Attune with Aether
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get (two energy counters).
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|Commander / EDH||Legal|
Latest Decks as Commander
Attune with Aether Discussion
2 months ago
You can go heavy on and splash and for the more powerful interaction.
You also get Fabled Passage .
Technically, you only really need 14 red and 14 black sources to be able to run any single red or single black cards(unless they're both red and black). Aether Hub plus Attune would be about 5 in my math, you get Fabled Passage for 4 more, plus 1-2 each Mountain and Swamp. That'd be about 10. Then, it's not hard to run 2 triomes(the RUG and BUG ones), then some splash duals.
That'd already get you to about 19 lands total and about 14 green and 14 blue. Add one island, one forest, and 3 green blue duals, and you have a 24 land perfect manabase for 4 colors. Only downside is you have 6 taplands, but 4 of those are only tapped in the first 3 turns of the game, and all of them get you 3-4 of your colors.
I say, you can run Lightning, Path, Seize and another red card and be perfectly fine to add Refiner, Hydra and more, and it won't cost you much at all. Disclaimer is that it is only possible due to the fact that you're running Aether Hub, Pioneer can't support 4 colors normally.
2 months ago
The kaladesh block was when I first really got into magic and I would like to make a deck themed around energy for it. My problem is that I don't know what colors to play. I was thinking for sure blue and green because Rogue Refiner is the best energy card in the game based of it being banned in standard. Green is also great because it gives Attune with Aether and Bristling Hydra But then I'm not sure whether my third color should be black or red. Red gives access to damage based sweepers like Flame Sweep and removal like Harnessed Lightning , but black gives thoughtsieze and good removal like Fatal Push and Assassin's Trophy . I'm not sure where to go here so any color help or suggestions would be much appreciated.
3 months ago
Yes. EDH is MTG's single largest format and Mark Rosewater has even said that he wished he could remove or dissolve the Rules Committee, as they are not employees of WOTC, rather some 3rd party Judges and managers.
Standard, one might assume, is MTG's next largest format. Apparently that title is held for Draft, which makes sense. Logistically, entering a Standard competition is difficult, costly (competitive decks rotating in and out) and difficult with schedules. However Draft is as simple as buying a few packs or a box and going at it with your friends. We use to play at Steak and Shake. We'd get off work, hit up our Walmart and go eat at Steak and Shake or Ihop. We'd crack packs, build crappy decks and go have some fun.
Standard isn't a dying format by any metric. However, in terms of profitability, Standard isn't where the moneys at. So yes, it makes economic sense to cater to the strongest (financial) formats as to attract the most buyers.
So yes, chase rares and mythics (and even uncommons and occasionally commons) are made for each set for these two format archetypes.
And yes, some colors get far more love and appreciation than others. I recall over the past year or so seemingly every single mono-black Legendary creature was given explosive praise by the YouTube community, to the point influencers would start off videos with "Yeah, it's another black creature..."
Not that many of them have actually panned out the way they were hyped up to be. Honestly most of that hype was just for easy clicks.
If you look up Standard banning history, we find something very interesting. Here's a breakdown of Standard's bannings since 2017 when the Banhammer really began hitting hard.
April - Felidar Guardian
June - Aetherworks Marvel
February (Arena) - Nexus of Fate
October - Field of the Dead
September - Uro, Titan of Nature's Wrath
It's actually quite interesting that has 36.67% of all bannings in Standard and has 33.33%.
Combined into Simic or +, there are 5 total cards. Thereby making Simic+ the most "Powerful" broken color combination.
Information on ban lists: https://mtg.fandom.com/wiki/Banned_and_restricted_cards/Timeline
8 months ago
-2 Wild Cantor
+3 Defense Grid
8 months ago
Trying Serum Powder out and stronger sideboard hate.
+4 Serum Powder
-3 Pentad Prism
-1 Radical Idea
10 months ago
I don't think that tutors of any kind should have extra benefits. The best example of this would be Attune with Aether. This simple card let you tutor up a basic land, the most fundamental part of Magic, and it still got banned because it had the extra benefit of 2 energy. If you give players extra stuff on a card, they will abuse it. It makes them too powerful.
1 year ago
It looks like you've got a lot of lands in here, I usually go for at most 40 lands in a deck, unless it's a lands matter type of deck. Also, Rampant Growth, Seek the Horizon, Terramorphic Expanse, Migration Path, Nissa's Renewal, Kodama's Reach, Grow from the Ashes, Nissa's Expedition, Explosive Vegetation, Cultivate, Traverse the Outlands, Frenzied Tilling, Boundless Realms, Evolving Wilds, Spring / Mind, Attune with Aether, Myriad Landscape and Blighted Woodland won't do anything since you don't have any basics in here. This also turns off the third mode of Verdant Confluence, though you may still want it for the other two modes.
I'm not sure what Mimeofacture is supposed to do in commander, notoriously a singleton format.
I don't usually like running color-hosers like Anarchy, since there are games where it will be a dead card in your hand.
Overall it seems like you're running two decks: an energy deck built with mainly permanents that give you energy and use it, and a big spells deck, with a lot of powerful instants and sorceries that you can copy with your commander. There's nothing wrong with having two themes in a deck, but narrowing it down to one would probably help you get down to 100 cards. Also, some cards like Mizzix's Mastery want you to play more instants and sorceries than permanents, while cards like Primal Surge want you to be playing almost all permanents. Leaning more in one direction than the other will give your deck more focus.
1 year ago
Land - Swamp
Underworld Swamp enters the battlefield tapped
, Discard a card from your hand: Return Underworld Swamp from your graveyard to the battlefield.
To me, the greatest downside to Smallpox in my opinion is the sacrificing a land, while the discard can easily be included into the theme of the deck, and these decks tend to not run creatures. Also life loss isn't terribly important. I mean T1 Thoughtseize into T2 Smallpox is a great opening in an 8-Rack deck.