Varina, Lich Queen
Legendary Creature — Zombie Wizard
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life
, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Latest Decks as Commander
Varina, Lich Queen Discussion
2 weeks ago
Thank you Housegheist! I appreciate your input and recommendations!
Yes, Shadowspear, High Market, Disciple of Griselbrand, Bastion of Remembrance, and Blight Mound all add lifelink options. Bastion seems the most organic fit to the deck though I am still unconvinced I need additional lifegain support beyond Varina, Lich Queen, Necromancer's Covenant, and Alhammarret's Archive. Has it been your experience with Varina that lifegain or other protection like Radiant Destiny, Ghostly Prison, No Mercy, or True Conviction among your other suggestions should be included?
This also leads me to the realization that this deck is currently built 40% aristocrats and 60% zombie tribal aggro. I keep getting tempted to lean into one side or the other, either with more lifedrain for aristocrats or more aggro with 1 mana value zombies. I think I would prefer more aggro in the overall build as I only included aristocrat damage as an incidental win condition if aggro is not possible. Also, aggro requiring more cheap zombies in the early turns powers up the Varina activations and mass reanimation spells even more. Maybe the new Innistrad Midnight Hunt set will help settle this a bit.
1 month ago
When I first got into edh I didn’t want to discard or sacrifice my permanents, but after changing my Chromium, the Mutable into a Varina, Lich Queen deck I have grown to love messing with my graveyard and am okay with exiling cards permanently as well.
Some of my favorite interactions have come thru using Altar of Dementia with Faith's Reward sacrificing my board to mill out an opponent then bringing it all back for some etb triggers with Binding Mummy or Noxious Ghoul.
You can lose everything to a Tormod's Crypt or Leyline of the Void but overall having graveyard recursion makes me less worried about protecting my pieces, so I can sometimes make seemingly unfavorable plays that actually benefit me in the long run.
1 month ago
I also have a zombie tribal deck that I just tuned a bit with some newer/better cards. I run Varina, Lich Queen as the commander. Shes worked out fantastically for me as the perfect synergy piece to get tons of stuff in the yard. I also have a muldrotha deck funnily enough, so I know she makes for a good zombie commander. Is there a reason you chose muldrotha, an elemenal, over varina out of curiosity? The allure of green ramp is understandable.
2 months ago
My first ever commander deck was an homage to an intro deck with zombies I had - one of my first ever purchases in magic. I tried to recreate that magic with Varina, Lich Queen but it didn't feel right, so I changed the deck to be led by Grimgrin, Corpse-Born with Gisa and Geralf as alternative commanders and I've never looked back.
At the moment I am wondering if I should change my angel deck away from being led by Kenrith, the Returned King since the few times I've gotten to play it, the deck was a little oppresive for my brothers. But I don't quite know yet if it is the commander, the intense ramp or just the angels that are too hard to deal with. So I sometimes change the commander, but my decks are normally built around a commander I love as a card so I am often hesitant to changing them rather than the deck.
4 months ago
Online class is in session, which just means I've got an excuse to post my suggestions now. My suggestions for lands are a doctrine I'm going to press on you; the following suggestions are just ideas that you can decline based on your taste. Overall, your list epitomizes the Commander format to me.
- LANDS MAN LANDS! You could have the best cards in every format and never play them when you need them because you're topdecking the wrong basics at the wrong time. There's budget options, not every mana base needs to be fetches and shocks. Prioritize your lands over cards that are powerful but not essential to your strategy. There are some specific lands that would be interesting in here too. I recommend prioritizing buying one or all of these cycles before buying stuff like Urborg, Tomb of Yawgmoth if you don't already have one. The basic land ratio can then be more specific once your lands are fixed, but that can be the last step of your construction.
Your Mardu and Commander staples: Command Tower , Savai Triome , Nomad Outpost , Exotic Orchard , Terramorphic Expanse , Evolving Wilds . I have a Forbidden Orchard that would be cool in this deck but would need to be part of a good deal (I'm strict about lands).
Your bicolored lands:
a. Pain lands: Caves of Koilos and Battlefield Forge are cheap as hell. Sulfurous Springs is the most expensive of these three but if you can get your cycle of lands for less than $15, it's still really good.
b. Filter lands: Graven Cairns , Rugged Prairie , Fetid Heath . You can get all three of these for $16 so it doesn't pass our test... but I have a Cairns for trade, bringing you to $12.50. These are good because you have some cards essential to your strategy that have double-colored-mana costs and others with multicolored costs. These are a great budget cycle, especially for your colors.
Less good bicolored lands that are require deckbuilding technique:
c. Check lands: these are fantastic if you have a good basic land ratio (why it would be important not to run both the thriving lands and the pathways at the same time as these)- Dragonskull Summit , Clifftop Retreat , Isolated Chapel
d. Pathway lands: Needleverge Pathway Flip, Brightclimb Pathway Flip, Blightstep Pathway Flip. You saw the foil full art Blightstep Pathway that was in my knight deck, you asked about the price when you said it was cool. I wouldn't necessarily go out of your way to buy these, but definitely seek them out in binders. If you're not running cards like Cultivate where you want to have some ratio of basic lands, these are strictly better than basic lands and could replace your Thriving Lands (which are a decent start; I have the nonred ones available).
