Beacon Bolt

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Beacon Bolt

Sorcery

Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cst this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

PhyrexianPraetor on Ravnican Slime

2 months ago

Fablab my bad, thought thunder-raptor was worded like Beacon Bolt.

FolkOccult on

11 months ago

How about six lands? I'm only kidding. I might not have the best opinion on what cards to take out, but I'd recommend looking at how much redundancy you have on removal effects and considering spells that have heavy color-reliant costs. It's probably the best advice I think I can lend? I'd start there and just measure out how many of them contribute to your color pool and try to even out the weight of each color in a five color deck like this. Regardless I dig the effort and time you've put into grabbing spells that make themselves adept at filling your grave, but if you don't capitalize off of filling your grave, I feel like you'll be running out of cards in hand to discard.

I know it doesn't help, but there are some nifty Jump-start spells that can give you some decent advantage with this strategy. Dihada's Ploy & Beacon Bolt are the main two that come to mind, but the latter isn't as efficient as just flat out removal. The former isn't the worst and innately having Jump-start offers you the ability to discard your dual color spells to protect them from discard and have plenty of jump-start targets.

I'm not sure if any of this was too helpful, but I dig what you've got going on, I'll upvote and keep an eye on this down the road. Props dude.

wallisface on Less clutter?

2 years ago

The revamp is better but not by any notable margin - both decks have too much inconsistency to pick up on the differences from game-to-game.

I think you need to work towards getting playsets of your cards. The following list below just uses more copies of what you’re already running, and will play significantly stronger than what you’ve got now:

Rhadamanthus on How do you count cards …

3 years ago

Face-down exiled cards don't have any characteristics, so they aren't counted towards things like Beacon Bolt or Crackling Drake.

406.3 Exiled cards are, by default, kept face up and may be examined by any player at any time. Cards "exiled face down" can't be examined by any player except when instructions allow it. However, once a player is allowed to look at a card exiled face down, that player may continue to look at that card as long as it remains exiled, even if the instruction allowing the player to do so no longer applies. A card exiled face down has no characteristics, but the spell or ability that exiled it may allow it to be played from exile. Unless that card is being cast face down (see rule 707.4), the card is turned face up just before the player announces that they are playing the card (see rule 601.2).

legendofa on How do you count cards …

3 years ago

With Shared Fate out, people exile cards from decks they don't own face down, so the owners can't see what gets exiled. How would you calculate Beacon Bolt's damage or Crackling Drake's power?

Omaux on The Wiz and The Hound 3.2.0

4 years ago

Hey! I'm enjoying your brew! I want to make a deck for the Good Pupper myself, and I wanted your opinion on a couple things.

First, I'm all for the extra combats and the lack of creatures. I think its a fun idea for the commanders.

Second, I think you're missing some board wipes. Maybe add cards like, Devastation Tide, or Cyclonic Rift?

Third, what are your thoughts on cards like Expel from Orazca, Set Adrift, or Noxious Revival? They could be really useful in turning things you want into frisbees for Good Pupper to fetch.

Fourth, what about cards like Exploration or Mina and Denn, Wildborn? That way you could use the lands more efficiently that you steal with Good Pupper.

Fifth, what about cards like Stolen Strategy or Mind's Dilation? More ways to steal the things.

Sixth, do you think that adding more equipment and auras might be good to protec and pump Pupper? like Darksteel Plate or Sword of Truth and Justice?

Also, a fun removal spell is Beacon Bolt. It's nice because it works with your exile too

I really love this partner pair and would love your opinions. I'll link my deckbrew once I have one. :)

Epicurus on This deck should never work

4 years ago

Burgess_Buttonworth, I don't think jump start is worth it for you. You're talking about cards that you are going to discard only after drawing from a shuffled 59-card deck. And only exactly at that time. The only way to ensure that you'd have even one of them in that draw would be to run a lot of them. Like 4-8, at least. However, if you were going to run them just on the off-chance that you do pull them on the reset, the only one I'd use is Risk Factor. Beacon Bolt is good too, but again is only crowd control. It helps you stay alive so that you can die on your own terms, but doesn't help you win. All the others are just straight up not right for this deck.

Perhaps some Bloodghast? But again, you don't have anything except the reset button to get those cards into the graveyard.

I like the addition of Chandra, Awakened Inferno (props to Kiran_M for that suggestion). I think the DOT from her emblems was needed.

Anacksunamoon on My1

4 years ago

More Handy Deck tech:

Syncopate

Beacon Bolt

Clout of the Dominus

Role Reversal

Mind Stone

Gilded Lotus

Thran Dynamo

Coalition Relic

Potential Win Conditions:

Insurrection (strong if a player has a creature deck popping off)

Jin-Gitaxias, Core Augur (flash him in at the end of an opponent's turn to make them discard their whole hand)

Nezahal, Primal Tide (can protect itself from removal by exiling out whenever targeted. Also draws cards when people try to remove it, or do anything else)

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