Ramp. Put Disa out. Drop some more lands. Find a way to draw cards (Listed below).

After Disa is out, Tutor for Buried Alive. Put Anger, Brawn, and Filth in the graveyard. Gives all creatures I control Haste, Trample, and Swampwalk. If for some reason you already have one of those in your hand or in play, sub in Pyrogoyf of Polygoyf. Goes straight to the battlefield. (I know I don’t need trample if I have Swampwalk, its for “what if”). People hate evasion so they will try to get rid of Filth with graveyard hate, also had him stolen with Animate Dead. And, it also saves one evasion card back to use later.

With Pyrogoyf, and/or Terror of the Peaks every creature that comes into play I shoot opponents in the face for that creatures power as etb. Lot’s of that happening because of Doubling Season, Primal Vigor, and Parallel lives. Creating double or triple the tokens which doubles and triples the etb triggers.

Blood thirster making contact while Disa out and Anger in the graveyard CAN give me up to 3 extra combats each turn with more goyf tokens to swing with each combat. If the deck is firing on all cylinders and Im unblockable and doubling tokens and shooting people in the face with etb triggers each combat, thats game ending on that turn. Only happened once so far. But it was incredible!!!

Lot’s of evasion with Filth and Brawn in the graveyard. And a few unblockable creatures. Dauthi Voidwalker, Nether Traitor, and Changeling outcast. All of which helps ensure Disa’s triggered ability. Even Ohran Frostfang giving all my creatures deathtouch which often causes people to let something through rather than block.

Spore Cloud is super fun and janky. If one opponent has a bunch of creatures and is swinging at everyone, then I declare no blockers, and after everyone else has declared blockers but before damage goes through, I play that and everyones creatures remain tapped during their untap phase, which plays to my unblockable theme so I can swing in for a huge bloody nose. Maybe the game.

Protect Disa with Lightning Greaves, Heroic Intervention, Smuggler’s Surprise, and Journey to Eternity. Or just send her to the graveyard when she dies instead of back to the command zone, and then bring her back multiple ways.

Because of all the above I run recurring card draw from attacking creatures, and enchantments with etb card draw triggers. And once the Goyf’s start popping out, that adds up quick. Which is why I run Thought Vessel and Reliquary Tower. I like to be selective with what I discard to maximize value. To use for discard card draw.

I dont run Ashes of the Fallen or Maskwood Nexus because there are creatures I want to stay in the graveyard. And that is just another piece of a puzzle that doesn’t need to be that complicated or take that long to pull off. Plus you have to add more cards to make that work, it ends up taking extra turns before I pop off. Not worth it. This deck is slow enough without all that, with Disa being a 5 drop.

I know there are better options to Burnished Hart, but its easy to get into the graveyard and it buff’s the tokens with an artifact in the graveyard. People rarely use much artifact hate.

33 lands, 11 ramp, 14 card draw, 6 Graveyard recursion, 11 interaction, 6 tutor.

Suggestions

Updates Add

Comments