Fortitude

Fortitude

Enchantment — Aura

Enchant creature

When Fortitude is put into a graveyard from play, return Fortitude to its owner's hand.

Sacrifice a Forest: Regenerate enchanted creature.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Urza's Saga (USG) Common

Combos Browse all

Legality

Format Legality
Pauper Legal
Canadian Highlander Legal
Legacy Legal
Casual Legal
Vintage Legal
Pauper EDH Legal
Limited Legal
Tiny Leaders Legal
Highlander Legal
Leviathan Legal
2019-10-04 Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Unformat Legal
Commander / EDH Legal

Latest Decks as Commander

Fortitude Discussion

MtG-Crash on [PDH] Tatyova Combo

4 months ago

Big Update 21.5.2020: I included the Tidal Bore Combo together with Whispers of the Muse. That makes the 4 landdroppers combo pieces and takes away a lot of pressure from Ghostly Flicker. Plus it balances the power of the Transmute tutors, because searching for cmc2 now gives you Tidal Bore which comboes with a landdropper (plus Sanctuary).

Next I finally made the decision to cut Trinket Mage and Relic. I have cut Relic before but didnt update it here. It felt good and then I asked myself why I am still running Trinket Mage. It really took me some time of testing until I was sure this decision is correct.

Next thing is that I wanna make a list of cards that I have tried out and that got cut somehow. There is 2 lists: First a list of cards that are very interchangeable with cards in the deck. Its just a matter of what you expect from your playgroup. Both powerlevel wise as well as archetype wise. Second there is a list of cards Im definitely sure that do not belong in the deck even it might surprise some people :)

LIST OF CARDS THAT CAN BE USED IF YOU WANT TO:

Tutors: Shoreline Ranger, Vedalken AEthermage, Trinket Mage + Relic of Progenitus

Protection: Broken Fall, Fortitude, Vines of Vastwood, Ranger's Guile, Condescend, Rethink, Miscalculation

General: Temporal Fissure, Lignify, Frantic Search, Sleight of Hand, Sakura-Tribe Elder

LIST OF CARDS THAT DO NOT BELONG IN THE DECK: Mulldrifter, Wormfang Newt, Tilling Treefolk, Groundskeeper

number61971 on Titania, Landscaper of Argoth

7 months ago

Sometimes this deck just goes off. Won two 3-player games today (vs Atla Palani, Nest Tender and Tasigur, the Golden Fang) in 25 minutes.

First game was fueled by turn 1 Exploration, followed by Nissa's Pilgrimage, Titania, Protector of Argoth and Fortitude.

Second game was turn 1 Sol Ring, turn 2 Freyalise, Llanowar's Fury, turn 3 Skyshroud Claim and Oracle of Mul Daya, and before anybody could do anything I ultimated Freyalise, played Hornet Queen and followed up with Craterhoof Behemoth.

Green Rawr!! before any coherent defense could be mustered. Nuts.

Spell_Slam on Wildland Fire

1 year ago

Cool idea for a deck! I think you could try to build around your commander even more.

In your mana base, a very easy inclusion would be all the cycling lands. Desert of the Fervent , Desert of the Indomitable, Tranquil Thicket , Slippery Karst and Smoldering Crater are great for Gruul decks to have anyways because of the lack of card draw and they work super well with your commander.

All the Dredge stuff would be great in the deck. You already have Brownscale, but you could use Shenanigans (there's always a target), Moldervine Cloak and Greater Mossdog all give you consistent action in the late game that will also power up your damage.

There are tons of self-mill cards that are worth running for card advantage. Lead the Stampede , Beast Hunt , Benefaction of Rhonas , Commune with the Gods , Kruphix's Insight , Scout the Borders all work at varying degrees of efficiency. If you ran a few more enchantments (which wouldn't be hard to do), this could actually be a great way to stock your graveyard and give you tons of action throughout the game.

With that in mind, almost every Flashback card is probably worth running. Same goes with Retrace and Jump-Start. These will give you so many options over the course of the game and be an extension to your hand.

Book Burning Targeting yourself is a pretty good way to stock the graveyard quickly, unless an opponent wants to take 6, which is also nice.

Chainflinger is decent in PDH and would fit nicely in a deck like yours.

