Norwood Priestess

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Norwood Priestess

Creature — Elf Druid

: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.

AnonmousAxolotl on Primalcrux Chroma

2 years ago

This works great as an idea, but Norwood Priestess is a four drop that ups devotion by 2, which isn't great, and the ramp is good enough that even The Great Henge and Khalni Hydra are going to be played for next to nothing, and Primalcrux isn't too expensive at 6 Green, taking into account that Utopia Sprawl makes it MUCH easier. Norwood Priestess is better with really expensive stuff like Worldspine Wurm that doesn't have an easy decrease in cost like Khalni Hydra. Still, thanks for leaving feedback!

loricatuslupus on Howlin' With the Pack

3 years ago

On yeah I know of Tomer, wouldn't be one of his articles without the suggestion of Vedalken Orrery! Not really seeing much suggested that I don't already have or want though apart from some non-wolves like Foe-Razer Regent, Magus of the Arena and Norwood Priestess - which I'm deliberately avoiding to stay in theme (as I say in the description, this is just a casual deck so I'm not too concerned about optimisation. But thanks anyway!

Hexapod on Nikya - 100% Creatures ($85)

4 years ago

Cool build, welcome to Commander!

You have several sub-par cards that could use an upgrade. Here are some suggestions to include:

Given your theme, Heartwood Storyteller and Nullhide Ferox have no drawback.

To help put creatures into play, Elvish Piper and Norwood Priestess vome to mind.

For removal, I believe Bane of Progress is worth considering here.

Hope you like some of these suggestions.

Cheers!

DOGxOFxWAR on INSECTS!

5 years ago

I run Elfs in my Insect Decks, My Favorite ones are Mono Green, So you sorta need them. Ill unlock a couple so can take look at what i like. But for starts, some Key Cards in Mana Elfing/Card Elfing.. Norwood Priestess Gaea's Touch Caravan Vigil , And theres more..

Matrixxx999 on Larger than Life: Rhonas the Indomitable

6 years ago

joachimjuncher, Hi! I apologize for such a late reply. The reason is that I've been very busy lately. I'm very grateful to you for taking the time to analyze the deck, and card choice! And thanks for your kind words about the deck! I really appreciate constructive criticism and any suggestions, especially from another mono-green player.

Cards that you suggested to replace:

  • Viridian Longbow - As you rightly pointed out, it depends on the playgroup. And my playgroup run some realy pesky commanders like Zur the Enchanter, and to be able to destroy them on instant speed is a decent ability, and I try to make the deck as versatile as possible and considering that green is very week in removing creatures, VL seems like a good spell for all those purposes. I agree that its a bit slower then one shot spells, I'll think about it and try to find a good replacement for more tests. What would you put instead of this card?

  • Lifecrafter's Bestiary - well, I added this card not so long ago, and so far it has performed its functions perfectly - draw additional cards, and scry every upkeep. It is good if you draw it in the beginning - you will at least scry every turn, and it is good to have it in the hand in late game, cuz You usualy have a lot of mana and need more gas (cards) for it. And it has a very good synergy with Cloudstone Curio, Wirewood Symbiote.

  • Norwood Priestess - well, frankly, there were times when it was a dead draw, or I did not have anything in my hand to cheat in with her ability. But in the same time, more often there were moments of triumph and glory when I was able to drop things like Bane of Progress, Avenger of Zendikar, Terastodon or Craterhoof Behemoth, and all those bobs come in to the battlefield uncounterable with her ability. Needless to say that the deck run some creature untappers, so You can drop bombs even twice in a turn! But I agree with You that this card is a bit slow. If I would cut this card, then what would you suggest to replace it. I'm thinking of replacing her with something like Pattern of Rebirth, Eldritch Evolution or maybe Wayward Swordtooth

Cards that you suggested to add:

  • Utopia Sprawl, Berserk, Temur Sabertooth, Surrak, the Hunt Caller - all these cards were in the deck and were tested a lot. All of them work fine with Rhonas, but on one of them I would focus my attention - Utopia Sprawl, this card is super great without a doubt, with a pain in my heart, I cut and I returned it several times to the deck, man, its so hard to decide what to cut!

  • Overgrowth - I'm looking at this magnificent enchantment for a long time, and I would like to find a place for it in the deck, but if I find a slot for it, then I should put Utopia Sprawl first. So that if Overgrowth enters the deck, then only together with Utopia Sprawl.

  • Rings of Brighthearth is an interesting suggestion! Despite the fact that the card itself does not do anything when it hits the battlefield, It can create very strong synergies and even infinite combinations. I will definitely think about this. And if I add it to the deck, it makes sense to add Basalt Monolith ;).