- Curses, Vows, Impetuses: these could be cool, especially with the Sigarda's Aid you already own. Having these in your hand (and even better, a sigarda's aid in play) means when you say "if you attack this person instead of me, I'll reward you with ____" and bluff, or if someone attacks you you could flash in a Vow of Duty . I have most of these in the cube (as well as marchesa and the jankier cards in your deck), so you can try these out and see if you like them.
a. The other vows are Vow of Lightning , Vow of Torment , and Vow of Malice (quick trivia- there's two black vows because R&D has tried to ween off of intimidate and other mechanics like protection from [color] and likely didn't want to include it in Commander Legends).
b. More aggressive and prone to cause kamikaze-style attacks, the Impetuses are similar to the vows but definitely play very differently. Martial Impetus , Shiny Impetus , and Parasitic Impetus could even be considered removal for multiple creatures in combat if you flash them out with Sigarda's Aid.
c. Curses: Marchesa was the most popular commander for curses until Ghen, Arcanum Weaver was released. Curse of Chaos encourages the player with a shitty hand to swing in a bit. Curse of Bloodletting punishes the opponent who is too far ahead. Curse of Shallow Graves is cool at a table with Gedan's Varina, Lich Queen deck. The curses from Commander 2017- Curse of Opulence and Curse of Disturbance are the best in your deck as they also give you something when your opponent attacks them too. These are really the only curses that fit the theme and psychology of your deck by not making you a target IMO, but .
Removal: You have some "soft" enchantment synergy going on, so you might as well make it more broad. You're in the late game, you've got all your powerhouse enchantments in order and extra mana... why not cast Idyllic Tutor for whatever removal would smooth out your schemes? Darksteel Mutation shuts down commanders. Seal of Cleansing can be recurred with Hall of Heliod's Generosity . Dark Banishing is honestly a better run for your cash over Bedevil ... you're supposed to be able to convince those opponents to remove the black creature ;)
Individual cards: Gedan has a Rite of the Raging Storm you could get. Wishclaw Talisman is more on theme than Diabolic Tutor or cheaper than Infernal Tutor . This is the only deck I wanna see those and Grim Tutor in since I know what you tutor for will actually be interesting and not a combo piece. Sphere of Safety would be impenetrable and bait removal if you have the mana for it. I have a foil Keeper of the Accord somewhere but I don't know where it is. Commander's Sphere as a budget option for Chromatic Lantern , and if you build a solid budget land base the draw effect would be better (adding but lantern but not replacing would be good eventually)
Some cards I'd remove or wanted to comment on, but understand maybe stylistic or preferred: Sunforger can be a cool aikido spell tutor at instant speed. However, looking at your white instants, you have to spend 3 and then RW to save yourself with Angel's Grace . That could be a cool maneuver. I was also going to suggest dropping Akroma's Will until I saw Sunforger... that's fucking cool too, especially game changing after blockers are declared. Otherwise you're Mortify ing a creature, having your opponent talk to the Deflecting Palm , or Tear ing an enchantment in half. Batwing Brume wouldn't do anything with Sunforger. Therefore Sunforger basically has two game-changing effects and three utility effects, but I'd suggest keeping an eye on Sunforger to see how often the 3RW cost is available and worth it. The fewer cards you're dependent on, the more decentralized your strategy is, making it way harder to compete against (I'm saying this both critically and in favor of Sunforger- just keep it in mind). Torment of Hailfire wins you the game, but isn't gonna be less than $15 in the next couple years. You might not need it. Revival / Revenge can make you one of six creatures or one of three opponents an enemy- it seems like there are better cards you could play. Revel in Riches makes you a threat that your opponents need to race against, and I (genuinely) don't know if that's a position you want or if you want to maintain your monarch status. Try to think of when you want to win with this deck- by beating down your opponents individually, by beating them all at once, by spontaneously winning, or by drawing the game out for as long as possible and having the best resources throughout the game.
I haven't been able to analyze most of my own decks this intensively in a while, your design is competitive while still unique and interesting. Knowing your play style and how well it fits to this too also helps me suggest cards- it's the difference between auto-generating a deck from EDHRec and building a deck. I haven't been super inspired in the decks I've been building for myself, but this one of yours has me just as interested in the game as you now.
9 months ago
So i would like to preface this saying I always build different decks and never like one long enough to build it irl, so this might help. If I built a dimir graveyard shell, would it work to then be able to switch the deck between Varina, Lich Queen zombies, Ghost of Ramirez DePietro transmute combo and scarab god reanimator. Is it possible for this to work if I only switch say 10 cards between each build?
9 months ago
Wanted to create a deck using all the liliana and ashiok planeswalkers as I've always wanted to do something like a superfriends but with my favourite planeswalkers. But struggling to pick a commander, the only two i like so far are Kels, Fight Fixer or Varina, Lich Queen but I'm not sure.
Would love any suggestions anyone might have for a commander, I don't mind going to into 3 colors but would prefer to stick to dimir. Thanks for reading.