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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Beacon Behemoth
Creature — Beast
{{1}}: Target creature with power 5 or greater gains vigilance until end of turn.
ZendikariWol on Special Lil Guy’s Creepy Crawler Deck
6 years ago
Okay so I can tell you're a relative novice, since most of the cards you use are recent, so here are my thoughts as a long-time player.
1) mana concerns. You have a LOT of dorks, but that's not exactly optimal. In commander, there tend to be a lot of board wipes (example: Wrath of God). This just throws your gameplan to the wind. Try some rocks and ramp. Sol Ring, Exploration, Burgeoning, Worn Powerstone, Hedron Archive, Cultivate, Traverse the Outlands, Skyshroud Claim, and Emerald Medallion are good examples.
2) flavor. Lots of big things, but not a lot of really good things. Wurmcoil Engine, Blightsteel Colossus, Archetype of Endurance provides some much-needed resistance to removal, Mossbridge Troll to just surprise kill an opponent, Siege Behemoth to power through chump-blocking, Steel Hellkite for removal, Thunderfoot Baloth, and if you want a little out-there synergy, Beacon Behemoth, Paleoloth, and Spearbreaker Behemoth are all pretty cool.
3) draw. Or lack thereof. All right there isn't that much to suggest here (it's green, for heaven's sake). But Soul of the Harvest, Zendikar Resurgent, Elemental Bond, maybe Kavu Lair: all good options. For some burst draw, it doesn't get much better than Soul's Majesty and Rishkar's Expertise. Others include Mouth / Feed and Shamanic Revelation.
So yeah, that's most of what I got, other than Prowling Serpopard. Against Todd's blue deck.
Snickles@EDH_only on The Cheating Green Monster
7 years ago
odd mechanics in green:
Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad
lagotripha on Look What I Found Guys!
8 years ago
Nessian Wilds Ravager, Managorger Hydra and Phytotitan can be a little underwhelming- i'd recommend something to help deal with lots of creatures or removal spam- Asceticism is amazing, as are Endbringer, Farsight Mask, Whispersilk Cloak.
You could significantly boost ramp and group hug with Thousand-Year Elixir Magewright's Stone, Puppet Strings, and in large enough games just go infinite cards/mana with Staff of Domination, Sword of the Paruns and Umbral Mantle. Wirewood Lodge is also great.
With this many big creatures you should also look at Dramatic Entrance, Lure of Prey Quicksilver Amulet Dragon Arch, Norwood Priestess and Elvish Piper. Aspect of Mongoose can work well if everyone kills your commander at sorcery speed.
For more big creatures? Chorus of the Conclave, Autochthon Wurm, Novablast Wurm,Grove of the Guardian, Trostani's Summoner, (or the alara tradition of Vagrant Plowbeasts/Mosstodon/Beacon Behemoth/Paleoloth/Mycoid Shepherd/Sacellum Godspeaker/Spearbreaker Behemoth)
Hope this helps!