  • Homeward Path - I used this card in this deck, and in my other decks. To be honest, the card has never been useful.

  • Yavimaya Hollow - I also like this land, I would like to find a slot for it, it seems to me a great idea to add more protection for creatures. Especially vulnerable are mana dorks, and opponents try to remove them as quickly as possible in my games.

  • Elvish Archdruid - I absolutely agree that this is an excellent creature. But as for all previous options, its hard to decide what to cut for it.

Thanks again for all Your suggestions and feedback! I will be happy to look at your decks to, and try to help with my advice!

joachimjuncher on Larger than Life: Rhonas the Indomitable

6 years ago

I enjoy the mechanics of your deck. I have made a very similar one myself, and have tested out some of the cards you play, and found them wanting. However, that depends always depends on the playgroup IMO.

Viridian Longbow - While this card seems good on paper with rhonas, it has never given me any real value. As rhonas needs to be first equipped and then tapped to do the shooting, -ideally this means that you have a turn 3 creature shooter where you have spent all ressources up till that point to be able to shoot 1 creature at a time, with everything tapped and nothing to block.

Lifecrafter's Bestiary - I have only ever tried this card out in my Karametra deck, but in that extremely creature heavy deck, it was underwhelming, to say the least. What is your experience with that card?

Berserk - You addressed this card earlier, and i will say that my experience with it is highly positive. (I play Pathbreaker Ibex as well) With all the draw spells based on creature power, it turns "the Rhonas 5 card draw" into 10 card draw. (Greater Good, Life's Legacy, Momentous Fall, Garruk, Primal Hunter) Further more, you can slap it on one of the big creatures like Ulamog, the Ceaseless Hunger, or Terastodon and almost insta kill anyone with leftover HP at that point.

Norwood Priestess - Found the Elvish Piper equivalent simply too slow for my taste, I have played around 5-7 games with that dude out, and it has never yielded me anything good. With the amount of ramp cards you play, i would say that this girl could be cut for something more usefull, but ofc, that depends on your own experience as well.

Cards, you might wanna consider:First two, you have already considered and found wanting Utopia Sprawl, Overgrowth. I have tested these cards, and they are overwhelmingly good. Theyre harder to remove than mana dorks, and they provide infinite mana easily with Earthcraft and Cloudstone Curio. Plus you know, they make the Arbor Elf extremely much better.

Temur Sabertooth This dude is underated IMO. While he provides another bounce effect, the protection of your key creatures is legit and should be a higher priority i think. With some of the mana doublers in play, he also goes infinite. And he has the added benefit of activating your Rhonas for a measly 4 mana.

Rings of Brighthearth - While Rhonas himself has an activated ability, it is not said ability yo usually wanna copy. Fetchlands turn into 2 lands instead of one, Thousand-Year Elixir Wirewood Symbiote Quirion Ranger untaps Selvala, Heart of the Wilds or the like twice. Garruk, Primal Hunter Throws out two dudes, or draws 10 cards. Plus if you insist on running your Longbow shooter, there you go -> boom boom.Aaaand you know, Deserted Temple plus any high producing land (also insert Overgrowth right here) = infinite = kill = win

Homeward Path - I have found, that while having an indestructable commander is all well and good, the worst thing that can happen to this deck is that someone else steals the fucker. In your deck you only have your big eldrazi girl, to get him back (i.e. to command zone then recast]. But it depends on the playgroup i think. In any case it is tutorable with any of your land tutors.

Surrak, the Hunt Caller Another haste enabler, which i have found myself tutoring for loads of times to enable combos. He activates Rhonas, and Rhonas in turn activates his haste ability. also. throw out 10 dmg turn 3 is always good for pressurering controldecks.

Yavimaya Hollow I love this land, as I will often see players trying to mess with the key mana producers. It is a solid card, and will give you a bit more resilience.

Elvish Archdruid I know that you have at some point considered this card. And let me tell you, consider it until you put it in. Do not think of anything else, just do it. Fulfill your dreams and do it. It is cheaper than the Channeler, and provides another easy way to win the game.

In all I liked your take on Rhonas, and it look very very much like my own. I have played it in 1on1 Commander and consistently take wins away from aggro and control. The only deck that has the number on Rhonas is Queen Marchesa control. That burns all lower creatures, and sacs Rhonas in a neverending cycle of dominion over our green dorks. Which makes this deck entirely too slow without the added benefit of small dudes.

You have received an upvote from me. Good Job.

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