Beacon Bolt

Beacon Bolt

Sorcery

Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cst this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Browse Alters

Trade

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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Legality

Format Legality
Historic Legal
Limited Legal
Pioneer Legal
1v1 Commander Legal
Block Constructed Legal
Highlander Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Arena Legal
Commander / EDH Legal

Latest Decks as Commander

Beacon Bolt Discussion

Omaux on The Wiz and The Hound 3.2.0

5 months ago

Hey! I'm enjoying your brew! I want to make a deck for the Good Pupper myself, and I wanted your opinion on a couple things.

First, I'm all for the extra combats and the lack of creatures. I think its a fun idea for the commanders.

Second, I think you're missing some board wipes. Maybe add cards like, Devastation Tide, or Cyclonic Rift?

Third, what are your thoughts on cards like Expel from Orazca, Set Adrift, or Noxious Revival? They could be really useful in turning things you want into frisbees for Good Pupper to fetch.

Fourth, what about cards like Exploration or Mina and Denn, Wildborn? That way you could use the lands more efficiently that you steal with Good Pupper.

Fifth, what about cards like Stolen Strategy or Mind's Dilation? More ways to steal the things.

Sixth, do you think that adding more equipment and auras might be good to protec and pump Pupper? like Darksteel Plate or Sword of Truth and Justice?

Also, a fun removal spell is Beacon Bolt. It's nice because it works with your exile too

I really love this partner pair and would love your opinions. I'll link my deckbrew once I have one. :)

Epicurus on This deck should never work

6 months ago

Burgess_Buttonworth, I don't think jump start is worth it for you. You're talking about cards that you are going to discard only after drawing from a shuffled 59-card deck. And only exactly at that time. The only way to ensure that you'd have even one of them in that draw would be to run a lot of them. Like 4-8, at least. However, if you were going to run them just on the off-chance that you do pull them on the reset, the only one I'd use is Risk Factor. Beacon Bolt is good too, but again is only crowd control. It helps you stay alive so that you can die on your own terms, but doesn't help you win. All the others are just straight up not right for this deck.

Perhaps some Bloodghast? But again, you don't have anything except the reset button to get those cards into the graveyard.

I like the addition of Chandra, Awakened Inferno (props to Kiran_M for that suggestion). I think the DOT from her emblems was needed.

Anacksunamoon on My1

7 months ago

More Handy Deck tech:

Syncopate

Beacon Bolt

Clout of the Dominus

Role Reversal

Mind Stone

Gilded Lotus

Thran Dynamo

Coalition Relic

Potential Win Conditions:

Insurrection (strong if a player has a creature deck popping off)

Jin-Gitaxias, Core Augur (flash him in at the end of an opponent's turn to make them discard their whole hand)

Nezahal, Primal Tide (can protect itself from removal by exiling out whenever targeted. Also draws cards when people try to remove it, or do anything else)

Hav0cD3m0n on Love and Hate

9 months ago

Hello there. You should put Brainstorm , Guttersnipe , Chemister's Insight , Beacon Bolt , Treasure Cruise , The Locust God , Jori En, Ruin Diver , Arjun, the Shifting Flame . I think you should play spells that make you draw x cards like Blue Sun's Zenith and Pull from Tomorrow . Epic Experiment can finish a game if you have enough instants and sorceries (Maybe you can play more as they're a lot of draw in them).

ScionsStillLive on Twilight of the Thunder God

10 months ago

You DEFINITELY need more land cards. A typical commander deck runs 35-40 lands, and having 11 cards that cost 6+ mana with only 10 lands is not enough. I know your commander can kill an opponent by not having enough lands, but seriously dude, get some more.

Some other things:

God-Eternal Kefnet and Brainstorm are cards I highly recommend. Some jump start cards like Beacon Bolt and Chemister's Insight can also help.

More utility lands will be good. Reliquary Tower , for instance, is a staple in a lot of commander decks. The Magic Mirror also does the same thing, but better. You could turn your deck to more of a card draw deck, and an alternate wincon for that is Jace, Wielder of Mysteries . Thundering Djinn is also useful with a lot of card draw.

Also, you need to take out one Izzet Charm as you have two.

SynergyBuild on Commander 2019...

1 year ago

ZendikariWol, I think Sevinne, the Chronoclasm is actually really fun.

To start, it combos with one of my favorite cards from last year's set, Reality Scramble , IDK how good that is, but it'd be a blast.

For real value, I think the deck looks to be a graveyard value control deck. Maybe a bit of prison, considering how you can become 'immortal' by enchanting Sevinne, the Chronoclasm with a Pariah , or equipping it with a Pariah's Shield .

Swiftfoot Boots , Champion's Helm , etc. to protect it, then abuse it's ability to combo with Flashback, like Deep Analysis , jumpstart like Chemister's Insight , retrace like Oona's Grace , and aftermath like Refuse / Cooperate

Total, there are a lot of good spells to abuse with it:

Flashback -

Cackling Counterpart

Deep Analysis

Desperate Ravings

Echo of Eons

Faithless Looting

Firebolt

Increasing Devotion

Increasing Vengeance

Mystic Retrieval

Past in Flames

Recoup

Scour All Possibilities

Think Twice

Jump-Start -

Quasiduplicate

Radical Idea

Beacon Bolt

Chemister's Insight

Risk Factor

Retrace -

Oona's Grace

Reality Scramble

Call the Skybreaker

Aftermath -

Leave / Chance

Failure / Comply

Farm / Market

Reduce / Rubble

Refuse / Cooperate

Support:

Mission Briefing

Snapcaster Mage

Quiet Speculation

Runic Repetition

Catalyst Stone

That's all I can think of right now, if I remember any more sweet cards with Sevinne, I'll tell you!

UpperDeckerTaco on Burn Brought to Pioneer

1 year ago

FastIsFaster I made some changes, what do you think?

I put in 2 Invade the City , took out 1 Saheeli, Sublime Artificer in the sideboard and just put in 1 Beacon Bolt in the sideboard in its slot.

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