Lathnu Hellion

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Lathnu Hellion

Creature — Hellion

When Lathnu Hellion enters the battlefield, you get EE (two energy counters).

At the beginning of your end step, sacrifice Lathnu Hellion unless you pay EE.

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Lathnu Hellion Discussion

Pabs4444 on R/G Energy Pummeler (Ixalan)

5 days ago

Why no Heroic Intervention, Woodweaver's Puzzleknot, or Lathnu Hellion? I like how your deck is not too reliant on Pummeler for the win. I have a similar approach, but moreso for the sideboard. I like the creative support such as Khenra Charioteer and Aethertorch Renegade. I have wanted both, but I have not been able to find a spot for them. You may also like the idea of Aether Chaser with it's first strike ability making it hard to kill and providing that early energy.

Pabs4444 on Every Day I'm Pummelin'

2 weeks ago

djnewellmit First of all, thank you so much for responding! I would like to apologize for how long it has taken me to respond. I was typing up a thoughtful response, but it got cleared away for a second time. Now I think I may just try to address many of your points in more than 1 comment. Thank you for addressing the mana base. I am aware it is low, but I have also been considering boosting it. I understand having a low land count makes mulligans more likely, but I have chosen on the route of having more gas in my deck because (as you know from having a pummeler deck yourself) there are certain ways you expect turns 2 and 3 to go. Because of that, mulligans happen more often due to either flooding/mana screwed but also having the wrong proportions of creatures and pump spells. In my experience, Servant of the Conduit is the main reason why this deck is able to work. In my opinion, it is often as good as or better than Attune was. Now, because they were both green, they were almost always played together in the same deck. But now I'm going on a tangent... As I was saying, Servant of the Conduit is awesome because of the ability to ramp into Bristling Hydra or playing an on curve Lathnu Hellion allows for a turn 3 without pummeler to still have a string impact.

Both Longtusk Cub and Aether Chaser are good cards. Cub was an amazing card in the meta. That os actually one of the main reasons I chose to not have it. In the meta, all sideboards needed to have an answer to an on curve cub and Hazoret the Fervent. Also, cub does not come into play with energy. Playing a card that create energy when it ETB is more important in this deck just because we want to be able to have the energy before combat so we have the possibility to pump pummeler (or another of our energy sync's). Aether Chaser is a great card in this deck. I just found that I wanted more pump spells and that was a card that left the list. I also had another card that I felt competed with it which was Aethertorch Renegade. As I just mentioned earlier, coming into play and immediately making energy is crucial to me in this deck and coming into play with 4 energy is the most i have seen from a card, especially a 3 drop that can stay back to block at the very least. That second part about dealing 6 to the face is just a beautiful bonus. Both of those cards may come back to the deck at some point.

I do want Heroic Intervention in the deck somewhere. That is why I have it in the Maybeboard. The amount of removal in this meta that is not just spot removal is very high. Not just that, but it could work as a semi combat trick with all of the different pump spells. I just do not know what to take out. I was considering taking out the 1 Blossoming Defense from the sideboard as well as 1 Scrapheap Scrounger. I mainly have Scrapheap in the sideboard to be ale to put in of decks with sweepers, but needing the black mana to come back requires either Servant of the Conduit or Aether Hub. I also have Destructive Tampering in the maybeboard and considered switching it with Insult. Insult is better against decks with a low amount of creatures and decks that will turn all of their creatures sideways every turn while Destructive Tampering can allow for all of our creatures to swing in against a token deck when they thought they may have been safe. What are your thoughts?

I am defiantly siding out my Pummelers in a good portion of the games because of how much removal there is for both creatures AND artifacts. That is where the bigger creatures in my side board come into play.

Aethersphere Harvester is such a good card! I really want to get it. It's just a bit expensive at this point for the sideboard. I am planning on getting it soon; I just need to know what to replace it with. Probably the rest of Scrapheap Scroungers. Lifecrafter's bestiary does not do enough for 3 cmc in this deck in my opinion. We'd rather be putting down creatures or something that produces energy. The goal is also to have as little artifacts as needed after side boarding to have their artifact removal be mostly dead in hand. That's the hope at least, lol.

Wow. Long reply. Sorry about that. I do want to thank you again for all the advice! I forgot about about a few of the cards and changes you had mentioned. I will defiantly look into tweaking the deck and incorporating some of your suggestions.

djnewellmit on Every Day I'm Pummelin'

2 weeks ago

This looks like a good continuation of the post-Attune RG Pummeler. However, I think you are dangerously low on your land count with only 20. Even when we still had Attune with Aether, I rarely saw Pummeler decks below 21 lands. If I were to cut anything to make room, I would drop 2-3 Built to Smash and add 2 more Sheltered Thicket, then move the 4th Blossoming Defense to the mainboard. With your full playsets of Invigorated Rampage and Larger Than Life, the loss of Built to Smash shouldn't be a big concern. Sheltered Thicket is better in a post-Attune meta, where the deck doesn't really have a turn 1 play, so a tapped land is ok; plus in the late game, cycling allows you to mitigate flooding out.

