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Xenagos, God of Smash

Commander / EDH

Maimed_Dan


Xenagos in 5 simple steps:

Step 1: Ramp.

Step 2: Play Xenagos, probably on turn 3 or 4.

Step 3: Play Scary Monster and attack. Repeat until one survives to your next turn.

Step 4: Play a spell that has increased effect based off power or damage dealt. This probably means you draw 12+ cards.

Step 5: Repeat steps 3 and 4 until your opponents are dead. Damage doublers will make this faster.

The biggest vulnerability for this deck is recurring removal - Attrition , Parallax Wave , Dictate of Erebos . Counterspells can slow it down a little, hence the Red counterspells.

This is probably my most competitive deck while still being fun - it works very reliably, and very fast. It doesn't run a lot of monsters above 6 CMC because you want to be able to put one down the turn after Xenagos - there are only 3 exceptions, all at 7 CMC with effects too good to pass up.

Will add Carnage Tyrant when Standard rotates. Probably cutting Savage Ventmaw - the body is too small, and the mana is only useful if I have a draw spell. You don't want to play all your heavies out at once.

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