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Lathnu Hellion Discussion
4 weeks ago
Your four-drop slot seems a bit overcrowded, and I don't think you have enough historic spells to reliably untap Traxos, Scourge of Kroog. Consider cutting it for more removal or reach. It's not worth a slot in your deck if you only plan to fling it.
What's the point of having one Evolving Wilds? It's going to fetch a Mountain 100% of the time, so you might as well replace it with a Mountain and have it come into play untapped. Alternatively, you could play more copies of Field of Ruin, or some number of Aether Hubs (fixing for your splash, and you might get another turn to attack with Lathnu Hellion).
Argy on +1/+1 Kicker
1 month ago
Here are some Creatures to think about for your 3 CMC slot:
2 months ago
This deck has a big problem.
It has 19 Creature spells and 18 Non-Creature spells, often meaning that it has nothing in its opening hand that can be played by Turn 2.
This means that your Opponent can easily pull ahead of you.
You need to adjust the proportion, so that you have more Creatures.
These spells can be removed:
4x Cartouche of Knowledge - I know this gives draw, but it also allows your Opponent to 2-for-1 you; they only have to play one removal spell, and they have gotten rid of two of your cards. Giving your Opponent that kind of card advantage is never a good idea.
I would consider replacing those cards with more early Creatures.
I don't like how Lathnu Hellion works in this type of deck. It's extremely situational, and as your Opponent I will happily chump block, and force you to potentially waste , that could be used for something better. Seeing that we have added Whirler Virtuoso in the three drop slot, we don't really need it any more. I would take all copies out, add a fourth Whirler Virtuoso, and then look at what is going on further up your curve.
Your Sideboard is fairly much on point. LOVE Jace's Defeat. I've been using that myself against Control decks.
I hope that helped a bit.
If you make some changes, and want me to take another look at your deck, just tag me in these Comments.
2 months ago
Hazoret really puts the pressure on your Opponent to finish things off, in this kind of deck.
I know you are probably using them to trigger Revolt on Fatal Push, but it's nicer to be able to tap a land for either colour you need, especially with Scrapheap Scrounger in the mix, and to have the option of Draw in the late game.
I've played with Kitesail Freebooter, and Duress is so much better. Since you already have Duress in your Sideboard I would replace Kitesail Freebooter with 2x Lost Legacy, which will be the only way you can deal with Enchantments.
I'm not a huge fan of Blood Sun. Did you realise that it makes all your Opponent's Cycle lands enter untapped?
3 months ago
Lathnu Hellion is an interesting choice, given the lack of energy producers, but I suppose that doesn't matter when it's more of a finisher, does it?
4 months ago
Why no Heroic Intervention, Woodweaver's Puzzleknot, or Lathnu Hellion? I like how your deck is not too reliant on Pummeler for the win. I have a similar approach, but moreso for the sideboard. I like the creative support such as Khenra Charioteer and Aethertorch Renegade. I have wanted both, but I have not been able to find a spot for them. You may also like the idea of Aether Chaser with it's first strike ability making it hard to kill and providing that early energy.
4 months ago
djnewellmit First of all, thank you so much for responding! I would like to apologize for how long it has taken me to respond. I was typing up a thoughtful response, but it got cleared away for a second time. Now I think I may just try to address many of your points in more than 1 comment. Thank you for addressing the mana base. I am aware it is low, but I have also been considering boosting it. I understand having a low land count makes mulligans more likely, but I have chosen on the route of having more gas in my deck because (as you know from having a pummeler deck yourself) there are certain ways you expect turns 2 and 3 to go. Because of that, mulligans happen more often due to either flooding/mana screwed but also having the wrong proportions of creatures and pump spells. In my experience, Servant of the Conduit is the main reason why this deck is able to work. In my opinion, it is often as good as or better than Attune was. Now, because they were both green, they were almost always played together in the same deck. But now I'm going on a tangent... As I was saying, Servant of the Conduit is awesome because of the ability to ramp into Bristling Hydra or playing an on curve Lathnu Hellion allows for a turn 3 without pummeler to still have a string impact.
