Maybeboard

Creature (1)


...aka "Honey, I blew up the Baby". Yes, the commander is a giant exploding baby, what about it?

The basic idea is just to attack everyone with the giant exploding baby until someone upsets him by putting together a nasty boardstate, at which point the proverbial toys get thrown out of the pram and everything gets blown up. Since almost all decks depend on getting certain combinations of cards into play, the Baby tends to be the nemesis and graveyard of strategies, which is hella fun. The underlying idea of the deck is that unlike most decks, this one is basically designed to prosper with a shitty boardstate.

Since the trigger requires Baby to go to the graveyard, the deck is packed with effects to get him out again. So the ways to rescue baby from the graveyard are many and varied. Reanimation like Vigor Mortis accelerates the baby turnover. Deadwood Treefolk and Grim Harvest present some opportunities for multiple use. The pick of the bunch is Golgari Thug, aka "the au pair", which can put Baby straight back on the library if both are in play when the toys go out the pram, although at the cost of card draw. But the dredge effect can more than compensate for this drawback by loading the graveyard with potential reanimation targets like unky Zurgo Helmsmasher. Combine the Thug with Gamekeeper for an instant Baby reanimation off the baby-boom trigger. It can also combo off nicely with Maelstrom Wanderer if you can sack and play the Wanderer in your turn (Gravepurge also works quite nicely). When grave-raiding and reanimation are unavailable, Treasure Cruise, Skeletal Scrying or even (in desperate times) Crypt Incursion can move Baby into the command zone while providing some marginal advantage.

Since weaker players will always help you to kill baby, ways to get rid of him are less plentiful but generally aimed at keeping your hand full of ways to keep the circle of destruction going. Bad Unky Tymaret, the Murder King is super useful as a sack outlet that continues to work from the graveyard. Grim Backwoods provides similar utility. Vivisection and Disciple of Bolas help turn the universal destruction into fresh ammunition.

The rest of deck is basically vicious removal (for stuff that doesn't know when to die), card draw and a few dirty (often hasted) creatures to kick the crap out of people between baby-explosions. In true five colour style the menagerie of effects is tailored for maximum variation and flexibility, making your hand very unpredictable but (with luck) potentially adaptable to any situation.

A few other utility cards are worthy of mention. Aura Thief should, I think , really be renamed "God Thief", because that is sure as hell his job here. Burnt Offering is great for a cheap and unexpected baby-sac, and also combos great with such nasties as unky Thraximundar or Phyrexian Ingester in hand, since it lets him drop straight on the board and put paid to the inevitable indestructible gooseberry who wants to ruin the fun. As mentioned, Gamekeeper is also a nice (and nicely random) way of ensuring that when baby blows up, you are still left with something on the board. Pattern of Rebirth is the really forward tactic that drops any fatty on the board straight off the Baby-boom trigger.

The ultimate super-win-con of the deck is to not just destroy non-lands, but also destroy all lands too (what fun!) with either Armageddon or (preferably) Bearer of the Heavens aka "Big Daddy" (mummy is Magister of Worth but that's another story). More of a draw-con than a win-con really, but since you can see it coming it often results in decisive advantage, not to mention people quitting in despair! (wow, i am a horrible person). There are plenty of ways to intensify the advantage derived from such bastard moves but the best by far is the ridiculously cheap and useful Boros Charm, which inevitably results in mass quittage. The pick of the bunch, however, must be the late-game Rescue from the Underworld on Big Daddy. When he drops onto an empty board alongside the Charnelhoard Wurm the next turn... well you get the idea.

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Date added 9 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

21 - 0 Rares

31 - 0 Uncommons

32 - 0 Commons

Cards 100
Avg. CMC 3.82
Tokens Beast 3/3 G, Knight 2/2 W w/ Vigilance
Folders Classic Decks, 5-Colour Decks
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