Fire Urchin

Fire Urchin

Creature — Elemental

Trample

Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.

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Set Rarity
Guilds of Ravnica (GRN) Common

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Fire Urchin Discussion

lagotripha on Cheers, love! The Cavalcade’s here!

4 months ago

Fire Urchin / Thunderkin Awakener and Firebrand Archer or Thermo-Alchemist make nice additions alongside spitfire. Nivix Cyclops saw play in Temur Battle Rage combo lists.

Soul-Scar Mage & Immolation Shaman might have sideboard spots. Satyr Firedancer has always looked far better than it is-don't bother.

Foundry Street Denizen , Goblin Piledriver , Goblin Instigator , Hordeling Outburst and similar goblin spam does a lot.

Burning Prophet is interesting card filtering, as is Magma Jet . Kari Zev, Skyship Raider is efficient, and Tilonalli's Summoner is cute af.

Dreadhorde Arcanist / Young Pyromancer ; strong and meta, but end up defining any deck they are in. Break Through the Line is an interesting enabler, but cards that aren't dealing damage are a little weak here.

Freezingfist on Poor Man's Mono-Red

1 year ago

Are you new to Magic, RandomAsian137? If so, Welcome to the Fold!

Standard... budget mono...

I'd run Shock and Lightning Strike over Shivan Fire and maybe drop a few of the enchantments. That can go to the face as well as removing creatures. Fight with Fire is another good option that can hit a larger creature early on, or dome them for 10 late... can even one-shot kill if The Flame of Keld procs 3rd saga goes off with the kick.

Fanatical Firebrand is also one of the best 1Drops. I'd consider adding just for the utility of having another aggressive play and can just tap-sac to ping damage.

I like all the spell-play opportunity with Fire Urchin. I'm wondering if using that and something like Maximize Velocity to give it haste would be worth it... could discard a land, and cast it again for another trigger. I don't know if it's better than your build... but it's got me thinking.

Regardless, looks fun. Hope this helps.

Any thoughts on sideboard?

OberstHati on Caution: Steam is Hot

1 year ago

I think i‘d cut/remove the Fire Urchin and Goblin Electromancer in favor of Enigma Drake and Crackling Drake, they are a lot of airborne pressure, the - for spells is Not really vital in this Deck, the drakes are better threats than the Urchin. At 22 Lands this won‘t Hurt your curve,... Good luck with your Deck!

Sertar8 on Sarkhan's Dragon Den

1 year ago

Fire Urchin could be interesting in this deck.

Danianin on Izzet Blitz in Standard?!?!

1 year ago

FastIsFaster The real reason is they really don't benefit much in casting spells. Sure, they work well with Adeliz, but the only one who doesn't is Fire Urchin