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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Beast Whisperer
Creature — Elf Druid
Whenever you cast a creature spell, draw a card.
SaberTech on Which Mono-Color is the Most …
1 month ago
I think that Green is the most powerful all-around colour in Commander. Multiplayer games are even more of a resource management challenge than MtG usually is, and Green is the most efficient at giving you more of the resources that you need. You are usually facing down three opponents worth of resources that can all potentially be turned against you so the faster that you can get to a state where you are drawing more than one card a turn, putting more than one land a turn into play, and casting more than one card a turn, the better off you are. Green's ability to ramp better than any other colour unlocks multiple and more powerful plays faster than the other colours. That's a very significant advantage in a format where mass land destruction is generally shunned outside of the most competitive tables.
Backing it up, Green has a bunch of strong card draw options. Guardian Project, Beast Whisperer, Sylvan Library, Greater Good, Toski, Bearer of Secrets, Ohran Frostfang, and Return of the Wildspeaker are just some of the options that jump to mind.
Green is very capable of spamming a bunch of tokens into play, giving it an option for rapidly increasing its resources on board.
Craterhoof Behemoth and, to a lesser extent, Triumph of the Hordes are some of the more notorious non-combo ways to close out a game.
When you are mostly using creatures as your win conditions Green actually has some pretty strong tutors in cards like Worldly Tutor, Eldritch Evolution, and Shared Summons among others.
Where Green falls short is in its creature removal options. Fight effects are its main options but it does get Beast Within as a general answer to most things while Lignify and Song of the Dryads can actually be strong ways of neutralizing annoying commanders for extended periods of time. It has plenty of great ways for dealing with artifacts and enchantments though, so no issues there.
Other colours may be able to do particular things better, but Green does lots of things well on top of its inherent advantage at ramping. Other colours may be able to use mana rocks to try to keep up but green has access to those as well. That ramping ability is what tips green into first place over Black for me.
DubMC on
3 months ago
Heart Warden would fit well here. There's a few cards you could upgrade that are still budget options, like trade out Mending Touch for Wrap in Vigor. Anytime you have a deck with lots of cheap costs I recommend adding more card draw like Beast Whisperer and Harmonize. I'd personally take out the weaker effects like Giant Growth and Armillary Sphere for things like Kodama's Reach and Cultivate. Fun idea!
greyninja on
Kyler, Sigardian Emissary
3 months ago
Went to upvote but had already done so in the past!
I highly recommend Enduring Vitality for a second Katilda. Beast Whisperer and Shamanic Revelation for the card draw. Loran of the Third Path goes with the Witch Enchanter Flip and Enlightened Tutor can find Aura Shards if there are scary artifact/enchantment decks in your playgroup
Bridgeworks Battle Flip, Archdruid's Charm and Innkeeper's Talent feel subpar for your list ?
Please take a minute to check out my human tribal deck! I still need to pick up a Kyler, Sigardian Emissary for it oof
DatShepTho on Card creation challenge
4 months ago
Reclamation Witch
Creature - Human Warlock
When ~ enters, destroy target nonblack nonartifact creature or enchantment. You lose life equal to its mana value
2/1
We love colourshifted spells. Make a colourshifted Beast Whisperer for white weenies.
Belfore on
Mo' Counters, Mo' Mana, Mo' Monsters! *Help
11 months ago
I would drop the lands that aren't allowed in his deck for lands like War Room
, Karn's Bastion, Boseiju, Who Endures, Scavenger Grounds, Opal Palace, Myriad Landscape, and Blighted Woodland. And for the ones that aren't allowed you can drop for just basic forests. Land count is pretty strong. For draw along with war room there is Garruk's Uprising, Guardian Project, Stocking the Pantry, Greater Good, Lifecrafter's Bestiary, Rishkar's Expertise (which feels like a flavor win), Return of the Wildspeaker, Beast Whisperer, and I would say Toski, Bearer of Secrets is surprisingly useful depending on how often you get through.
Noxid05 on
List of card draw from casting creatures | EDH
1 year ago
Balaam__ Not quite, Beast Whisperer like effects are what I am focusing on. I am going to add Cryptbreaker to the maybeboard though because you could use it to turn every third zombie spell into a Beast Whisperer like effect. Prophet of Distortion's card draw is an activated ability that you have to sink mana into and isn't tied to casting creatures.
TheMadRocketeer on
Who's Counting?
1 year ago
dr.kronski, those are all great cards. It's just possible that I might habe a Beast Whisperer somewhere. I'll definitely look. The others I don't own but will keep an eye out for.
Any ideas of the best cards to remove to make space?
dr.kronski on
Who's Counting?
1 year ago
Railway Brawler, Silverback Elder, Beast Whisperer and Court of Garenbrig.
Nice deck!
| Have (4) | Azdranax , metalmagic , gildan_bladeborn , Firebrids4sparx |
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