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Vintage | Legal |
Atraxa, Grand Unifier
Legendary Creature — Phyrexian Angel
Flying, vigilance, deathtouch, lifelink
When Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker and sorcery are the card types.)







jsnrice on
Atraxa, Grand Unifier
3 weeks ago
Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain
Commander
Atraxa, Grand Unifier
Color Identity:
Introduction
Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.
This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.
Win Conditions
Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.
Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions
Notable Synergies
- Atraxa, Grand Unifier ETB + Displacer Kitten: Abuse blink triggers for maximum card filtering and pseudo-storm turns.
- Food Chain + Exile creatures: Efficient engine for infinite mana into Atraxa chains.
- Talion, the Kindly Lord + low-cost spell density = passive draw engine.
- Drannith Magistrate, Opposition Agent, Orcish Bowmasters: Stax elements that don’t disrupt our own lines.
- Archivist of Oghma, Esper Sentinel, Mystic Remora, Rhystic Study: Passive card draw galore.
Staples and Interaction
This deck plays nearly every blue interaction spell you’d expect:
- Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstorm
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal
And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb
Why Atraxa?
While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit:
- A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)
This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.
Power Level & Goals
This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.
You’ll thrive if:
- You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp
Mulligan Strategy
Look for:
- Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands
Weaknesses
- Susceptible to Drannith Magistrate (unless we remove it)
- Hate for graveyard/exile recursion (Rest in Peace, etc.)
- Heavy counterspell matchups if we stumble on mana
Closing Thoughts
Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.
Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.
Coward_Token on Bloomburrow
9 months ago
Karn becoming a cartoon talking tree is unexpectedly wholesome
Rabbits not being some kind of red is weird, haste is a natural fit for them. IMO should have traded their color identity with the mice.
Eluge, Shoreless Sea: "each turn" and instants! Enjoy your free counterspells, eventually.
Portent of Calmanity: Not bad for e.g. Atraxa, Grand Unifier and Loot, the Key to Everything
Nicolbolas1990 on Commander think tank
10 months ago
Just want to bounce some ideas around to help with some deck building dilemma i been having.
Namely trying to pick between a few commanders that share identity ( The Gitrog Monster,Slimefoot, the Stowaway, Beledros Witherbloom ) and the others will probably be in the 99 anyway, or deciding between 2x alternate commanders that'll add a 3rd color ( muldratha, the grave tide or Tayam, Luminous Enigma ) or going ballz deep and settling for Atraxa, Grand Unifier. of course adding colors adds more combo/pieces and they all overlap for synergy but adds a complexity of mana base and filtering support/staple cards more strictly.
overall I do intend for Competitive so the aim has to be consistent and fast paced for board control, but naturally budget side since i cant go out and drop $2Gs on top end cards. granted i do have a handful of combo pieces, solid staples, and "good stuffs" to work with and can probably spring for a couple new cards.
Hexapod on
Music of the Spheres | Jodah, Archmage Eternal
10 months ago
Reworked this deck with the addition of ramp creatures : Birds of Paradise, Noble Hierarch, Dryad of the Ilysian Grove
Removed some Eldrazi as I don't enjoy playing them that much, just kept my favorite ones. Also did away with Lurking Predators just because I have so many decks that run it and I wanted variety.
Added colorful cards that would not see play anywhere else in my lists, like Two-Headed Hellkite and Atraxa, Grand Unifier.
Added awesome cards I either just acquired: Apex Devastator, Etali, Primal Conqueror Flip
Some cards were just released which made total sense in this build: Call Forth the Tempest, The Key to the Vault.
Finally I upgraded some of the art to tie into the aesthetics of Jodah traveling through the Multiverse.
legendofa on Why Do Some Players Keep …
1 year ago
wallisface I'm not sure comparing the overall best nonlegendary creatures to all creatures is quite the right comparison. Legendary creatures in general tend to be more powerful than non legendary creatures in general. By comparing the average strength of legendaries to the average strength of all creatures (which may actually be impossible to standardize and express numerically), I think it's reasonable to say that legendary creatures as a whole are better than nonlegendary creatures as a whole. Atraxa, Grand Unifier, Griselbrand, Omnath, Locus of Creation, Lurrus of the Dream-Den, Muxus, Goblin Grandee, and Leovold, Emissary of Trest are a small sampling of legendary creatures that have influence (or bans) in multiple formats.
