Collision / Colossus

Collision / Colossus

Instant

Collision

Collision deals 6 damage to target creature with flying.


Colossus

Target creature gets +4/+2 and gains trample until end of turn.

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Collision / Colossus Discussion

Saccox on The zada's death touch Pezzent

2 months ago

Hi legendofa,thanks for the comment! Collision / Colossus it's great card,a removal or a pomper,very flexible! Put it in the deck

legendofa on The zada's death touch Pezzent

2 months ago

I see the deck is built mostly around the deathtouch creatures, but what are you thoughts on Colossal Might or Collision / Colossus for a big attack?

Apollo_Paladin on

8 months ago

You need a more reliable way to self-trigger your own Enrage for that mechanic to be fully powerful.

I recently helped a friend on Arena with HIS dino deck, and Cinderclasm along with Spikefield Hazard  Flip appear to be the two best self-enrage-trigger options available on Arena. Cinderburn will trigger all of your enrage at once, and with Spikefield, it can double as a land so you're not stuck devoting a massive portion of your deck to tiny direct-damage spells (which aren't all that effective in many cases, save for self-triggering Enrage on your own guys).

There's also stuff like Shock which has a few printings that are legal & available on Arena, but with 2-damage effects you run a greater risk of an opponent themselves having a Shock or similar spell, and being able to finish off one of your Enraged dinos for very little cost/effort.

Additionally, and it can depend some on creature choices, but his Enrage build didn't have many options for dealing with Flying at first, so Arachnoform and Collision / Colossus both each got 2-3 copies added into his deck as well.

I'd look into that as Polyraptor could be cool if you added in some more copies, but without a reliable trigger he's not that great. There's also quite a few nice Red/green enrage dino options you could add in to help make it more streamlined and have better synergy.

Good luck & Nice build! +1

Rhadamanthus on Does Isochron Scepter trigger Aria …

1 year ago

Under the current rules (it wasn't always this way), Collision / Colossus has a converted mana cost of 4 and can't be imprinted on Isochron Scepter. See below for details.

To your question: a copy of a split card will also be split, and as you cast the copy you choose which side to case. So if you had Wax / Wane imprinted on the Scepter, you would get to choose each time. If you make a copy of the spell on the stack after it's been cast, it will only be the half that was chosen.

708.4 In every zone except the stack, the characteristics of a split card are those of its two halves combined. This is a change from previous rules.

708.4b The mana cost of a split card is the combined mana costs of its two halves. A split card’s colors and converted mana cost are determined from its combined mana cost. An effect that refers specifically to the symbols in a split card’s mana cost sees the separate symbols rather than the whole mana cost.

Example: Assault / Battery’s mana cost is . It’s a red and green card with a converted mana cost of 5. If you cast Assault, the resulting spell is a red spell with a converted mana cost of 1.

CamraMaan on Does Isochron Scepter trigger Aria …

1 year ago

Much appreciated!

Similarly, if I imprint Isochron with Collision / Colossus can I choose to cast either half each time? It says card, not spell, so I'm assuming I would get to choose...?

rjife on Pummel - Verb: Strike Repeatedly

1 year ago

Ghor-Clan Rampager is very good in this deck, and I think Collision / Colossus is better than invigorated rampage. Collected Company is a must-have, especially to dig for pummeler. Love the deck!

channelfireball12345 on Kalamazoo, The One Punch Man

1 year ago

I noticed that above another commentor suggested that you replace Colossal Might with Collision / Colossus, but I think the effect is powerful enough in this type of deck that it very well might be worth running both. Just something to consider.

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