Fanatical Firebrand

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fanatical Firebrand

Creature — Goblin Pirate


, Sacrifice Fanatical Firebrand: It deals 1 damage to any target (creature, player or planeswalker).

legendofa on The goblin game (Rules in description)

3 weeks ago

Is everyone taking their turn at the same time? How often does a turn 1 loss off Raging Goblin, or Fanatical Firebrand, or Goblin Javelineer, or other 1-mana hasty gob happen?

lespaul977 on Stomp. Burn. Destroy. (Goblin Deck)

9 months ago

Squee_Spirit_Guide, some of the cards you listed are indeed classics. Depending on the situation, I think Mogg Fanatic could work better than Fanatical Firebrand, plus I like that Goblin Grenade gives a flat damage boost instead of have to ramp it up with mana like Blaze (although Blaze has always been one of my favorites). Goblin Piledriver looks sweet, and if I can get my hands on some, I think they’ll find a nice home in this deck. Thank you so much for checking out this deck!

Niko9 on Stomp. Burn. Destroy. (Goblin Deck)

9 months ago

Fireball decks will always remind me of classic magic, and I feel like this is as red deck as it gets. And I really enjoy seeing Fanatical Firebrand get a good place to shine. He's definitely the second best turn one monkey there is : ) First best relative to price, for sure. And I just realized that under Torbran, firebrand becomes a haste creature and a lightning bolt in one, which is super good.

I mean, there are decks that play red, and then there are decks where someone just stirred all the ingredients into a big magma pot, and this is definitely that kinda red deck : ) Awesome!

StopShot on Mono Red infinite combos???

11 months ago

Last combo: Kiki-Jiki, Mirror Breaker + Thornbite Staff + Any creature that can sacrifice itself for free damage such as Fanatical Firebrand, Goblin Firestarter, or Mogg Fanatic.

Only sacrifice the tokens so you will always have the original to make copies of.

zapyourtumor on Izzet blitz? yes it is! (budget)

1 year ago

General comments: I'd say you have too many creatures, not enough instants. Also, a lot of the creatures you chose are kind of slow.

Creatures: You need 4x Monastery Swiftspear. Losing Soul-Scar Mage definitely hurts but his price is pretty ridiculous. Delver of Secrets  Flip is kinda slow. You're never going to cast Niv-Mizzet, Parun, just cut it. Not sure why Fanatical Firebrand is here.

Curious Obsession is better than Curiosity since you want to be swinging every turn anyways.

4x Lava Dart is a must.

You don't have DRC so I'd run Consider over Thought Scour.

lagotripha on Speedy pirates

1 year ago

Echoing wallisface, budget aggro lives or dies by casting 1 mana spells as fast as possible.

If you move to straight rakdos colours, you lose only Daring Saboteur and Frantic Inventory , while your mana becomes a lot more reliable.

With the land set here, I'd go so far as to run almost entirely 1 colour with splashes for higher cmc spells.

A few options; Deadeye Tracker + Grasping Scoundrel + Outcast with a focus on 1 and 2 mana black spells - Kitesail Freebooter in particular is good in a black shell with other sources of discard.

Rigging Runner + Daring Buccaneer + Fanatical Firebrand will work well with a focus on fast damage partucularly spells that deal direct damage and like creatures. I'd look at Captain Ripley Vance and the budget staple Curse of Stalked Prey alongside sources of evasion.

Blue as a primary colour has some neat options if you want to go for a more instant-speed tempo game - Siren Stormtamer , Spectral Sailor , & Brineborn Cutthroat , while opening up sideboard tricks like Crafty Cutpurse and cheap past staples like Mana Leak .

There are a few notable pirates to build combos around - Skyship Plunderer , Timestream Navigator , but they don't have a coherent theme which will make builds awkward.

wallisface on Speedy pirates

1 year ago

I posted some thoughts below. I don't know what your budget is, but i've suggested cards assuming you're after stuff on-par price-wise to what's currently in the deck. If you're looking for some more expensive goodies, let me know.

  • Blade Historian just doesn't seem playable... it requires 4 red, but your deck has only 11 ways to generate that color (or, only 9 if you're not naming Human or Cleric with Unclaimed Territory ). I don't see how you're ever casting it in a game - so i'd suggest ditching it.

  • Buccaneer's Bravado feels cute, but with the power of your creatures, is likely just going to be a complicated Lightning Bolt in 90% of situations. I'm not sure its worth playing

  • It looks like you're plan is to be aggressive and be swinging in with a lot of creatures quickly(ish). In that regard, i'm not sure Frantic Inventory helps you here. Playing it means you're not playing a threat to help you win... its not a particularly helpful card for a deck aiming to apply pressure.

  • You have very few cards at 1cmc - which is going to make it hard to apply early pressure. I'd suggest something like Daring Buccaneer , Siren Stormtamer , Spectral Sailor or Fanatical Firebrand . Other low-cost creatures worth considering are Dire Fleet Captain , Dire Fleet Daredevil , Dire Fleet Poisoner , and Rigging Runner . Generally, if you're wanting to be a fast deck, you want to be as close to the ground as possible. Dire Fleet Captain feels particularly good for ensuring you can hit hard when your board's getting wide.

  • I'd suggest finding a lower-cmc killspell than Hero's Downfall . Replacing it with more Heartless Act should be fine - though I'd personally think something like Bone Shards would work best (you can discard excess lands or bad draws to pay its additional cost).

  • With the above suggested changes, you should be able to go down to around 20 lands. That will help you truly shine as an aggressive deck.

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