Desolate Lighthouse

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Desolate Lighthouse

Land

: Add .

, : Draw a card, then discard a card.

NoNeedToBragoBoutIt on Captain Howler - Discard Scourge

2 months ago

Thanks for your input SufferFromEDHD,

i was giving Cephalid Coliseum a thought, but i think the deck isn't cut-throat enough to sac a land for a one time loot. If i were to run a looting land i'd rather include Desolate Lighthouse or Geier Reach Sanitarium - they might not be as mana-efficient but their opportunity cost is quite low, since they enter untapped.

So far i haven't had any problems to connect since i focused on evasive creatures quite a lot. In terms of land cycling Tectonic Reformation is more tempting since you can ditch itself, in case you don't need it.

I gave Surly Badgersaur a test run, but my creature count is too low to make use of two of its modes. So i didn't splash the cash.

Memory Jar is such a great card, but my overall playstyle usually tends to do several things a turn instead of a few bigger ones. If i owned one i'd likely run it though, haha.

Squee_Spirit_Guide on Early Years Lingo

3 years ago

Epicurus That sounds like a fun format! Kind of like a draft version of Spat, which is like a cube where instead of drating everyone draws from the same deck, has unlimited mana, and can only play one spell per turn. I think there are variations of it, but that's always how my play group always played it.

The winner of the game got to sign the card that got them the win, which was fun to see which unexpected cards won games. My favourite was a Desolate Lighthouse that shifted when the last card in the deck was drawn and led to victory for its controller because everyone else 'decked' themselves first. Good times!

That's not really lingo related so apologies for the ramble there! On the lingo front, and speaking of gold cards, did anyone else call a 5-colour deck a rainbow deck?

lucksterluke16 on Flipping the Odds - A Coin Flip Story

4 years ago

And some other utility lands to consider:

And dual-faced cards that you don't have to count as lands, but can still be a land in a pinch

Pabs4444 on The Rooth The Rooth the Roothas on Fire!

4 years ago

I like the amount of lands in the deck, but I would have more lands with mana syncs in them. Castle Vantress , Desolate Lighthouse , Fiery Islet , and The Biblioplex are all some things that could be great in the deck, although I would not add all

SynergyBuild on None

5 years ago

For recursive lands: Mystic Sanctuary (Dumb Good), Witch's Cottage, Mortuary Mire all work once, but with flickerable effects it's all fine, and you can sacrifice Buried Ruin, Petrified Field, Sequestered Stash. Hall of Heliod's Generosity/Academy Ruins are insane in the right decks, and Emeria, The Sky Ruin is busted in the late game. Mistveil Plains sort of works as recursion, and is repeatable, but is best with tutors and tutor chains. Even Unholy Grotto works amazingly in zombie decks!

(Nonbudget versions would be like Volrath's Stronghold)

Some other draw engines I didn't mention prior are Sea Gate Wreckage, Throne of the High City, Grim Backwoods, and sort of Desolate Lighthouse.

Some tutors like Tolaria West that MagicMarc mentioned would be Inventors' Fair, and Sanctum of Ugin.

Removal is plentiful on lands, but pretty specific. Blast Zone is a favorite of mine, and is dumb good. Ghost Quarter, Field of Ruin, Dust Bowl, Encroaching Wastes, Memorial to War, and Tectonic Edge all deal with lands. Arena, Barbarian Ring, Blighted Gorge, Cabal Pit, Desert, Keldon Megaliths, Keldon Necropolis, Mouth of Ronom, Rath's Edge, Grasping Dunes, Ifnir Deadlands, and Quicksand are good against creatures, and some walkers.

multimedia on Kykar proto

5 years ago

Hey, nice start and this is obviously a budget deck therefore my suggestions will be $2 or less each, most are less than $1.

Lands

Draw

Other

Ramp


Cards to consider cutting:

  • 2x Island
  • 2x Plains
  • 2x Mountain
  • Enigma Drake
  • Rage Thrower
  • Boros Locket
  • Izzet Locket
  • Winged Words
  • Hallowed Spiritkeeper
  • Monastery Siege
  • Not Forgotten
  • Blaze
  • Radical Idea
  • Shock
  • Dramatic Reversal
  • Hissing Iguanar

I offer more advice if you would like. Good luck with your deck.

Inferno323 on Purple rain

5 years ago

Desolate Lighthouse can act as another Geier Reach Sanitarium and could be a good include for the list. Firestorm is also very similar to Nahiri's Wrath and could be good for the deck.

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