Charge of the Forever-Beast

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Charge of the Forever-Beast

Sorcery

As an additional cost to cast this spell, reveal a creature card from your hand.

Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.

Coward_Token on Adventures in the Forgotten Realms …

2 years ago

Hoard Robber: kinda dislike black getting this straightforward ramp, should have been red instead

Leather Armor: neat, tho the drawback is going to be kinda swingy

Neverwinter Dryad: compare Diligent Farmhand . It's kinda funny that the card with less green mana symbols is more suited for mono-green decks

Dragon's Fire: Much more OK with this than Charge of the Forever-Beast , tho I'm not sure if I want to cut the repeatable Spit Flame or the cheaper & scaling Weight of Spires for it in my Lathliss deck

Temple of the Dragon Queen: Seems mostly good in two-color dragon tribal decks? it reminds me of Prismatic Vista more than anything.

Loyal Warhound: Obvious comparison to Knight of the White Orchid (which, should be noted, puts its land into play untapped which is quite impressive). Blinking this before you play your actual land drop for the turn isn't a bad proposition.

Asmodeus: Ooof, this guy doesn't play around. for seven cards (plus the ones you'd just draw normally...), at will, seem pretty good; more mana-efficient than Vilis, Broker of Blood in terms of pure advantage, tho I think I'd still prefer him most of the time

defamagraphy1 on An Invitation to Help Magic

3 years ago

Hmm.

I'm wondering if your reply was to be purely argumentative or maybe I'm not understanding your intent here.

There are several cards out of that list that are used in the current meta.

Some are situational. Sure. Some will depend on if you're the play or draw, but a large majority will deal with the problem.

The fastest Omnath can come down is on turn three and they have to pass the turn after doing so. They won't be able to go off on turn three at all AND they will be tapped out in doing so. So no responses, no counters. No negate which is in sideboard. No Mystical Dispute. Which is the only way to protect what they have.

If you're on the play you have should access to 4 lands to respond.

If you're on the draw three.

If they wait a turn to play Omnath they still will not have enough mana to deal with your answer unless you're responding in blue.

This leaves them to wait until turn 5 before they can protect Omnath or go for the Ultimatum and that's if you haven't killed the Cobra.

Don't wait to kill the Cobra if you can help it.

If they end up passing to turn 5 to protect Omnath, and you go for the Cobra, they will Dispute your kill if you're on the draw but will be unable to protect Omanth.

If you allow them to play Omnath and then respond to kill it, they have to dispute and pass the turn.

This automatically puts decks using White Blue and Blue Black in a position to stop Omnath decks.

Containment Priest is a card that shuts down Genesis Ultimatum and you can use it in a party build alongside Skyclave Apparition and Banishing Light

Don't want to play a party aggro deck? Then hit up Rogues, add Heartless Act and Feed the Swarm and Bloodchief's Thirst or Agonizing Remorse

Don't want to play aggro? Go control. White Blue, Esper, Blue Black, Sultai,

Want to play Red Green? Primal Might on an Akoum Hellhound after dropping a land for two will kill it, or Charge of the Forever-Beast revealing Klothys, Bonecrusher or Questing Beast..

Oh and there's Thundering Rebuke.

Which is a card the Omnath players are using to kill other Omnath's, but surely Omnath players wouldn't know how to kill an Omnath

But wait. None of those cards are playable right? Even though standard players are currently using them?

So, maybe there was another intent for your comment? Because the bigger problem with this deck is post Ultimatum and players have cast it without Omnath even on the table. Or the insane value gained post Escape

defamagraphy1 on An Invitation to Help Magic

3 years ago

Determining just how broken a card is depends on how well it can be interacted with. Omanth is very easy to interact with. However I do believe Genesis Ultimatum or Escape to the Wilds should have seen the axe

The other problem is that so many players are playing it just to win.

I think the bigger problem is that it forces a player to interact with it so early which throws off an opponents game plan, that and players don't want to put more removal in their decks.

Bloodchief's Thirst, Giant Killer, Mutual Destruction, Feed the Swarm Heartless Act Legion's Judgment Murderous Rider Mythos of Nethroi Dirge Bat Hagra Mauling  Flip Drag to the Underworld Smite the Monstrous Triumphant Surge Angelic Ascension Dire Tactics Epic Downfall Necromentia Deny the Divine Eat to Extinction Banishing Light Skyclave Apparition Redcap Melee Thundering Rebuke Charge of the Forever-Beast Flame Spill Soul Sear Channeled Force Mythos of Vadrok Rumbling Rockslide The Akroan War Concerted Defense Anticognition Essence Scatter Jwari Disruption  Flip Lofty Denial Cancel Convolute Deny the Divine Didn't Say Please Mystical Dispute Mystical Dispute Memory Drain Rewind Agonizing Remorse Memory Theft Pelakka Predation  Flip Shatter the Sky Storm's Wrath Extinction Event

That's a whole lot of cards that can deal with Omnath decks. So its not so broken that it can't be dealt with. Does it mean you have to add more than 4 removal cards or change colors? You might have to. Does it mean you might have to change some strategy? Possibly.

Mono White has at least 12 solid answer cards for Omnath and you can still play aggro. Blue has counterspells though you might have to pair it with another color. Red has a few options as well, and the only color that is lacking is if you play mono green. With that many cards you really can't say it's so broken it's unbeatable. You have to play around it. You have to anticipate the strategy. These cards can easily be maindecked, and if youre a player that goes 38 creatures and only 22 lands then I'm sorry for you.

But I wholey disagree with the term Broken. Ive often seen Omnath players quit when they lose Cobra and Omnath. I've also seen a lot of them pass the turn and pass several turns. If you cannot answer it, its out of lack of trying, preparedness, or just a bad game which happens. Also, its not Omnath doing broken things. Omnath only produces the mana to do really really good things. IF Wizards bans Escape and Ultimatum players will have to switch to Lithoforming and while it won't kill the deck it will slow it down and I think that's a more fair approach. But yeah... as above, you don't have to limit yourself to just what's being played. Think outside the box.

moo1234 on Card creation challenge

3 years ago

Rush of life

Enchantment

when ~ enters the battlefield you lose the game unless you control at least 3 creatures

Creatures you control get +2/+2

If this is the first spell you've cast this turn it has split second


Great seems breakable and stupid.

Next challenge: any card with the Charge of the Forever-Beast mechanic, I think it's a great idea for green removal but needs more experimenting

Titus7007 on

3 years ago

I like it. It looks strong. I might suggest removing Adventurous Impulse and maybe Anticipate for 4x Charge of the Forever-Beast to get some early control as you wait on your larger creatures.

HeavyR on

3 years ago

Beast Whisperer is definitely too slow, but The Great Henge as a one of could be great. Removal in green is hard, and you're not even playing enough big dumb things, so Charge of the Forever-Beast doesnt work, maybe Ram Through? Lead the Stampede could be better card advantage if you're thinning out the lands, but youre not after creatures so Bond it is.