Some individual nonlegendary creatures might break the ceiling of most legendary creatures, but the general floor for legendaries is much higher, and the ceiling is comparable if not also higher. Competitive formats are built around "the best" cards, but there are a lot more nonlegendary creatures by number and proportion that aren't "the best".
legendofa on How Do You Feel About …
1 year ago
Battles are in kind of a weird spot at this point. Battles have shown up in one set, and they all have the same subtype. While that does make it easy to predict that more battles will show up in the future, it makes it hard to guess what they'll look like. Also, I would say they're the most flavor-restricted card type. Any plane that has a physical location will have lands. Planes with some form of biological (or abiological, theoretically--Elemental world?) activity will have creatures. Any plane that has magic, or tactics, or anything that happens will have instants, sorceries, and enchantments, and any plane that has manufactured goods will have artifacts. Planeswalkers show up wherever they want. Not every plane will have battles.
Military conflict is a core part of the game, but some planes and stories aren't as conflict-centric as others. Aside from weird events like the Battle of the Bridge or the Decamillennial, I don't see Kaladesh or Ravnica having many domestic large-scale battles (and the Battle of the Bridge arguably wasn't domestic), and I'm not sure what a Lorwyn battle would be like. A Cenn's Tactician gets antsy and decides the flamekin are being too rambunctious? Elves unite and make a determined assault against eyeblights?
On the production side, the developers are being very careful, testing the waters and seeing what the reaction is. If they wanted feedback before creating any more, and they started to receive mass feedback in the last couple months, it's going to be another 3-4 years before we see another set with battles.
So battles are in kind of an amorphous state right now. One variety has been seen that suggests more will come, no information on what other varieties could look like has been provided, they're not appropriate for all sets or locations, and it's possible there aren't any battles in production at all right now.
Were they necessary in the strictest sense? Honestly, I don't think so. The game could probably continue indefinitely without them, and I don't think anyone specifically requested or expected a new card type before Atraxa, Grand Unifier was previewed. They do, however, represent new innovation and variety. Successful experiments become standards, and unsuccessful experiments become lessons. I think battles are going to finish as successful experiments, but it's going to take several analyses to fully get there. If my eyeballed production timeline is right, I don't expect to see more than two or three more sets with battles before 2030. After that, either they'll start coming in full force or they'll be shelved as a weird footnote.
ViscountVonSausageRoll on
Temporary Graveyard
1 year ago
I can tell when you played xD
And hey, don't sell yourself short, casual 60 card is the epitome of magic.
Budget Suggestions (≤ $10): Griselbrand because he's awesome, Dark Ritual because speed, Go for the Throat or alternatively: I see you're running Bone Shredder. Perhaps considering replacing with Shriekmaw? He's less hardcastable, but he does throw himself into your graveyard in a hurry. Consider Buried Alive to fill the GY? Vampire Nighthawk has been replaced with Nighthawk Scavenger I know, the powercreeper has been powercrept.
Non-Budget Suggestions ($10+): Archon of Cruelty. I mean, read what it does. Right? That's ridiculous.
Recurring Nightmare It's pricey, but it's absolutely busted. (It sacs a dude and bounces to your hand as an additional cost) It never goes away.
Atraxa, Grand Unifier Honestly not my cup of tea, but she's very powerful.
Urborg, Tomb of Yawgmoth Only because: It's just good in this deck. You're already running Liliana of the Dark Realms x2 and Coffers. Maybe find some heavily played ones?
Make Room: The most unfun part of coming back to any old deck. Well, Liliana Vess is just too expensive now days (even back then she was kinda pricey), but most of the time she ends up being a 5 CMC vampiric tutor at sorcery speed anyways. She never lives long.
Sorin Markov kind of falls under the same boat, at least in this deck imo. Usually by the time you can cast him, opponents aren't at 20 life anymore, so the appeal of "10 dmg" can be somewhat deceptive.
Anyways, welcome back, and I hope you enjoy yourself
legendofa on turn 1 Iona, sheild of …
1 year ago
no
Casual
SCORE: 1 | 58 VIEWS
How much money are you willing to spend on this deck? Atraxa, Grand Unifier and Archon of Cruelty are popular reanimator targets right now, and I see Griselbrand already in the decklist.