Rancid Earth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rancid Earth

Sorcery

Destroy target land.

Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.

SufferFromEDHD on Big Papa Pat (Cabal Patriarch PDH)

7 months ago

Rancid Earth > Grasp of Darkness

Bojuka Bog seems useful.

Faerie Macabre synergy with Big Papa

SufferFromEDHD on Denethor, Ruling Steward PEDH

7 months ago

Prismatic Strands and Standard Bearer are really good and I would argue pauper staples.

Rancid Earth tempo/control/commander trigger

legendofa on Whither Blooms the Darkness? pEDH

7 months ago

SufferFromEDHD Believe it or not, I hadn't seen Rancid Earth before. It definitely looks like it can support this strategy. I'll see if I can come up with one and find a slot for it.

Looking around, there's more land destruction than I thought in these colors. Might be time for a little re-design. Ponza in Pauper EDH?

SufferFromEDHD on Whither Blooms the Darkness? pEDH

7 months ago

Is Rancid Earth not a pauper all-star? Useful utility for this strategy.

Kazierts on Algae Blanket Budget

2 years ago

Love the idea, but I don't think the leeches are particularly good. I think it would be better to include proper land destruction such as Icequake, Rain of Tears and Rancid Earth. I'd say even Befoul would be better, since it can also kill a creature.

Aside from this small criticism, I loved the idea. It's unfortunate Blanket of Night isn't Modern legal :(((

DragonSliver9001 on Jund vs Gruul

3 years ago

for the jund commanders, i don't think their commanders are all the same. you also don't need your commander to directly contribute to the main game plan all the time. even if the jund commanders don't destroy lands, they're still better for the simple fact that it gives you the option of another color. a jund deck can run all the same cards as gruul, and then some.

tutors have already been mentioned, but black also gives removal, and thats super important. there are also black land destruction cards like Rancid Earth. in fact theres actually enough of them that mono black land destruction is a popular pauper deck.

and finally, by adding black when you already have green, you get Assassin's Trophy which can take care of not only problematic lands, but anything else as well.

Boza on Evincar's inheritance

4 years ago

Rancid Earth is not a good main deck card. It is useful versus tron and the rare three-plus colors decks. Kick out void barrier, which does next to nothing in the deck from the sideboard and just put the 4 copies of rancid earth in the sb.

Additionally, Accumulated Knowledge is the best card draw for this type deck. - 1 whispers of the muse, -2 void snare - 1 trespasser's curse for 4 knowledge.

Since I already suggested one curse to go away, I would suggest to remove the other for a copy of counterspell or a removal. A second copy of Devious Cover-Up would be nice just in case.

Finally, having both echoing decay and justice is not very good, since they do the same job and I cannot imagine having to use that effect on turn 2 to justify decay. Sub the decay for another copy of the deck's namesake card. Additionally, you may think to include some copies of Gurmag Angler to finish the game faster.

SakuraStorm on PETTY EXTORTION [PRIMER|DUEL|1vs1] BRAIDS

4 years ago

@Senomar Thanks, glad you like it! Guess i'm not the only one that found his way to duel for these reasons :)

Good point on the number of lands. I was hesitating to cut them to 32, but during my last games i was fine. I'll keep an eye out and put them back up to 34, if i should get the feeling of having to mulligan too often.

I was really struggling to find a spot for the tutors. Also a bit afraid they might be deadcards early on, as turn 2 is usually rock or ramp and turn 3 Braids. Thing is, Icequake , Rain of Tears and Rancid Earth are usually in line for turn 4, together with a random 1 or 2CMC Spell. It's also the turn after Braids hits, when they are a great tool to put pressure on the opponent(or cripple colorhungry decks).

So idon't want to cut them, but:

Provided everything went as usual, i should have 5 Mana by Turn 4. That's enough to cast Demonic Tutor or Tainted Pact and follow up by Icequake which i can search for then. Depending on the Situation searching for one of the two Lilianas or other <=3CMC drops might be another nice option.

So i'll be replacing Rain of Tears and Rancid Earth with Demonic Tutor and Tainted Pact . Leaves me still with the option to search for the Icequake and alternatives. Awesome!

Mind Twist is something i considered too, but i went with Hymn to Tourach . Is cheaper and allows for more plays during later turns. Both are amazing cards though.

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