Skewer the Critics
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to target creature, player or planeswalker.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Skewer the Critics Discussion
1 month ago
The best way to power up this deck would probably be to find lower CMC alternatives to Lightning Strike and Searing Spear , plus something a little stronger than Shock . Lava Spike and Rift Bolt are some popular options. With Thermo-Alchemist being an easy source of damage on demand, spectacle cards like Skewer the Critics and Light Up the Stage would be my personal choices. You also have a lot of lands for burn, so maybe Shard Volley or Searing Blaze could be on the table. Finally, any cantrip becomes a lot better with all of your creatures caring about them. In mono-red, the best options would probably be Manamorphose , Tormenting Voice / Cathartic Reunion , or Needle Drop .
1 month ago
Did you play this deck much?
Are you still playing it?
You've changed it since your first match report, as a lot of the cards you mention are different.
I agree wholeheartedly that Soul-Scar Mage isn't that great. I think people mostly use it against Indestructible Creatures, but it is a slow method of killing them.
I agree that Bomat Courier is extremely handy.
I haven't yet played a match up where I could get the most out of Rampaging Ferocidon although there is a lifegain deck that plays in my local meta.
Interesting to go back and playtest this deck. Feels like a good start.
Curious to see your thoughts on it, now.
2 months ago
2 months ago
ClockworkSwordfish Skewer the Critics would probably take the place of Magma Jet in this deck since Reverberate is much more useful when paired with Fireblast since I can get 8 damage with 2 mana and its drawn consistently enough to keep in in there. Rift Bolt is another good suggestion and would probably take the place of Flame Rift .
3 months ago
If you're trying to maximize the number of 3-mana-for-1-damage cards running around in here, which most Legacy Burn decks probably ought to, I'd also recommend Rift Bolt ! Since you're always just pointing it at your foe's head, Suspending it still means 3 damage for 1 mana every time - you just gotta wait a turn. I'd venture that it's a more reliable card than Collateral Damage or Reverberate. Skewer the Critics is another solid 3-for-1 with the easy condition of playing it the same turn you played another burn spell: probably this fills the same role as Reverberate but for one less mana!
I find decks like this also never mind a touch of recurring damage where they can afford it. Grim Lavamancer is a natural, being only one mana to play and use and making all of your spells hit for another 1 damage. Sulfuric Vortex is a decent top end that can finish your foe off while also shutting off lifegain, and Cursed Scroll gets around Protection from Red while giving you a continuous source of damage once you run your hand out and your foe isn't quite dead yet.
3 months ago
Hi zach3584,thanks for the comment and the upvote! i don't use Lightning Bolt ,in my decks only use cards ultra budget that nobody use. An example,i don't use Lightning Bolt in a deck but use alternatives: Wizard's Lightning , Skewer the Critics , Incinerate , Collateral Damage ecc... If you want, look at my other decks too, tell me what you think and follow me ^^
6 months ago
6 and 5 mana cards will be hard to cast in a list with 17 lands, so I would cut them in favour of more burn. In terms of upgrades to make the deck faster: Cut the tarfires for Skewer the Critics, the charmbreakers and double visions for 4 copies of Light Up the Stage, the stormblood berserkers and 1 torbran for Monastery Swiftspear, the electrostatic fields for Chandra's Incinerator, guttersnipes for Searing Blaze, the shocks for Rift Bolt, the pillars of flame for Goblin Guide, the last torbran and the chandras for 2 Grim Lavamancer and a mountain, and finally, 6 mountains for 4 Sunbaked Canyon and 2 Ramunap Ruins. Those upgrades make the deck pretty competitive and capable of winning very quickly, but they do make the deck less fun and interesting, as all it does it throw burn spells at your opponent.