|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Common|
Combos Browse all
Creature — Elemental
Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.
Fire Urchin Discussion
10 months ago
Standard... budget mono...
I'd run Shock and Lightning Strike over Shivan Fire and maybe drop a few of the enchantments. That can go to the face as well as removing creatures. Fight with Fire is another good option that can hit a larger creature early on, or dome them for 10 late... can even one-shot kill if The Flame of Keld procs 3rd saga goes off with the kick.
Fanatical Firebrand is also one of the best 1Drops. I'd consider adding just for the utility of having another aggressive play and can just tap-sac to ping damage.
I like all the spell-play opportunity with Fire Urchin. I'm wondering if using that and something like Maximize Velocity to give it haste would be worth it... could discard a land, and cast it again for another trigger. I don't know if it's better than your build... but it's got me thinking.
Regardless, looks fun. Hope this helps.
Any thoughts on sideboard?
11 months ago
I think i‘d cut/remove the Fire Urchin and Goblin Electromancer in favor of Enigma Drake and Crackling Drake, they are a lot of airborne pressure, the - for spells is Not really vital in this Deck, the drakes are better threats than the Urchin. At 22 Lands this won‘t Hurt your curve,... Good luck with your Deck!
1 year ago
No data for this card yet.