Spire Tracer


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Common

Combos Browse all

Spire Tracer

Creature — Elf Scout

Spire Tracer can't be blocked except by creatures with flying or reach.

Spire Tracer Discussion

oliveoilonyaasscureshemorrhoid on A Song of Turns and Dongers (cEDH)

1 year ago

Gaea's Skyfolk v Scryb Sprites/Spire Tracer/Treetop Scout? Burgeoning v Exploration? I consider it much faster, even if it's removal bait. Elvish Spirit Guide v Mana Crypt or something similar? This deck seems very color demanding.

Hope this helps

Recover819 on

1 year ago

I have something similar but with Ledgewalkers. Hexproof would be helpful here. You have seen boggles right?

Silhana Ledgewalker

Spire Tracer

AntsJurgenson on March of the Elves

3 years ago

I have a friend with a playset of Heritage Druid, might try to trade for them! Thank you for your input, definitely opting for Lead the Stampede from now on. I agree about Spire Tracer and Might of the Masses they tend to be either really effective or useless. The card I'm least impressed with however in terms of impact is Immaculate Magistrate, I could switch it with Sylvan Messenger or Dwynen, Gilt-Leaf Daen?

2_Trainz on March of the Elves

3 years ago

In my opinion Spire Tracer, Life's Legacy, and Might of the Masses should all be cut, they all largely lack impact, and are really only very good when you are already ahead.

You should think about adding Heritage Druid, Nettle Sentinel, and Lead the Stampede, They provide the ability to "go off" by tapping Nettles for mana when Heritage is out to play Lead, then playing your newly gotten creature. they also speed up the deck a lot as well.

GearNoir on Mono Green Elves

3 years ago

I find cards like Spire Tracer and Silhana Ledgewalker to be fun and unexpected twists to elves. B/G elves is also fun, that's what I run.

Ammo37 on Return to Ravnica Commander Deck

3 years ago


Borborygmos Enraged: Turn lategame lands into advantage

Chaos Imps: Huge Flier

Chromatic Lantern: Best Mana Fixing

Death's Presence: Capitalize on Big Creatures

Explosive Impact: Removal

Giant Growth: Combat Trick

Glaring Spotlight: Lethal Swing

Hellkite Tyrant: Big Flier

Madcap Skills: Powerful Evasion (note, does not make a creature unblockable with Alpha Authority)

Maze Behemoth: Gives Commander Trample

Mizzium Mortars: Board Clear

Molten Primordial: Removes big blockers, gives additional attackers, and can act as removal

Rogue's Passage: Gives creatures unblockable, like your commander that has to keep attacking

Skarrg Goliath: Combat trick that kills defenders and players

Sylvan Primordial: Ramp and Enchantment/artifact/planeswalker/land removal.

Thespian's Stage: With being limited to RTR lands, why not get out of set lands?

Utvara Hellkite: Wins games on its own

Viashino Shanktail: Firststrike Combat trick (also called SHANK tail)

Weapon Surge: Combat trick/mass combat trick, turn trades into chumps

Worldspine Wurm: 15/15 that spawns 5/5's

Wrecking Ogre: Combat Trick Doublestrike


Bomber Corps: Doesn't do much, the battalion isn't reliable, and ping isn't useful

Experiment One: your deck doesn't spam creatures with ascending power/toughness.

Foundry Street Denizen: Doesn't do much of anything, wasted slot

Spire Tracer: 1/1 faux flier doesn't help

Skinbrand Goblin: small combat trick, weak creature

Gatecreeper Vine: defender in an aggressive deck that searches out a single card in deck

Skullcrack: a useless card, even for an aggressive deck, burn is used for creature removal

4x Mountain: Too many lands

5x Forest: Ditto

Mending Touch: Regen isn't worth a card

Pyroconvergence: too expensive, Shocking on multi-color doesn't help much

Skylasher: counters a single faerie a turn, doesn't do much else

Tablet of the Guilds: lifegain doesn't matter, wasted slot

Gruul Charm: doesn't do anything


Hellraiser Goblin: Gives all creatures haste

Illusionist's Bracers: 12 damage with Ruric Thar, the Unbowed, instead of 6

Racecourse Fury: gives any creature haste

Seek the Horizon: Ramp

Street Spasm: boardclear

Tower Defense: anti-fliers if you are concerned about that

Zhur-Taa Ancient: ramp for all, also really cheap big guy

Crivaro on

3 years ago

Btw, your Spire Tracer inspired me to include some way to dodge all creatures with Nemesis Mask on a token. =)

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Spire Tracer occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%