Both Longtusk Cub and Aether Chaser are good cards. Cub was an amazing card in the meta. That os actually one of the main reasons I chose to not have it. In the meta, all sideboards needed to have an answer to an on curve cub and Hazoret the Fervent. Also, cub does not come into play with energy. Playing a card that create energy when it ETB is more important in this deck just because we want to be able to have the energy before combat so we have the possibility to pump pummeler (or another of our energy sync's). Aether Chaser is a great card in this deck. I just found that I wanted more pump spells and that was a card that left the list. I also had another card that I felt competed with it which was Aethertorch Renegade. As I just mentioned earlier, coming into play and immediately making energy is crucial to me in this deck and coming into play with 4 energy is the most i have seen from a card, especially a 3 drop that can stay back to block at the very least. That second part about dealing 6 to the face is just a beautiful bonus. Both of those cards may come back to the deck at some point.
I do want Heroic Intervention in the deck somewhere. That is why I have it in the Maybeboard. The amount of removal in this meta that is not just spot removal is very high. Not just that, but it could work as a semi combat trick with all of the different pump spells. I just do not know what to take out. I was considering taking out the 1 Blossoming Defense from the sideboard as well as 1 Scrapheap Scrounger. I mainly have Scrapheap in the sideboard to be ale to put in of decks with sweepers, but needing the black mana to come back requires either Servant of the Conduit or Aether Hub. I also have Destructive Tampering in the maybeboard and considered switching it with Insult. Insult is better against decks with a low amount of creatures and decks that will turn all of their creatures sideways every turn while Destructive Tampering can allow for all of our creatures to swing in against a token deck when they thought they may have been safe. What are your thoughts?
I am defiantly siding out my Pummelers in a good portion of the games because of how much removal there is for both creatures AND artifacts. That is where the bigger creatures in my side board come into play.
Aethersphere Harvester is such a good card! I really want to get it. It's just a bit expensive at this point for the sideboard. I am planning on getting it soon; I just need to know what to replace it with. Probably the rest of Scrapheap Scroungers. Lifecrafter's bestiary does not do enough for 3 cmc in this deck in my opinion. We'd rather be putting down creatures or something that produces energy. The goal is also to have as little artifacts as needed after side boarding to have their artifact removal be mostly dead in hand. That's the hope at least, lol.
Wow. Long reply. Sorry about that. I do want to thank you again for all the advice! I forgot about about a few of the cards and changes you had mentioned. I will defiantly look into tweaking the deck and incorporating some of your suggestions.
4 months ago
This looks like a good continuation of the post-Attune RG Pummeler. However, I think you are dangerously low on your land count with only 20. Even when we still had Attune with Aether, I rarely saw Pummeler decks below 21 lands. If I were to cut anything to make room, I would drop 2-3 Built to Smash and add 2 more Sheltered Thicket, then move the 4th Blossoming Defense to the mainboard. With your full playsets of Invigorated Rampage and Larger Than Life, the loss of Built to Smash shouldn't be a big concern. Sheltered Thicket is better in a post-Attune meta, where the deck doesn't really have a turn 1 play, so a tapped land is ok; plus in the late game, cycling allows you to mitigate flooding out.
You might also want to bring your creature count up a little to around 20; with that standard Pummeler builds of around 20-23 creatures, I still find myself more often than not with plenty of pump spells and no creatures alive to target. Again, to make room you can cut the Built to Smash to bring in one or two more Lathnu Hellion and/or the fourth Bristling Hydra. Other good creature options that I've used with good success in RG Pummler are Longtusk Cub and the over-looked Aether Chaser; the Chaser's first strike makes it practically unblockable when you are holding Invigorated Rampage, plus popping out Servos can occasionally give you pump targets after all your maindeck creatures are eaten by targeted removal.
For your sideboard, I would definitely recommend at least a couple copies of Heroic Intervention. In games 2 and 3, it works very well against the Fumigate and Sweltering Suns. I've found it useful to swap out a couple Blossoming Defense and bring in the Heroic Intervention. But I'm also siding out a few Pummelers (especially if I killed them with it game 1) as they will bring in a lot of sweepers and spot removal to target it.
Another good contender for your sideboard is Aethersphere Harvester. The Harvester can stop all the aggro and token decks in their tracks since they don't want to attack into a loss of a creature, plus lifegain for you. I'd probably trade out your 3x Scrapheap Scrounger for at least a pair of Harvesters, and maybe a Lifecrafter's Bestiary if you have one. I bring the Bestiary in against control decks, and as a bonus it will occasionally eat an Abrade brought in to combat your Pummeler.