The goal is to strive for extra turns with Wanderwine Prophets using tokens from Deeproot Waters to sacrifice after combat damage is dealt to your opponent. Using Seahunter to search for Merfolk to fuel your extra turns you'll take with Wanderwine Prophets until you're able to draw into a Craterhoof Behemoth to eventually win the game. Deeproot Elite puts counters on a merfolk of your choice when a merfolk enters the battlefield, typically putting them on Kumena, Tyrant of Orazca and doubling them with Vorel of the Hull Clade . After Kumena has reached the amount of lethal counters needed to game your opponents, you should be able to end the game with four extra turns off Wanderwine Prophets. Granted, this is all circumstantial and there's other ways to win the game if someone "throws off your groove", but that's what cards like Kopala, Warden of Waves and/or Heroic Intervention is for. You'll also notice cards like Azusa, Lost but Seeking , which is used to give you a bit more card advantage by dropping more than one land a turn, and Nezahal, Primal Tide is that bomb your opponents wouldn't expect with built-in card advantage and the ability to respond to removal by discarding three cards and exiling him until the next end step. Tribal is difficult to make competitive in a legitimate tournament, but with the addition of blue, victory comes that much easier. This deck was designed entirely by me, so I hope you guys enjoy! Suggestions are always appreciated! (This deck is constantly being updated, so stay tuned for further improvements!)

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Revision 5 See all

(5 years ago)

+1 Alchemist's Refuge main
+1 Arcane Adaptation main
+1 Boseiju, Who Shelters All main
-1 Cold-Eyed Selkie main
-1 Creeping Renaissance main
+1 Cryptic Command main
+1 Dramatic Reversal main
-1 Edric, Spymaster of Trest main
+1 Eternal Witness main
+1 Farseek main
+1 Flooded Grove main
+1 Green Sun's Zenith main
-6 Island main
+1 Isochron Scepter main
-1 Kindred Discovery main
-1 Kodama's Reach main
+1 Laboratory Maniac main
-1 Leyline of Anticipation main
-1 Master Biomancer main
-1 Metallic Mimic main
and 37 other change(s)
Date added 6 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

43 - 0 Rares

21 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.10
Tokens Beast 3/3 G, Bird 2/2 U, Elemental 1/0 U, Merfolk 1/1 U, Merfolk 1/1 U w/ Hexproof
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