Narset of the Ancient Way
Legendary Planeswalker — Narset
+1: You gain 2 life. Gain , or . Spend this mana only to cast a noncreature spell.
-2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker.
-6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
|Have (2)||TrystonSpencer , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Narset of the Ancient Way Discussion
1 month ago
I was looking around for a deck to build that uses Shark Typhoon because I keep finding them in the packs I buy. I came across yours and I like the idea of using Unpredictable Cyclone in conjunction with it. It allows you to cheat out more expensive spells pretty effectively, while still creating a shark army. On that note, I would completely revamp the spells you have chosen, aside from Neutralize and Boon of the Wish-Giver , because they need to have cycling to trigger this awesome effect. I do really like Narset of the Ancient Way for this deck. I would remove Teferi, Time Raveler unless you decide to use more sorceries, like Essence Fracture .
- Zenith Flare will be the first obvious choice. It refers to cycling and grows in power rapidly as you cycle things, however it will only grow until the first Unpredictable Cyclone drops, so I am not sure.
- Rescind would be a solid choice, especially if you are running some counterspells.
- Complicate and/or Countervailing Winds seem like some decent choices if you want more counterspells.
- Sweltering Suns and/or Starstorm could replace the damage classic Shock .
- Cast Out could almost directly replace Banishing Light with a cycling equivalent.
- Lay Claim to steal the best of your opponent's forces.
- Astral Slide and/or Astral Drift might be useful, depending on the deck you end up with.
In any case, I love the basic concept and enjoyed trying to think about some synergy for it.
3 months ago
Could I use Narset of the Ancient Way as my commander?
4 months ago
Hey KongMing thanks for the suggestions but card draw isn't usually an issue that I run into enough to justify Whirlwind of Thought . I can see Narset of the Ancient Way having some use and may try her out in a variant, along with Shark Typhoon though they would probably fit better in the 80 card yorion version of this deck. I have really tried to streamline this version into boardwipes, exile effects, and protection for the shrines. Thanks again for the feedback.
-Ugin Update- I can't believe I hadn't thought about it but Sorcerous Spyglass is now this decks answer to Ugin.
4 months ago
Shark Typhoon might also be hilarious, too.
8 months ago
So, we've seen a consistent theme within the past Standard releases since War of the Spark, being the Planeswalkers. What always happens is that there are three 'Walkers—two returning characters and one new. Throne of Eldraine had these two, this one, and Elk; Theros, Beyond Death had her, that one, and him; Ikoria had High-Kick, this guy, and that person; and, lastly, Zendikar Rising had this compeer, this complice, and this confrere. (Ran out of things to call them).
With each of these people clearly stated above, and with the coming of Kaldheim, I am much curious as to what players may speculate. We know that it is a frore, hiemal terrain, being a Nordic-esc setting, but I know not anyone who would suit this setting. Sarkhan that beseems the wintry world, but the other returning character is more difficult to isolate.
More so as a follow-up in the same thread, any ideas for the new Planeswalker's design?
9 months ago
Narset of the Ancient Way and the other comic style cards from ikoria
9 months ago
Use the first ability of Sarkhan and becomes the two planeswalker in dragon 4/4.
Secondly, use Deafening Clarion dealt 3 damage and giving both creatures lifelink.
The Question: If I use the second ability of Narset, gain life with the damage?
11 months ago
Tibalt, Rakish Instigator- Moved to maybe may add to side board to stop life gain deck if they're a thing in pioneer
Tezzeret, Artifice Master- Moved to Maybe
2xAbsorb-I that TriusMalarky said to have Absorb but than i remembered Render Silent and put both on here for know I will get rid of the weaker one, gaining life is nice but stopping players from casting other spells is too nice to ignore but im sure how many deck will have more than one spell per turn to be played in pioneer
1x Ugin, the Spirit Dragon- For big finisher
2x Spark Double- Mostly for fill but being able to copy planeswalkers is a nice boon though for 4 mana might be too much
Still going to find room for Wrath effects