
Legality
Format | Legality |
Tiny Leaders | Legal |
Noble | Legal |
Leviathan | Legal |
Magic Duels | Legal |
Canadian Highlander | Legal |
Vintage | Legal |
Modern | Legal |
Penny Dreadful | Legal |
Vanguard | Legal |
Legacy | Legal |
Archenemy | Legal |
Planechase | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Oathbreaker | Legal |
Unformat | Legal |
Casual | Legal |
Commander / EDH | Legal |
Printings View all
Set | Rarity |
Commander 2013 (C13) | Uncommon |
Shards of Alara (ALA) | Uncommon |
Combos Browse all
Jund Charm
Instant
Choose one - Remove target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.
Recent Decks
Jund Charm Discussion
[email protected]_only on
The second labour
3 months ago
I'd toss Fist of Suns for Astral Cornucopia and / or Everflowing Chalice - better fits, and they interact with prolifferate better.
Increasing Savagery is a very timmy spell, might want something with more versitility in here instead, like Decree of Savagery for the cycleing, or Hindervines since it doesn't stop your deck.
Inspiring Call is also a must for this deck - dodges a wrath, and gives card draw.
other kick-knack spells to consider: Abzan Charm , Bant Charm , Bioshift , Dromar's Charm , Jund Charm , Steady Progress , Temper , Test of Faith , Trap Essence , Unbreakable Formation , Contentious Plan , Volt Charge
oliveoilonyaasscureshemorrhoid on
BUG Birthing Pod Toolbox Control
5 months ago
So I'm in the process of updating my Sidisi deck and thought I should mention Siren Stormtamer for graveyard protection, I just realized it completely stops Bojuka Bog , Rakdos Charm , Jund Charm , Nihil Spellbomb , Agent of Erebos , Angel of Finality , etc. And I'm noticing my deck is lackluster in the early game, so I wanted to ask you how effective Coiling Oracle , Baleful Strix and other cards like Brainstorm , Dusk Legion Zealot , Satyr Wayfinder , Stitcher's Supplier was for you?
patrickd117 on
Ramos, Dragon Engine
6 months ago
I don't love: Hedron Archive lots of mana symbol requirements in your cards. Legacy Weapon . I think this is just kinda bad. Door to Nothingness only kills one person. Jund Charm too many bad modes, even with the cute +1/+1 synergy. Ondu Giant play one of the cheaper ones.
MontaukMonster on Need help with a deck
8 months ago
I ran about half dozen play tests with your deck. In most every situation I was mana screwed for the first five turns. In the only situation where the mana came up, I didn't draw any useful spells. that being said, there are a few things that need to be said:
1) FIRST AND FOREMOST decide what you want to do. The best decks do one thing and do it well. You're running 4 Thought Scour but it's not a mill deck. There's absolutely no synergy with that card anywhere else in the deck. You've got two giant planeswalkers but no way to accelerate your mana curve.
2) the mana issue is an issue. If you insist on running four colors, choose a primary. Green is a good choice because green usually has tons of acceleration and color fixing. Blue is also a good choice because you can draw into solutions.
3) my suggestion: take this with a grain of salt because I haven't looked at what new cards/decks/formats are out there in years so if I suggest something that isn't legal in your format, try and understand the idea and adjust accordingly. Run 12 forests with about 8-9 Rampant Growth so that includes Sakura-Tribe Elder , Nature's Lore , Farseek , Harrow , whatever. Up the Brainstorm to 4x because with so many shuffle effects it's the ultimate draw utility. I can't effing believe they brought Brainstorm back I feel like I'm about to cum. Anyway. Here's a fun thought: with enough ramping, you could go full basic. That allows you to mainboard a nonbasic hoser like Back to Basics of Blood Moon . Make all your utility spells no more than one off-color in the mana cost unless they're huge and you plan to take time to build up to them. Counterspell and Jund Charm are powerful, that's true, but only if you can reliably cast them.
JediCat on
Unexpected Results.dck
9 months ago
I can't believe you have no Jund Charm and/or Abzan Charm on your list. Both of them, if I'm not mistaken, procure an immediate bunch of five +1/+1 counters on Ramos. And I'm not even mentioning two other modes of both, which can provide wonderful utility ;)
DrButtSecks on Card creation challenge
1 year ago
Obsidian Fireheart
Creature β Elemental
Flying
:Put a blaze counter on target land without a blaze counter on it.
As long as that land has a blaze counter on it,
it has βAt the beginning of your upkeep, this land
deals 1 damage to you.β (The land continues to
burn after Obsidian Fireheart has left the battlefield.)
1/7
Abzan Charm
Jeskai Charm
Mardu Charm
Sultai Charm
Temur Charm
Bant Charm
Esper Charm
Grixis Charm
Jund Charm
Naya Charm
All 10 already exist...
Create a Gruul card that does something with tokens other than creating them. legendofa
SynergyBuild on
Ramos, charm engine
1 year ago
Darigaaz's Charm, Jeskai Charm, Jund Charm, Rith's Charm, and Mardu Charm
PauperPower on
Heart of the Dragon Engine
1 year ago
I would look at the charms...Jund Charm, Bant Charm, Naya Charm, Esper Charm, Mardu Charm, Sultai Charm, Temur Charm,Abzan Charm, Rith's Charm ect.
3 mana, 3 counters for Ramos, and a ton of different effects for multiple situations. Obviously not all of those should go in your deck, but I would definitely throw in your favorites.
Jund Charm occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%