Lightning Shrieker


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Common

Combos Browse all

Lightning Shrieker

Creature — Dragon

Flying, trample, haste

At the beginning of the end step, Lightning Shrieker's owner shuffles it into his or her library.

Lightning Shrieker Discussion

Dango on Tarmon Gai’don

10 months ago

Can confirm that Lightning Shrieker feels really good in this deck. Especially if you have Illusionist's Bracers on Zirilan to tutor for two dragons at a time in the event that you only have Stylus on the field for example. You can recur it every turn to get potential ETBs and combat triggers in conjunction with lots of your other dragons, and this is really nice because you don't have to worry about potentially removing a dragon from the game that you feel might be useful later. Lightning Shrieker is useful throughout the game for early game pressure to late game recurring triggers when you get to set up a board state, on top of effects like Scourge of Valkas and Utvara Hellkite (Both of these guys combo off well together by the way. With enough of a board state, moving to combat sets off a chain of tokens entering the battlefield, and they all trigger Scourge's ability and you can nuke a player with those ETBs before even shifting to the block step of the combat phase).

I dig the changes too. Hedron Archive is nice in mono-red decks for the draw, but I feel like you have a solid amount of draw already with nice reset wheel effects like Dragon Mage and Knollspine Dragon. With Knollspine you just have to be careful not to target a player who had too much damage dealt to them so you don't end up overdrawing haha. Good stuff all around though, I'm liking the list more and more.

Dango on Tarmon Gai’don

10 months ago

Gosh, that's a tough one. Your whole creaturebase basically have their own individual roles in the deck that I'm afraid that you might be lacking something by cutting any of them. I think if you have to choose one of these, try to find room for Lightning Shrieker because Archwing Dragon isn't as recurring, although it's still nice to pull out a 4/4 flyer for 3 CMC from your deck onto the battlefield, swing with it, and send it to your hand at the end of your turn. It's a really tough call and I can't say for certain with confidence because I can't help but feel as if cutting a slot or two down might remove some value you might be missing otherwise. I say play it out a bit for a while as is, and get a feel for what you find to be underwhelming or dead draws in practice and go from there. I'll be toying with my own list based on this one for a while too, so I hope I can give you some better feedback in the next few days! Cheers!

Dango on Tarmon Gai’don

10 months ago

Shock is just a worse Lightning Bolt. I don't think any of those are incredibly necessary considering many of your dragons have innate abilities to deal damage for removal purposes. Although Skred is a thing you may find spicy to find a use for your Snow-Covered Mountains.

Honestly, Pyroblast and Red Elemental Blast are two of my all time favorite cards and prove to be useful red counterspells against a pesky blue player. It really just comes down to a meta call, and I personally would continue running them.

What are your thoughts on stuff like Lightning Shrieker and Archwing Dragon? With Shrieker you can have a tutorable 5/5 flyer with haste and trample every turn for Zirilan's ability since it continuously goes back to your deck at the end of turn while Archwing simply goes to your hand. Inherent abilities like that to avoid being exiled may prove to be extremely useful in this deck in case you aren't pulling your Sundial or Stylus. Just some things to think about to play around with a bit.

TheNocholas on Lathliss, Enter the Dragonfield

1 year ago

I have had a lot of luck with my God Save the Dragon Queen deck. Cards that have worked well for me that aren't on your list Heartstone, Skyship Stalker, Helm of the Host and Lightning Shrieker. If commander damage is how you wanna win Whispersilk Cloak, Nemesis Mask and Trailblazer's Boots are all great cards. Balefire Dragon and Scourge of the Throne are high end dragons that I wanna upgrade into.

Austin_Smith_of_Cards on Pauper RG

1 year ago

I'd actually run the Kird Apes in the main and put the playset of Young Wolf in the sideboard. Ape is much more aggressive initially, and Wolf is stronger against control or removal-heavy decks.

Blastoderm is an older, but absolutely gnarly beatstick that's hard to get rid of, and great stats for its cost. Definitely better than the Rubblebelt Maaka, but I'd even run it in the main. Depending on how reliably you think you can nuke artifacts and enchantments with Wickerbough Elder, these are interchangeable.

Taking out Rancor is a mistake. That's one of the best, if not THE best, aggressive enchantments in Magic, let alone Pauper. I'd run it as a 2-of.

But the best card you're not running by far has to be Horned Kavu. Where do I start? Reset a counter on Young Wolf/Wickerbough Elder/Scab-Clan Mauler, play on T2 off of a Burning-Tree Emissary for no tempo loss, return Lightning Shrieker to your hand so you don't have to shuffle it into your library if the game's gone long enough for some reason...can't stress Horned Kavu enough.

Happy brewing!

RedZebra on Pauper RG

1 year ago

I am new to the format as well but here are some very helpful lists that you might find appropriate cards for your deck in:

Just click on the pauper header and you'll find them!

I think you might have too many 5 drops so I would maybe remove 1 Lightning Shrieker and maybe 1-2 Flurry of Horns for more early game like strong 1-2 cost creatures.

I get that you want a lot of haste in the deck but just because a creature has haste doesn't mean it's good.

If you want a deck that is truly aggressive you probably should use creatures that have high power and low cost so you present the fastest clock possible. I don't think Rip-Clan Crasher is really worth running.

Things like Borderland Marauder, Burning-Tree Emissary, Goblin Bushwhacker, Goblin Heelcutter and Goblin Shortcutter are all examples of very aggressive or value-generating creatures that are the cornerstones of aggro strategies.

Lastly I've heard Elephant Guide is probably the best enchantment in pauper if you are running green so I highly recommend it.

Could you perhaps take a look at my first pauper deck and give some suggestions on cards to cut? The deck is Enchanting Night Sky.

Austin_Smith_of_Cards on My eyes...the goggles do nothing!

1 year ago

Not quite sure what the strategy is here. Is this a tempo list?

You can do better than Kindled Fury. Wee Dragonauts is far stronger than Aerial Guide. I suggest finding a 4-drop to fill your curve, but I'm not sure what would suit your list best.

I'm liking the Lightning Shriekers. They always struck me as something with potential, and pauper is probably the best place to test. Good luck!

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