You might also want to bring your creature count up a little to around 20; with that standard Pummeler builds of around 20-23 creatures, I still find myself more often than not with plenty of pump spells and no creatures alive to target. Again, to make room you can cut the Built to Smash to bring in one or two more Lathnu Hellion and/or the fourth Bristling Hydra. Other good creature options that I've used with good success in RG Pummler are Longtusk Cub and the over-looked Aether Chaser; the Chaser's first strike makes it practically unblockable when you are holding Invigorated Rampage, plus popping out Servos can occasionally give you pump targets after all your maindeck creatures are eaten by targeted removal.

I like Woodweaver's Puzzleknot; my UG version is looking to get similar use out of the Glassblower's Puzzleknot.

For your sideboard, I would definitely recommend at least a couple copies of Heroic Intervention. In games 2 and 3, it works very well against the Fumigate and Sweltering Suns. I've found it useful to swap out a couple Blossoming Defense and bring in the Heroic Intervention. But I'm also siding out a few Pummelers (especially if I killed them with it game 1) as they will bring in a lot of sweepers and spot removal to target it.

Another good contender for your sideboard is Aethersphere Harvester. The Harvester can stop all the aggro and token decks in their tracks since they don't want to attack into a loss of a creature, plus lifegain for you. I'd probably trade out your 3x Scrapheap Scrounger for at least a pair of Harvesters, and maybe a Lifecrafter's Bestiary if you have one. I bring the Bestiary in against control decks, and as a bonus it will occasionally eat an Abrade brought in to combat your Pummeler.

Illuminate21 on Jund Journey - RIX Standard

2 weeks ago

Does Lathnu Hellion + Journey to Eternity  Flip seem extemely good? Easy way to flip the Journey by letting the Helion die via sacrificing it at eot, and even then it brings back the Helion getting more energy for it latter :o

I might play some variations of this deck when I get the chance, seems really fun, gl with it m8!

pastafarion on RG Energy Aggro (Post Attune/Refiner Ban)

1 month ago

Thank you Natalbee and Smart_TJ! I'm trying to salvage this piece of the color wheel and the energy mechanic.

I'm curious, what would you pull to fit a playset of Soul-Scar Mage?

This deck uses the energy rapidly, instead of hoarding it for Whirler Virtuoso value or a massive Bristling Hydra. With it, I hope to convert energy to damage quickly turns 3-5, which are very important in this strategy. This does call into question whether Bristling Hydra should be in the deck, since it's quite likely that the energy will be dumped into the Voltaic Brawler or the Lathnu Hellion - perhaps this is where Rekindling Phoenix can shine? Maybe the Bristling Hydra is there to simply add energy and a threat so as to keep the pressure up?

I'm beginning to believe that with the Nezahal, Primal Tide and Tetzimoc, Primal Death, control will be very appealing, and aggro will thrive pressuring them early. The goal of this deck is to chain together resilient, hasty, evasive threats so as to sneak under the curve of control decks and flat out beat other aggro decks.

I'd love any and all feedback on how this can be improved.

Playking101 on Mono Red Aggro- Budget

1 month ago

jon.grimes893

Thanks for your time

Lathnu HellionAnd Aether ChaserAre both energy cards and I find it is best to go all out with a whole energy deck rather than a few cards.

Kari Zev, Skyship RaiderIts a good idea especially since it has a low mana cost.

I could swap it in with 2 Stormblood Berserker

Abrade Is more versatile than Lightning Strike Especially if a opponent plays a strong artefact, however it looses the ability to attack the opponent directly.

I can substitute 2 Lightning Strike for 2 Abrade

jon.grimes893 on Mono Red Aggro- Budget

1 month ago

As a predominantly Standard player, I can only recommend cards that are currently standard.

jon.grimes893 on BlackRed Aggro *XtremeBudget*

1 month ago

Lathnu Hellion is an amazingly underrated card. I recommend playing a full playset in any red aggro deck, even one that doesn't generate energy. Super cheap aggro option.

4 Lightning Strike is a must as well. Serves as remove and a little bit extra reach late game when your opponent develops a board or planeswalker.

If you buy a Bundle of Rivals of Ixalan in a short while, you'll have a ton of fun Black/Red creatures to play with.

But honestly, you'll want to see what works and what doesn't work then play more copies of what works.

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