Lathnu Hellion

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Lathnu Hellion

Creature — Hellion

When Lathnu Hellion enters the battlefield, you get EE (two energy counters).

At the beginning of your end step, sacrifice Lathnu Hellion unless you pay EE.

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Lathnu Hellion Discussion

whompkin on The most AntiMeta deck around

3 days ago

I like the Kessig Prowler  Flip+Giant Spectacle combo, but the aggro approach doesn't seem to fit with landkill. I'd focus the deck so that you start destroying your opponent's land on turn 3 every game and keep doing it until they can't do anything - then you can finish them off. To do that I'd swap out some of your aggressive cards like Lathnu Hellion for extra mana dorks like Druid of the Cowl. An extra World Breaker wouldn't hurt either, if you have access to it along with a way of sacing it so you can keep bringing it back.

The_Grape on What Life you at?

4 days ago

Then Lathnu Hellion would be the card for you. Maybe replace the hydra with it if you want fast games.

The_Grape on Energy Aggro

4 days ago

I agree with the Intervention. It is cheap an provides a sure way to keep your creatures on the board.

I agree with Graveblade that the Tireless Tracker is too slow. As he said, cracking clues can help with draw, but it is too slow and you can use the mana for buff spells for swinging or to play another creature. I agree with the Lathnu Hellion suggestion, as it is a powerful turn 3 drop, that has a much bigger effect on the board state versus a 3/2 that sits there for at least one turn and provides minimal draw. Also, Arlinn Kord  Flip might be better for an aggro deck that Chandra, since she provides the necessary buffs to your creatures and more creatures to swing with.

Check out my deck.

I only have 1 hour for FNM! Let's make it quick!

muppination on 4 color energy

5 days ago

Interesting take on G/R energy I find the Aetherworks Marvel is a bit useless due to the fact you need you energy for Longtusk Cub counters early and to keep Lathnu Hellion Alive along with your other energy creatures. Would suggest Drop 2 Aetherworks Marvel Add 2 Verdurous Gearhulk - Drop 2 Bristling Hydra Add 1 Arlinn Kord  Flip Add 1 Harnessed Lightning

I am also making G/R Energy Aggro but mine is different from yours G/R Energy (Aether Revolt)

MenacingBunny on Delicious Gruul

5 days ago

You need Electrostatic Pummeler here. I'd suggest taking out the Lathnu Hellion or Greenbelt Rampager.

Shadowl_less_one on Budget Bruise Pummeler

1 week ago

Maybe I'll drop the towers and 1 of the trophy mages, then stick 3 of Lathnu Hellion in the deck?

The_Grape on Budget Bruise Pummeler

1 week ago

I second that. The Dynavolt doesn't really fit in with the theme of a pummeler deck. If you drop that and the trophy mages, you can get Lathnu Hellion, which is cheap and insanely good.

hardhitta71194 on

1 week ago

I know I'm late since you already ordered the deck but you might check out Longtusk Cub, Lathnu Hellion, Aethertorch Renegade.

Good luck with it, let me know how it does!

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