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Transform and Transcend

Making a deck containing all 15 Transformers.

Ramp & Rocks:

Removal:

Buffs:

Returns:

Synergies:

Arcee, Sharpshooter  

Needs a source of +1/+1 counters

Blaster, Combat DJ  

Generate and share +1/+1 counters

Blitzwing, Cruel Tormentor  

Hurt Opponents in combat or with abilities/spells, Double Down!

Cyclonus, the Saboteur  

Take advantage of Upkeep triggers

Flamewar, Brash Veteran  

Sacrifices to buff, need to return artifacts. Card draw via main ability.

Goldbug, Humanity's Ally  

Low synergy, may remove, needs Humans.

Jetfire, Ingenious Scientist  

Needs a source of +1/+1 counters

Megatron, Tyrant  

Sacrifices to cause damage, need to return artifacts

Optimus Prime, Hero  

Bolster to generate +1/+1 Counters

Prowl, Stoic Strategist  

Manipulate ETB triggers

Slicer, Hired Muscle  

Makes use of combat buffs, used for politics

Ratchet, Field Medic  

Returns Artifacts to the battlefield

Soundwave, Sonic Spy  

Makes use of used spells, generates tokens, which synergies with Modular or Sacrifices

Starscream, Power Hungry  

Monarch triggers

Ultra Magnus, Tactician  

Get Artifacts out faster

Suggestions

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Created with Highcharts 9.3.3Card costs (outer) Land mana (inner)
Created with Highcharts 9.3.3CreatureCreatureLandLandEnchantmentEnchantmentArtifactArtifactInstantInstantSorcerySorcery
Created with Highcharts 9.3.3Converted mana costMana-curve012345678910110510152025

93% Casual

Competitive

Revision 4 See all

(1 year ago)

-1 Blossoming Sands main
-1 Foundry Inspector main
+1 Monumental Henge main
+1 Windswept Heath main