to swing), Hylda's Crown of Winter (probably the best thing I'm going to mention), Mind's Eye (a famously 'meh' card in any deck with colours, maybe better in here), Fountainport (draw or make a token seems fine?), Skullclamp (this is mostly for when you don't have your Commander and need to dig for cards, but if you do you can throw it on your Commander and as long as they actually kill Graaz you get 2 cards out of it), Marketback Walker (the idea is you play it for a bunch of mana, Graaz gives it +5/+3 (even if you cast if for 0 mana), and when it dies it refills your hand), All-Fates Scroll (I'm not sure if this is too weird, but you're already on Field of the Dead), The Deck of Many Things (it's a lot less risky if you aren't good at drawing extra cards), and finally Ugin, the Ineffable (not a great card, but it makes blockers that give you a card when they die, and it can kill something when it comes out. If you can keep Ugin alive you'd be able to play Graaz the next turn). Some of those wouldn't be good in a deck with access to colours, some I find I play in one or two colour decks.
If you like using Flash, there is Emergence Zone, which can be much sneakier than something that sits there working like Vedalken Orrery. It's one and done, not sure if that works for you.
Oh yeah, just thought of them, but you could protect your Commander from certain wipes with stuff like Mithril Coat, Darksteel Plate, and Tyrite Sanctum, the best is Coat, by a country mile. If people know Graaz isn't going to die maybe they don't wipe? Oh, just thought of it but Darksteel Myr might actually work in here, it's a 5/3 Indestructible when your Commander is out, and it's a blocker when he's not I guess? Sucks if everyone has Trample, or if everyone runs Farewell in your area!
FadingReality on
volt
3 months ago
Equipment

FunWithFlags123 on
Lazav EDH
4 months ago
I would recommend the fallowing: Mithril Coat in addition to Darksteel Plate I would also recommend: Pact of Negation and Counter spell because as all blue player know the table should ask your permission to cast their spells :)
Last I would suggest: Realmbreaker, the Invasion Tree because you are running Praetor cards, it mills and gets lands for you.
I would drop the 2 tutors unless you are going to run at least 5 and so and have combo you are attempting to run. Like a try hard. I would also drop Grindlock
ToastedBagl on
THE BRAVE DO NOT FEAR THE GRAVE
7 months ago
Noteworthy additions: Mithril Coat, Darksteel Plate, Shield of Kaldra combo well with Akroma's Vengeance.
Swiftfoot Boots and Lightning Greaves are more reliable than Cloak of the Bat but won't give flying.
Barrow-Blade means that Cloud can avoid blockers with abilities.
DreadKhan on
Berserk
7 months ago
I'm not sure if you're interested in ideas, but I remember really enjoying Berserk, so I hope you don't mind a few ideas that came to me while looking through this!
Brand of Ill Omen and Brand have some vorthos value, Ill Omen is the better card IMHO but just getting back your equipped Commander when she's stolen can be huge IMHO.
Darksteel Plate maybe (or Mithril Coat I guess?)? Maybe Two-Handed Axe (though in the manga I mostly remember the author hating on axes)? IMHO either would be an easy to card to alt art, Darksteel Plate into Guts' armour, and Two-Handed Axe into his sword (he did have more than one iteration)? Flavorwise it's funny that you could give Guts Double Strike at instant speed with the Axe, he often gets the drop on people.
Maybe Tome of Legends and use the cover art from the first manga for the alt art?
At your budget I wonder if you've considered Shinka, the Bloodsoaked Keep and Shizo, Death's Storehouse? There is also Witch's Cottage to consider, but it's colourless and thus worse arguably in a 3 colour deck.
SufferFromEDHD on
This Deck Does Not Believe In Free Will
8 months ago
A lot of unique mono black combos in one deck. I utilize some of these myself but not all together. Great deck!
Any problematic enchantments in your current meta? Feed the Swarm
Demonic Counsel you run a playset of demons Ob Nixilis, Unshackled being a combo piece. With delirium it is classic D Tutor. Not necessary but something to ponder.
Last Laugh big fan of this janky old rare. I think it's an EDH sleeper. Indestructible "fixes" it. Perhaps Darksteel Plate?
DeinoStinkus on
Equip
1 year ago
You need Hammer of Nazahn, Grafted Exoskeleton, Shadowspear and Open the Armory. Mana Crypt, Mana Vault, and Mox Opal if possible.
Cuts:
Adaptive Automaton (clunky, what are you choosing??)
Benalish Marshal (too mana intensive for so little impact)
Bladegraft Aspirant (same)
Burnished Hart (too slow)
Chief of the Foundry (too much mana for so little impact)
Eivor, Battle-Ready (way too expensive)
Kassandra, Eagle Bearer (not really cost efficient since you don't have the spear)
Militia Bugler (not good)
Mother of Runes -> Giver of Runes
Novice Knight (not good)
Thraben Inspector (not really refined for your game plan)
Darksteel Plate -> Mithril Coat
Explorer's Scope (not good)
Haunted Plate Mail (not good)
Ring of Thune (not good)
Sword of Hours (not good)
Sword of the Paruns (not very good)
Hieromancer's Cage -> Borrowed Time
Pacifism (not good)
Council's Judgment (this card sucks)
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