Jund Charm


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Jund Charm


Choose one - Remove target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.

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Jund Charm Discussion

PauperPower on Heart of the Dragon Engine

1 month ago

I would look at the charms...Jund Charm, Bant Charm, Naya Charm, Esper Charm, Mardu Charm, Sultai Charm, Temur Charm,Abzan Charm, Rith's Charm ect.

3 mana, 3 counters for Ramos, and a ton of different effects for multiple situations. Obviously not all of those should go in your deck, but I would definitely throw in your favorites.

lagotripha on WURG Delver

2 months ago

Why not Experiment One or Cloudfin Raptor? They do need other creatures to turn on, but they can pretty consistantly hit that 3 power boundary- I've seen them in similar zoo lists.

Blistercoil Weird and Nivmagus Elemental are less traditional but fairly effective options in spell heavy lists- especially since you've only got access to U/G turn 1 rather than U/R. Steppe Lynx are worth looking at- but supporting white mana then fetch is less than perfect in your list.

I've been running grave hate against KCI and storm, just to slow them down. Be it Dryad Militant or Faerie Macabre, Scavenging Ooze or Skullsnatcher. (ninjitsu on bloodbraid is disynergy if you hit it, but synergy if its in hand. Its an interesting mix.) Either way, there are a lot of options out there depending on what you want to hit off braid and what you want in your hand. Heck, you can support Jund Charm in this list.

Gracco on The Gold Standard

5 months ago

Nice to see this deck evolving. Consider Jund Charm in the side. It is a Pyroclasm which is really good against serveral decks, especially when your creatures are buffed out of range and it is also a Tormod's Crypt so it can do what Anafenza is doing now but a bit better since it gives you multiple modes to choose from and does not die to removal.

shadow63 on Card creation challenge

5 months ago

Gideon heart of a demon

+1 search for lib for a swamp put it in your hand shuffle

0 gideon becomes a 4/4 black and white human demon until the end of turn he can't take damage and gets +1/+1 for each swamp you control

-4 destroy target creature gain life equal to the number of swamps you control

Next challenge is to make a charm card like Izzet Charm or Jund Charm pick any colors you like. But let's not do the whole cycle. We've had enough of them in the forum

Rzepkanut on John Ramos’ Super Full House

6 months ago

Jund Charm is great with Ramos, it can charge him up all the way for only 3 mana. And its actually got useful removal options too. I have a Ramos deck also hes lots of fun. You can check out mine see if there are any other ideas, its on my profile page.

Xica on Im having trouble defining my ...

7 months ago

Well, that is a terminology problem.
"Midrange" originally meant decks that outvalued other decks with x for 1 silver bullet cards, think Jund Charm.
Since jund was the de facto best version, the terms "jund" and "midrange" became synonymous.

Since then (classic, aka. non-death's shadow) jund changed a lot.
It became more of an aggressive permission deck than anything else, disrupting hand with discard (bad strategy in a long game), keeping the board clear. While getting value from Dark Confidant (again bad in a long game).

As the term "midrange" is used now it doesn't mean anything, but jund-like.

I would describe your deck as a devotion - Blood Moon prison hybrid.

P.s.:Did you consider running some cheap(er) spells with replicate to pump Nivmagus Elemental - like Gigadrowse, or does that dilute the number of dual colored spells too much?

Xica on Need Help Creating Simic Deck ...

8 months ago


The game is quarter a century old.
Don't be bothered by the fact that somebody built a deck like yours before you (or something very similar). Creating a very unique deck is VERY rare, and most often happens when new cards are printed.

Simic goodstuff - and ramping into big beaters in general - is not a new idea. Its not necessarily a bad one, but since its ages old, people are gonna be prepared to do something against it.
(After all the strategy is so charming and common, that its even involved in the description of a large part of the player base)

Building a suboptimal version just to be unique tends to hurt the effectiveness of the deck - of course its on you if that is a price you are willing to pay...

In general manadork-ramp decks have 2 glaring issues:
-Early removal killing your dorks before you could cast big threats
-Drawing only threats, and drawing only ramp, is something that can happen, and feels really bad to loose because of it.
(I am not saying that these can never be overcome, or that they can't be worth it, but they need to be taken into consideration)

Some old article to introduce people to metagaming in magic - its a bit dated, and uses terminology in ages old was, but what it says is still relevant.
Like it calls cards that in themselves answer multiple other cards midrange cards, as the original form of JUND midrange used stuff like Jund Charm, of course the deck changed and the term "midrange" referse to deck similar to the last iteration of the classic jund deck, before the metagame became wide open.

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