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Control Centered Around Counter Spells, Soft Locks, And Wizards

This was just a tribal theme i decided i wanted to build and then it turned into this crazy control/draw/combo engine that i decided to tweak here and there.

The main win condition of the deck is Laboratory Maniac. Deck yourself out and win. Simple. Using Azami, Lady of Scrolls as the commander and all her wizard subordinates, you can dig through your deck fairly quickly and reach the bottom with plenty of counterspells and bounce effects to preserve your board state and win condition.

Azami, Lady of Scrolls is the build around focus of this deck. Her tribal synergy is great and what makes her a great combo commander.

Arcanis the Omnipotent can dodge removal and more importantly, can draw you Three cards. becomes insane with any untap abilities...

Baral, Chief of Compliance reduces your spell cost and draws cards when you counter spells. A nice addition to the deck.

Venser, Shaper Savant is for saving Azami, or saving a spell, or psuedo countering an opponents spell. Just a great utility wizard.

Teferi, Mage of Zhalfir is a great control piece shutting down opponents on your turn and enabling you to play on your opponents.

Ertai, Wizard Adept is a rattlesnake card and if overlooked can catch an opponent off guard.

Linessa, Zephyr Mage can be used to bounce smaller utility creatures and is in this deck mainly because i just like the card. Find something more efficient like Fatestitcher

Laboratory Maniac the combo win condition of the deck. Lab man is who you need to protect.

Beguiler of Wills is great for changing the lines of play from your opponents being another rattlesnake card.

Elite Arcanist is ridiculous with a Mana Drain or Swan Song tacked on with it. Great control wizard.

Fatespinner Another great control wizard and it severely stalls your opponents.

Patron Wizard turns your wizards into potential counters. Great for stalling your opponents and letting you use Azami's ability if your opponents become a bit timorous with him out.

Riptide Director is phenomenal at drawing cards in the late game or just when you have a critical mass of wizards.

Lighthouse Chronologist is another great mana sink that early or late game can have a remarkable impact and needs to be answered.

Temporal Adept great with Archaeomancer and Merfolk Trickster, can protect your commander, and lastly, can be used on any permanent your opponents control either politically or just to bounce a threat.

Serendib Sorcerer removal piece for a fairly feeble tribe.

Vedalken AEthermage is your creature tutor. Super secret tech bonus against Slivers.

Snapcaster Mage Grab a counterspell or boardwipe on the fly. Another great utility creature.

Dreamscape Artist Blue Ramp that sets you up for a counterspell. Untap effects make it more ludicrous.

Echo Mage is another great mana sink and can Twincast your opponents spells on them.

Meletis Charlatan is more for political plays. Mainly used for doubling spot removal spells.

Magus of the Bazaar is included for its draw power

Magus of the Future lets you play with an additional card, super advantageous.

Captain of the Mists is a win more piece with Azami's ability and can be used for control lines of play as well.

Aphetto Alchemist is an untap enabling utility piece.

Curse of the Swine is an excellent blue spot removal spell in that it exiles its targets and can hit multiple creatures when necessary.

Mystic Confluence can bounce up to Three creatures, can draw you up to Three cards, or can counter a spell or any combination of the three modes. Versatile and amazing.

Any of the multitude of counterspells fits in this category as well.

Cyclonic Rift The staple, tried and true. it is the best board wipe available in mono blue.

Evacuation great for decimating token based strategies and just resetting the board for a couple turns.

Mindbreak Trap clears spells from the stack to impede storm strategies and get around spells that can't be countered. A one of a kind "counterspell".

Rebuild great for resetting mana rocks and wrecks artifact based decks at instant speed.

Sunder great for stalling your opponents short of mana dorks.

Mind Over Matter Is the combo piece with Azami that lets you dig for lab man and generating value with a multitude of creatures.

Equilibrium can enable more ETB abilities and can bounce your opponents threats out of the way.

Frozen AEther slows your opponents down and makes any attempt at rebuilding after a rift, evacuation, sunder, or rebuild absolutely horrendous.

Invoke Prejudice VERY expensive, but worth it. Anyone not playing is going to have a bad time with it, particularly mono black and mono red due to their extremely limited interaction with enchantments.

Rhystic Study one of the best draw spells you can run. the value it generates through card draw and slowing your opponents down is insane.

Omniscience is just insanely powerful with Azami and is a late game win condition with enough draw power.

Paradox Engine while expensive further enables Azami with more value plays and can allow you to change your lines of play with nothing but a counterspell.

Meekstone is for stopping aggro outside of vigilance and slows the game down for everyone but you most of the time.

Venser's Journal life gain and unlimited hand size. Helps you stall and keep your options open.

and your assortment of mana rocks per usual

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Revision 20 See all

(5 years ago)

+1 Arcane Denial main
+1 Coldsteel Heart main
-1 Library of Leng main
+1 Merfolk Trickster main
+1 Sky Diamond main
+1 Wizard's Retort main
Date added 10 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

39 - 12 Rares

15 - 2 Uncommons

8 - 0 Commons

Cards 98
Avg. CMC 3.43
Tokens Bird 2/2 U, Boar 2/2 G, Dragon 5/5 R, Emblem Jace, Unraveler of Secrets, Emblem Tamiyo, the Moon Sage, Morph 2/2 C
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