Shivan Fire

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Shivan Fire

Instant

Kicker (You may pay an additional [[symbol:4] as you cast this spell.)

Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage to that creature instead.

patmurphy1986 on Lathliss Commander

3 years ago

Ok here is my take on the budget side. TLDR: Land total and Ramp increased. A lot of subpar removal taken out, and better ones put in. Some cheaper dragons/shapeshifters added to smooth out curve and provide cheap dragon drops for commander ability. Most importantly is added some value for getting extra dragons from cards, either by creating tokens or playing them for free from hand/deck. Added in 3 additional wincons similar to Terror of the Peaks to make it easier to win just by populating board and swinging in. Note that the wincons also can serve as creature removal, which is why so many of the outs are instant/sorcery removals

Alcolitox on Mono Red Elemental

3 years ago

The explanation behind that setting is that you can burst your opponents down quick with an unblockable attack. If you wanna go more on the burn route you could pick up burn spells, which will pump your creatures the same way, but making sure some of the damage goes through

  1. Lightning Bolt
  2. Shard Volley
  3. Shivan Fire
  4. Shock

Or you could play some mix in between. I can't find any reason to add green to an elemental deck outside Thicket Crasher, and I wouldn't run auras in the deck cause they counter Goblin Smuggler ability.

I'm not suggesting cards via tappedout interface to avoid flooding you with those annoying "accept or decline" buttons haha :D

Hope my opinions are somewhat useful to you.

Sephyrias on Feather WAR Standard Deck

6 years ago

I don't think you want those cards that are only worth playing when targeting multiple of your creatures. You only run 17 and there are tons of playable cmc 3-4 boardwipes in Standard.

I'd say you should also consider Shivan Fire . Dreadhorde Arcanist can flash it back as a Shock and you get some removal for bigger blockers lategame. Not every card has to evolve around Feather (chances are that she's gonna eat all the removal).

ExplosivesAreUs on Sculpt me an Empty Hand

6 years ago

Thank you for the explanation on Vicious Rumors and Ashiok, Dream Render , the choices make a lot more sense to me. I do see the graveyard hate of the Sentinel Totem as being worth keeping in the sideboard, as it helps shut down Rekindling Phoenix , Find / Finality , Pteramander , Enigma Drake , Search for Azcanta  Flip, and Arclight Phoenix , as well as the few jump-start cards you often see, such as Risk Factor and Chemister's Insight . This feels like a really nice variety of targets for what is, as you said, an extremely low opportunity cost to play the totem. I'm really skeptical about Urgoros, the Empty One as a finisher, and if you're just playing him for flavor/as a pet card, you can skip the rest of my spam. Otherwise, he seems really weak as far as dimir finishers go. While drawing one/making your opponent discard is fine, six whole mana for a 4/3 flyer seems extremely vulnerable to a vast multitude of commonly played removal spells like Lightning Strike , Lava Coil , Kraul Harpooner , Collision / Colossus , Vivien Reid and Shivan Fire as well as other, more niche spells like Skewer the Critics . As a comparison to Urgoros, we can take the new God-Eternal Kefnet . Kefnet not only dodges 3/4 damage burn removal, but also comes down much earlier while also dodging exile effects like Vraska's Contempt , Conclave Tribunal , the aforementioned Lava Coil and other sad endings your game-ending threat could meet. To top this, Kefnet provides an identical clock to Urgoros, with the added advantage of letting you rip discounted sweepers/removal off the top to stabilize a board in the midgame, or use a draw/targeted discard spell for some tasty card advantage. Alternatively, if you find that you don't need Kefnet's resilience due to your ability to protect Urgoros, I think Doom Whisperer is a stronger contender for the slot, as he lets you keep surveiling to spam fake news and sift out poor topdecks/flood. Doom also has the relevant addition of greater p/t, granting your finisher a speedier clock as well as incidental resistence to many of the previously mentioned removal spells, all for a lower cmc than Urgoros.

Enral on Four Color Guildgates

6 years ago

fredfabian29: I like that idea since I don't face a lot of control matchups in BO1.

stensiagamekeeper: Deafening Clarion sounds good right now and you're right about mono-blue since I've faced quite a few yesterday. If I see an uptick on it I might have to mainboard Shivan Fire / Lava Coil .

stensiagamekeeper on Four Color Guildgates

6 years ago

I hear B of 1 is inundated with mono-red and mono-white. You could have a second version that mainboards Deafening Clarion because of how good it is in those matchups especially considering how good the lifelink option is with your fatties. Maybe sideboard it as well in the other one depending on the meta.

Also mono-blue has been doing really well in the pro scene all of a sudden so I'd expect to run into that a little more often especially in the higher tiers. For that reason I'd consider possibly running some Shivan Fire or Sky Tether in the side so that you can interact with Curious Obsession in time for it to matter.

If I had to suggest what to cut from the sideboard to make this happen perhaps some of the control hate because you don't seem to have that many dead cards against them game 1 (although i can see an argument for boarding out Circuitous Route ). Also if you're adding shivan or tether maybe cutting Lava Coil s could be correct if you think it's worth the respective tradeoffs.

Freezingfist on Poor Man's Mono-Red

6 years ago

Are you new to Magic, RandomAsian137? If so, Welcome to the Fold!

Standard... budget mono...

I'd run Shock and Lightning Strike over Shivan Fire and maybe drop a few of the enchantments. That can go to the face as well as removing creatures. Fight with Fire is another good option that can hit a larger creature early on, or dome them for 10 late... can even one-shot kill if The Flame of Keld procs 3rd saga goes off with the kick.

Fanatical Firebrand is also one of the best 1Drops. I'd consider adding just for the utility of having another aggressive play and can just tap-sac to ping damage.

I like all the spell-play opportunity with Fire Urchin. I'm wondering if using that and something like Maximize Velocity to give it haste would be worth it... could discard a land, and cast it again for another trigger. I don't know if it's better than your build... but it's got me thinking.

Regardless, looks fun. Hope this helps.

Any thoughts on sideboard?

Load more
Have (2) reikitavi , Bex496
Want (0)