Foul-Tongue Invocation


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Foul-Tongue Invocation


As an additional cost to cast Foul-Tongue Invocation, you may reveal a Dragon card from your hand.

Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast Foul-Tongue Invocation, you gain 4 life.

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Foul-Tongue Invocation Discussion

Nathanaiel on Lie, Cheat, Steal, Kill, Win (everybodys doing it)

2 months ago

In case you will stick with dragons, Silumgar, the Drifting Death singlehandedly beats Token strategies. I feel that Foul-Tongue Invocation is a must against voltron also. Some carddraw is also badly needed, see Dragonlord's Prerogative and similar non-dragon cards. You may also want a few more blue sources.

TheDuggernaught on Modern Esper Dragons

4 months ago

Maybe I am missing something, but I do not think Mutavault can turn on Silumgar's Scorn or Foul-Tongue Invocation. You have to reveal a dragon from your hand, and there is no way for Mutavault to be counted as a dragon in your hand.

Draknar50 on Dragons R/B

4 months ago

Darth_Savage that's a pretty good idea thanks for the input :) so should i take out 4 Blightning and 2 Foul-Tongue Invocation to replace with 4 Generator Servant and +2 Duress?

Hydrax on The Wrath of Kolaghan

6 months ago

Hey! This deck looks like a lot of fun!

You seem to have a well-thought out game plan and ways to support it, so good job there.

There are just a few things I would personally change.

Firstly, I probably wouldn't use the Curse of Stalked Prey. You mentioned it's in here to break stale-mates, but I can assure you that with Flying dragons, you won't run into many stalemates.

Think of it this way: your creatures are strong already, the rest of the cards in your deck should focus on controlling the board and/or getting your Dragons onto the field faster. So in this case, I would remove the 2 Curse of Stalked Prey, and add 1 more Dragonlord's Servant and 1 other card of your choice, preferably removal (Terminate, Draconic Roar, Dreadbore, etc.).

2nd, I would probably replace the Fearsome Awakening with a Crux of Fate. This is really just a preference call, as I like to have some form of mass board control in case I'm getting overwhelmed. Of course, this is up to you, play whatever you like!

Finally, and again this is just my preference and I'm speaking from experience here, Balefire Dragon in a deck with only 22 lands is not very easy to cast (even with 4 Dragonlord's Servants). It pains me to say because that Dragon is probably one of my all-time favorites but a 7-CMC card without effective ramp won't see the field very often. I think you'll find more success if you replaced it with another Thundermaw Hellkite. It's cheaper, you can cast it sooner and it has an immediate board impact without relying on something else for Haste support. Speed is everything in Modern. Either that, or just play another Crux of Fate.

So just to recap, that first point about Curse of Stalked Prey, I think you'll be much more successful if you make those changes. The 2nd and 3rd points are entirely up to you, I wouldn't say they're 100% necessary.

Now, moving onto the sideboard, I noticed you had some empty slots so I'm going to help you fill them!

  • 1x Duress (for control decks, you already have 3 in the mainboard but another one wouldn't hurt)

  • 4x Pyroclasm (aggressive decks can kill you quickly, even with Foul-Tongue Invocation)

  • 2x Vandalblast (good choice on your part but if your budget allows, Shattering Spree would be a better fit here)

  • 3x Terminate (bring in against creature-heavy decks that your Duress would be useless against)

  • 2x Slaughter Games (if you know what you're up against then you can get rid of their most important card and cripple their deck)

  • 2x Fatal Push (complement the 2 in the mainboard, great against decks with lots of cheap creatures like Zoo and Jund).

Hope this helped, best of luck with your deck!

MatthijsTreuren on Jund Dragons

6 months ago

Thanks for the recommendations guys,

I'm going to swap Dragonlord's Servant with Sylvan Caryatid, it works way better and gives it a nicer balance between the colours. I'm not seeing any real advantages with Foul-Tongue Invocation, a Murder or Doom Blade works better and if everything goes right you don't need any creature removal. And you don't need extra life because you probably have a shit ton of dragons to defend yourself. Draconic Roar made me think though, and I'm probably gonna ad a fourth Atarka's Command because it gives me both mana ramp and damage to a player (the mentoined mana-ramp from Atarka's Command is also a reason why I'm not going to add Rampant Growth).Birds of Paradise isn't gonna make the cut because of budget issues, $20 for a playset is a bit much, and I'd rather spend that money on some other cards (Because of Birds of Paradise I'm adding Sylvan Caryatid though, because it is better to have a choice.)

And again, thanks for the recommendations! appreciate it.

shaistyone on Jund Dragons

6 months ago

My suggestions:
Foul-Tongue Invocation - pretty strong w/ all these dragons
Draconic Roar - ditto
- Elvish Mystic / + Birds of Paradise - pretty clear upgrade, especially in a 3 color deck
- Sarkhan the Mad - Crucible of Fire / + Rampant Growth - Sarkhan pretty much does nothing and Crucible is only going to be good if you've already got a big army

And I would redo that manabase as much as the budget allows...

Izu_Korasu on draguns innit

8 months ago

well removal isnt exactly required for every deck.

your main creature base is a bunch of large flying dragons. your trying to outspeed them not control them.

and alot of dragons have the power to inherently control the board, Bogardan Hellkite, Dragonlord Atarka, Dragonlord Silumgar, Silumgar, Drifting Death, Steel Hellkite, Harbinger of the Hunt etc.... and they are generally huge game ending threats.

i could see some Stubborn Denial or Swan Song to help keep your dragons in play ... but aside from that if you want more removal, Draconic Roar and Foul-Tongue Invocation are solid choices, as are Lightning Bolt, Terminate ect. but this deck seems to want threats, and consistency rather then cards like Wildest Dreams.

Izu_Korasu on draguns innit

8 months ago

okay so first, drop cards like Tower of Fortunes, Wave of Vitriol, Languish, Blasphemous Act, Hunted Dragon, Malfegor, Dragon Hatchling, Omnath, Locus of Rage, Destructor Dragon, Hellkite Hatchling and possibly Wood Elves.

in favor of either better dragons ex. Stormbreath Dragon, Broodmate Dragon/Dragon Broodmother, Thunderbreak Regent, Kolaghan, the Storm's Fury and Scourge of Valkas .... even Dragonmaster Outcast

dragon themed cards like Draconic Roar/Foul-Tongue Invocation Fearsome Awakening/Crux of Fate

or faster mana ramp Sakura-Tribe Elder, Farseek, Rampant Growth, Dragonlord's Servant

and while i realize this is casual, any changes toward dual lands, will help your manabase, especially toward getting the double black without sacrificing your ability to get double or triple red ex. Darigaaz's Caldera/Savage Lands/other uncommon duals even Cinder Glade/Smoldering Marsh.

but the above suggestions are mainly to suggest a change in the mentality of the deck, and streamline it ... why deal 13 damage to each creature when you can just destroy non-dragons? why use a mainboard slot for cards that only have uses in some matchups? why slow yourself down trying to prepare for everything?

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