Jund Charm


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Jund Charm


Choose one - Remove target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.

Jund Charm Discussion

patrickd117 on Ramos, Dragon Engine

16 hours ago

I don't love: Hedron Archive lots of mana symbol requirements in your cards. Legacy Weapon . I think this is just kinda bad. Door to Nothingness only kills one person. Jund Charm too many bad modes, even with the cute +1/+1 synergy. Ondu Giant play one of the cheaper ones.

MontaukMonster on Need help with a deck

2 months ago

I ran about half dozen play tests with your deck. In most every situation I was mana screwed for the first five turns. In the only situation where the mana came up, I didn't draw any useful spells. that being said, there are a few things that need to be said:

1) FIRST AND FOREMOST decide what you want to do. The best decks do one thing and do it well. You're running 4 Thought Scour but it's not a mill deck. There's absolutely no synergy with that card anywhere else in the deck. You've got two giant planeswalkers but no way to accelerate your mana curve.

2) the mana issue is an issue. If you insist on running four colors, choose a primary. Green is a good choice because green usually has tons of acceleration and color fixing. Blue is also a good choice because you can draw into solutions.

3) my suggestion: take this with a grain of salt because I haven't looked at what new cards/decks/formats are out there in years so if I suggest something that isn't legal in your format, try and understand the idea and adjust accordingly. Run 12 forests with about 8-9 Rampant Growth so that includes Sakura-Tribe Elder , Nature's Lore , Farseek , Harrow , whatever. Up the Brainstorm to 4x because with so many shuffle effects it's the ultimate draw utility. I can't effing believe they brought Brainstorm back I feel like I'm about to cum. Anyway. Here's a fun thought: with enough ramping, you could go full basic. That allows you to mainboard a nonbasic hoser like Back to Basics of Blood Moon . Make all your utility spells no more than one off-color in the mana cost unless they're huge and you plan to take time to build up to them. Counterspell and Jund Charm are powerful, that's true, but only if you can reliably cast them.

JediCat on Unexpected Results.dck

3 months ago

I can't believe you have no Jund Charm and/or Abzan Charm on your list. Both of them, if I'm not mistaken, procure an immediate bunch of five +1/+1 counters on Ramos. And I'm not even mentioning two other modes of both, which can provide wonderful utility ;)

DrButtSecks on Card creation challenge

6 months ago

Obsidian Fireheart

Obsidian Fireheart
Creature β€” Elemental

:Put a blaze counter on target land without a blaze counter on it.
As long as that land has a blaze counter on it,
it has β€œAt the beginning of your upkeep, this land
deals 1 damage to you.” (The land continues to
burn after Obsidian Fireheart has left the battlefield.)


Abzan Charm
Jeskai Charm
Mardu Charm
Sultai Charm
Temur Charm

Bant Charm
Esper Charm
Grixis Charm
Jund Charm
Naya Charm

All 10 already exist...

Create a Gruul card that does something with tokens other than creating them. legendofa

PauperPower on Heart of the Dragon Engine

8 months ago

I would look at the charms...Jund Charm, Bant Charm, Naya Charm, Esper Charm, Mardu Charm, Sultai Charm, Temur Charm,Abzan Charm, Rith's Charm ect.

3 mana, 3 counters for Ramos, and a ton of different effects for multiple situations. Obviously not all of those should go in your deck, but I would definitely throw in your favorites.

lagotripha on WURG Delver

9 months ago

Why not Experiment One or Cloudfin Raptor? They do need other creatures to turn on, but they can pretty consistantly hit that 3 power boundary- I've seen them in similar zoo lists.

Blistercoil Weird and Nivmagus Elemental are less traditional but fairly effective options in spell heavy lists- especially since you've only got access to U/G turn 1 rather than U/R. Steppe Lynx are worth looking at- but supporting white mana then fetch is less than perfect in your list.

I've been running grave hate against KCI and storm, just to slow them down. Be it Dryad Militant or Faerie Macabre, Scavenging Ooze or Skullsnatcher. (ninjitsu on bloodbraid is disynergy if you hit it, but synergy if its in hand. Its an interesting mix.) Either way, there are a lot of options out there depending on what you want to hit off braid and what you want in your hand. Heck, you can support Jund Charm in this list.

Gracco on The Gold Standard

1 year ago

Nice to see this deck evolving. Consider Jund Charm in the side. It is a Pyroclasm which is really good against serveral decks, especially when your creatures are buffed out of range and it is also a Tormod's Crypt so it can do what Anafenza is doing now but a bit better since it gives you multiple modes to choose from and does not die to removal.

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Jund Charm occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%