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Lathnu Hellion Discussion
7 hours ago
I'm pretty sure Fling wants to be in this deck as it is a huge finisher (attack with every one, then fling), and it makes a good use of a Lathnu Hellion with no ennergy. Invigorated Rampage is very good while comboing with fling (8 damage from the rampage if there is a combatstep before). And it alone is especially sweet with Lathnu hellion and longtusk cub.It allows for a crazy turn 4 kill: if opponent don't play anything, turn 3 hellion into 4 damage, turn 4 invigorated rampage into 8 damage then fling for 8 damage...
1 day ago
I've been thinking about the transformative idea. I had done something similar last year, where my deck would go to pure RG aggro by dropping the Pummelers and a few pump spells for Lathnu Hellion.
I don't think going straight RG aggro with a transform would confuse our opponent or allow us to really dodge any of their sideboard. I think going Temur with the Pummeler, and then transforming into a quasi-Temur Energy can give us a better chance of disrupting their game plan by giving us access to Negate and Essence Scatter. This also opens the possibility of throwing in some Trophy Mage into the mainboard to act as additional copies of Pummeler. I'm a little torn on Rogue Refiner at the moment, but I put a playset in the main for now; I may consider more copies of Trophy Mage, or going back up to 4x Voltaic Brawler.
I've updated my list and added the new sideboard if anyone cares to play around with it.
2 weeks ago
taiga277677: Lathnu Hellion is a good body for red, but the two energy to keep it around at the end of the turn and an inability to make it bigger keeps me from running it. Harnessed Lightning is a great card but the fact that I need to spend energy for anything to happen. Voltaic Brawler is the same thing, and a 3/2 that at the end of the turn revrts to a 3/2 isn't good enough, and would take away from the main plan: a few mass attacks with Electrostatic Pummeler
2 weeks ago
2 weeks ago
The effort to keep this Standard worthy is on. Half the deck rotated, so we can no longer utilize madness. Still keeping on the Fast and Furious theme (maybe I should change the name and add vehicles, lol). In all seriousness though, need some help figuring out where to go with it.
All other rotated cards still need similar replacements. As always, thanks for your continued interest and support.
1 month ago
Thanks Stephencliffe and dentalflosstycoon. The only reason I've omitted Chandra, Torch of Defiance is her cost and I don't currently have any in my collection. That's also the reason I'm only running three Glint-Sleeve Siphoner, although that would be an easier $ to get a fourth. After my goldfishing over the last couple days, the Siphoner is probably worth a four-of. Aethersphere Harvester is another I'll need to get more of to complete the playset, but I have a second that I would slot in here pretty quickly.
For replacements for Scrapheap Scrounger and Voltaic Brawler, if I were to remove them, I would want to find some good 2-drop creatures that could block Ramunup Red's aggressive creatures and also to keep the curve low. First option would be to up the Longtusk Cub to a full four-of, and Greenbelt Rampager might be worth some play-testing.
I have more experience with green these days, so I'm open for any suggestions for black or red 2- (or 3-) drops. I'll think about getting Lathnu Hellion in here as an option.
1 month ago
Hey hey, cool deck. I've got a few suggestions if you'll hear them.
This deck looks really midrangey and grindy, which is cool. You're not playing Lathnu Hellion, so clearly you're not trying to go super aggressive. Since your plan is to go into the late game, I would suggest that you run all four Glint-Sleeve Siphoner. The card is great, in this deck it's a better version of Dark Confidant. Also Chandra, Torch of Defiance looks great in this deck. It's also card advantage, or removal, and her ultimate wins you the game. I'd say two copies of her would be great.
IDK about Rhonas in this deck. Maybe I'm crazy, but I just don't think he's that good here. Without using his activated ability, you only have 6 creatures that can turn him on by turn four, Bristling Hydra and Longtusk Cub.
Since I suggested a bunch of cards, I suppose I'll tell you what I would take out. Voltaic Brawler and Scrapheap Scrounger don't seem great here. I mean they're fine cards, but would you rather have a 3/2 with an ability, or Chandra, Torch of Defiance? That's just how I see it.
Anyway, cool deck, love the jund idea, hope it works well for you.
1 month ago
First of all, Ral Zerek isn't legal in standard. ;)
I think the deck has a bit of an identity crisis. It's trying to be super aggressive with Electrostatic Pummeler and Aether Swooper, but it also wants to go long with Aethersquall Ancient. Because of this, I'm gonna be splitting my suggestions in half base on which direction you would prefer.