|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Dragons of Tarkir (DTK)||Uncommon|
Combos Browse all
As an additional cost to cast Foul-Tongue Invocation, you may reveal a Dragon card from your hand.
Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast Foul-Tongue Invocation, you gain 4 life.
Foul-Tongue Invocation Discussion
8 months ago
Wsup yall! It's been a little while! Here are the cards from RNA that I think will/could make a potential splash in our 75.
Mesmerizing Benthid Although there are many things we can do with 5-mana, I feel like this is a very decent way to somewhat stall the game until we hit those coveted 7-8 lands down.
Cry of the Carnarium To unlcunk the 4CMC slot a little bit that 4x Soot are occupying. Exile clause is good.
Undercity's Embrace I like sac effects a lot, it helps against hexproof stuff and combat tricks. The 4-life gain is also great, reminds me of Foul-Tongue Invocation which I ran for its entire legal-time.
Electrodominance I will absolutely will have to give this INSTANT a try, as I usually do for 2-for-1 value cards like this!...the meta will decide if it sticks or not.
Bedevil This is definitely coming in...DUH! The only question is how many copies. 2-3 feels safe to say.
Macabre Mockery This is the kind of 75th card I would like to try at some point. Could definitely be used against mid-range and other big decks to seal the game out of the blue.
Blood Crypt I'm very confortable with our present manabase but nice to know this is available as well.
8 months ago
The best way to beat bogles is with Edict effects. The most common being of course the way-out-of-most-budgets Liliana of the Veil, but you could sideboard Smallpox (fantastic card, one of my favorites) or even do something goofy like Foul-Tongue Invocation just to poop on that player in specific.
Of course, I run/they might run Cartouche of Solidarity to counter that :P
Good luck dude!
11 months ago
If you're just looking for cards to cut, I'd start with some of the following:
1 year ago
Kindred Discovery is an absolute beast in any tribal deck. It is worthy to note the double blue yes, but in 5 colours you should have enough ways to produce double blue in some way, and especially with the amount of good dual lands and fetches in that manabase WOW. If it leaves mana open to not be used the giving turn due to lack of playable cards in your hand, it will draw you lots of new cards you might be able to play.
Bower Passage: Cheap, effective and a nice way to let dragons go through other flying creatures as they are one of the things to stop dragons in combat.
Signets might be a good include as some of the mana rocks, to make the rocks more effective.
Utvara Hellkite Too good not to include ;)
I actually love the name, the reason i came in here ;)
I think some of the smaller one time utilities like Foul-Tongue Invocation are a little to weak, and might be good to swap for more dragons, since 19 dragons seem a little to low for a tribal deck ;) Might want to increase it to around 24-26 :)
Lastly, Great job on the mana base, more effective cards to play and this deck will be nuts ;)
Those are my thoughts, hope you can use the advice :)
1 year ago
Vanquisher's Banner is $2 exactly on tcgplayer.
You have 10 cards in your reanimator package, + your general, which may be overdoing it a touch. 1-3 of the weaker cuts there might be fair.
1 year ago
Where to begin. First off, we are going to pretend everything you have here doesn't exsist and start from scratch. You need 4 each of Dragonspeaker Shaman and Dragonlord's Servant. Using this as a starting point we see that red will be the primary colorwe are using splashing black for some poweful dragons and spells. Knowing this we should make sure that most of the dragons you use are only 1 black mana in the cost if possible. Depending on budget, shock and fetch lands would be ideal, but things like Foreboding Ruins Dragonskull Summit Smoldering Marsh and Canyon Slough can all be used to great effect. Some quality dragons to include you don't have in the list we discarded include Dragonlord Kolaghan Kolaghan, the Storm's Fury Mirrorwing Dragon Malfegor Archwing Dragon Thunderbreak Regent and Stormbreath Dragon. Now lets move to some on theme cards you could use to help get you to the later game. Foul-Tongue Invocation Draconic Roar Dragon Tempest Crux of Fate Crucible of Fire Sarkhan the Mad and Sarkhan, the Dragonspeaker. Finally these are a few quality rakdos color cards that are all very good in any rakdos deck. Read the Bones Blighting Terminate Dreadbore Slaughter Games. Just some helpful info. If you play casually, then just have fun and play as you wish, the above suggestions are for a semi competitive modern deck. Modern isnt a very cheap format so expect to spend some cash to get what you need. Get lands first, then cost reduction guys, then removal/enabler spells and finally round out the dragons. Also aside from the 8 cost reducers only run 2 max of any legend, and no more than 3 of anything that costs 5. If it is more than 5 only run 2 as you will likely have a hard time casting it. Good luck
2 years ago
In case you will stick with dragons, Silumgar, the Drifting Death singlehandedly beats Token strategies. I feel that Foul-Tongue Invocation is a must against voltron also. Some carddraw is also badly needed, see Dragonlord's Prerogative and similar non-dragon cards. You may also want a few more blue sources.
2 years ago
Maybe I am missing something, but I do not think Mutavault can turn on Silumgar's Scorn or Foul-Tongue Invocation. You have to reveal a dragon from your hand, and there is no way for Mutavault to be counted as a dragon in your hand.
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