Typical Control playstyle; control the battlefield with wipe/sweep effects like Supreme Verdict alongside countermagic and spot removal. The value engine of the deck is Snapcaster Mage for spell recursion and Fact or Fiction. Dragonlord Ojutai is the a chosen finisher for its evasion/protection and card advantage.
This is a deck aimed at doing well at a FNM/Local sanctioned play; for higher tier inspiration check out MTG Top 8.
Out of all the different color combinations to choose from when playing control in Modern, why choose Jeskai? The main advantage of Jeskai lies in its versatility and ability to switch gears in the middle of an ongoing game. This is primarily because of jeskai's powerful burn suite of Lightning Bolt effects. Although removal spells like Path to Exile, Fatal Push and Terminate are less conditional removal than burn, choosing the desired amount to run can be difficult due to how wide the Modern metagame tends to be; with a removal suite wide enough to battle Modern aggro decks, you will be left with a large amount of dead draws in creaturelight matchups, and might even find yourself with too few cards to side in postboard. Jeskai on the other hand can turn those dead removal spells into a clock, and suddenly change from a controlling position into the aggressor; "end of turn, bolt snap bolt" followed by an attack puts your opponent 8 life points lower seemingly out of nowhere.
Mainboard
Supreme Verdict: Board Wipe via Destruction that cant be countered.
Settle the Wreckage: Cheeky combat trick being a potential wipe via EXILE; It's reminds me of AEtherize but better.
Path to Exile: Single target removal for the high toughness/indestructible threats.
Fire / Ice: This is actually a very good card. It ports down a land on turn 2 and cantrips, kills Confidants and Hierarchs While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Fire // Ice is both red and blue and its mana value is 4. This has great synergy with Narset of the Ancient Way's -2.
Expressive Iteration: Love this card...probably my favorite draw spell ever... helps hit necessary land drops and find relevant spells.
Boros Charm: Dealing 4 damage directly to the opponent or giving Dragonlord Ojutai double strike makes this a potential closing card but; it can also stave off targeted or mass destruction too.
Leyline of Sanctity: Great to open against opponents pointing spell directly at us like Burn/8-rack strategies.
Pithing Needle: Should be a in every decks Sideboard in my opinion. It can turn off Planswalkers like Jace, the Mind Sculptor or creatures like Stoneforge Mystic or... look if there is a ":" on the card Pithing needle can say "Nope!"
Prismatic Ending: This is a fairly wide and generic removal spell; Lots of targets for this one.
Rest in Peace: Graveyard hate. Hurts this deck too but if I cant have the Graveyard as a resource then nobody can.
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