Firebolt is very good in general and gets even better if you're milling it into your graveyard.

Fortitude can make a big creature a bigger problem and feed your graveyard lands.

Mother Bear seems like a good fit, like most cards that generate value in the graveyard.

Elven Cache is a great card to have in green PDH. It doesn't cost you a draw like Reclaim does, which justifies the mana cost, in my opinion.

Is Renewal to janky? Cantripping and fixing your mana might not be worth 3 mana, but it does move your gameplan forward somewhat.

A lot of the cards in your maybeboard are cards I think you should actually play. Excavating Anurid is quite strong. A 5/5 vigilance that cantrips at almost no downside for you is really good. Igneous Elemental is comparable to Flametongue Kavu in many scenarios. All your burn and removal that requires sacrificing creatures or lands is also good for your game plan. Quicksand has no downside in your mana base.

In general, I think having more creature-based ramp might be better than sorcery or artifact ones, unless they sac lands. Rampant Growth, Land Grant, Search for Tomorrow, Renegade Map and Armillary Sphere seem like they would be stronger as mana dorks. Zhur-Taa Druid and Silhana Starfletcher are both cards that do a lot of work in PDH, plus all the typical 1-mana ramp creatures in Green.

Otherwise, I think Diligent Farmhand and Muscle Burst is cute, but not very effective overall.

Relic of Progenitus is powerful, but very risky for you. Something like Night Soil could be a stronger choice, or just plain old Tormod's Crypt .

Chain Lightning and Lightning Bolt are oddly enough not impactful enough to play in PDH, in my opinion. I would vastly prefer Staggershock over either one for the better damage output or card advantage potential. These could be easy subsitutes for some of your maybeboard spells.

A lot of your creatures are aggressive, but not enough to really be pertinent in a game with 30-40 life (depending on how you play). Borderland Marauder, Burning-Tree Emissary, Moldgraf Scavenger, Zectar Shrine Expedition and to a certain extent even Scythe Tiger could be better as more resilient, synergistic or more powerful threats that scale better with all the ramping you're doing. Something like Sprout Swarm is a classic game-winning card that is good across the entirety of the game and works well with sac effects you're running.

Last thing: I think you should run more lands. I get that you're trying to be low to the ground and aggressive, but running a low land count hurts you in a lot of ways. It makes less opening hands keepable, it restricts the breadth of finishers you can use, it lowers the efficiency of your commander and cards like Winding Way and can even result in you running out of basics to fetch in the mid-to-late game. I think 38-40 lands would be a more appropriate number.

Again, great idea for a deck and I'm looking forward to hearing more about how you do with it. Is it more for 1-on-1 play or multiplayer?

Alkadron on Go To Wombat

1 year ago

Needs more Fortitude

Frog Tongue is a cantrip

Also consider Yavimaya Enchantress and Aura Gnarlid . They get big.

Also also: I've been Wombating for a long time, and I can tell you with certainty that when you play against people, they are going to try to kill your boy, because they lack both culture and sophistication. Hexproof and Indestructible instants like Ranger's Guile , Vines of Vastwood , and Mortal's Resolve are pretty clutch.

Seeing another Wombat deck pleases me greatly. Godspeed, friend.

number61971 on Titania, Landscaper of Argoth

1 year ago

I decided that Moss Diamond and Predator, Flagship were surplus to requirements compared to the benefits provided by Fortitude and Splendid Reclamation.

Temur Sabertooth is tempting, but it's also a relatively expensive way to recur Titania's ETB effect. I think the additional protection provided by Fortitude -- not to mention the obvious awesomeness of its open-ended land sacrifice outlet -- combined with the additional land recursion from Splendid Reclamation more than compensates for an additional Titania bounce source. In my experience playing the deck, it's more important to keep her on the board than it is to bounce her for the land recursion effect.

NyanNijet on Titania, Landscaper of Argoth

1 year ago

Fortitude works really well with Titania against spot removal.

Also Splendid Reclamation is worth a spot if you can find a place for it. Its pretty nice to Scapeshift and then get them all back.

Flooremoji on eyes2sky

2 years ago

Well, drat. Any good replacements you have found, other than Fortitude? (Which I have used to great sucsess on Bloodbriar)

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