Collision / Colossus

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Collision / Colossus

Instant

Collision

Collision deals 6 damage to target creature with flying.


Colossus

Target creature gets +4/+2 and gains trample until end of turn.

Saccox on The zada's death touch Pezzent

3 years ago

Hi legendofa,thanks for the comment! Collision / Colossus it's great card,a removal or a pomper,very flexible! Put it in the deck

legendofa on The zada's death touch Pezzent

3 years ago

I see the deck is built mostly around the deathtouch creatures, but what are you thoughts on Colossal Might or Collision / Colossus for a big attack?

Apollo_Paladin on

3 years ago

You need a more reliable way to self-trigger your own Enrage for that mechanic to be fully powerful.

I recently helped a friend on Arena with HIS dino deck, and Cinderclasm along with Spikefield Hazard  Flip appear to be the two best self-enrage-trigger options available on Arena. Cinderburn will trigger all of your enrage at once, and with Spikefield, it can double as a land so you're not stuck devoting a massive portion of your deck to tiny direct-damage spells (which aren't all that effective in many cases, save for self-triggering Enrage on your own guys).

There's also stuff like Shock which has a few printings that are legal & available on Arena, but with 2-damage effects you run a greater risk of an opponent themselves having a Shock or similar spell, and being able to finish off one of your Enraged dinos for very little cost/effort.

Additionally, and it can depend some on creature choices, but his Enrage build didn't have many options for dealing with Flying at first, so Arachnoform and Collision / Colossus both each got 2-3 copies added into his deck as well.

I'd look into that as Polyraptor could be cool if you added in some more copies, but without a reliable trigger he's not that great. There's also quite a few nice Red/green enrage dino options you could add in to help make it more streamlined and have better synergy.

Good luck & Nice build! +1

Rhadamanthus on Does Isochron Scepter trigger Aria …

3 years ago

Under the current rules (it wasn't always this way), Collision / Colossus has a converted mana cost of 4 and can't be imprinted on Isochron Scepter. See below for details.

To your question: a copy of a split card will also be split, and as you cast the copy you choose which side to case. So if you had Wax / Wane imprinted on the Scepter, you would get to choose each time. If you make a copy of the spell on the stack after it's been cast, it will only be the half that was chosen.

708.4 In every zone except the stack, the characteristics of a split card are those of its two halves combined. This is a change from previous rules.

708.4b The mana cost of a split card is the combined mana costs of its two halves. A split card’s colors and converted mana cost are determined from its combined mana cost. An effect that refers specifically to the symbols in a split card’s mana cost sees the separate symbols rather than the whole mana cost.

Example: Assault / Battery’s mana cost is . It’s a red and green card with a converted mana cost of 5. If you cast Assault, the resulting spell is a red spell with a converted mana cost of 1.

CamraMaan on Does Isochron Scepter trigger Aria …

3 years ago

Much appreciated!

Similarly, if I imprint Isochron with Collision / Colossus can I choose to cast either half each time? It says card, not spell, so I'm assuming I would get to choose...?

rjife on Pummel - Verb: Strike Repeatedly

3 years ago

Ghor-Clan Rampager is very good in this deck, and I think Collision / Colossus is better than invigorated rampage. Collected Company is a must-have, especially to dig for pummeler. Love the deck!

channelfireball12345 on Voltron - Spellslinger -Copy

4 years ago

I noticed that above another commentor suggested that you replace Colossal Might with Collision / Colossus, but I think the effect is powerful enough in this type of deck that it very well might be worth running both. Just something to consider.

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