|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Uncommon|
|Shards of Alara (ALA)||Uncommon|
Combos Browse all
Choose one - Remove target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.
Price & Acquistion Set Price Alerts
Jund Charm Discussion
1 week ago
Hey all, maybe y'all can help me with some decision making regarding the creation of a Ramos deck. Right not it's a pile of 200+ cards with various overlapping theme, which I will list below. If you have built around him yourself, or have ideas regarding inclusions that'd be great. A public list is not yet available but there really is nothing set (except the giant pile of aforementioned cards). On another note trying to stay as budget as possible so try to stay below $5 a card but don't let it limit your suggestions.
For those that don't know of Ramos, Dragon Engine, he resorts to turning +1/+1 counters into cash (Mana). That being said it would make sense to include a +1/+1 counter theme. Also, the more colors a card has, the better to generate more counters. Counter doubling cards like Vorel of the Hull Clade and Corpsejack Menace do well to ramp/boost with Ramos.
Charms: These are cards that usually offer choices, making them versatile for many situations and some can match to certain themes. Jund Charm for example is Artifact removal, restricted creature removal, or +1/+1 counters, while Silumgar's Command allows 2 choices. While they can fit any theme, there are so many of them its hard to choose the best ones. Alot of them offer control options (counters, removal, bounce), which them steers away from creature based deck (I think anyway), which wouldn't really require a +1/+1 counter theme.
A lot of multicolor cards seem to offer Cascade, this would allow Ramos to grow faster however may cast spells I'd rather hold onto (I.e. charms). Also could tie into a Voltron theme I suppose... didn't add alot of support in that area though.
Another possibility is using a go wide token strategy paired with the various Liege's of Shadowmoor/Lorwyn I.e Murkfiend Liege and Mindwrack Liege. Some are better than others, and would probably require a more expensive land base.
That's it for themes, would be nice to tie them all together but there's just not enough room for it all. There are also a few things I'd like opinions about. The first being I am thinking of including the Borderposts, how many I'm not sure, may just have a few to cover the prevalent colors. My reasoning is that the are mana rocks that have colored cost, ergo triggering Ramos if later in the game. My question is if it is worth it or to just include signers instead. Secondly, Is Urza's Filter worth including considering every card is multicolored or to risque? Thirdly, The Guildgates and The land that says "you win if you have all 10" worth it or no? Lastly.... I thought I had more, maybe I did and am now just drawing a blank, who knows.
If you've made it this far, thanks for reading. Leave your comments, suggestions, alternate ideas, and/or builds and I'll get back when I can. TIA!
1 month ago
I'd like to see how this deck works with Eye of the Storm haha.
Remember: Jund Charm/Abzan Charm/Trap Essence/Reap What Is Sown each give 5 counters.
The trick is to find spells that provide the highest counters per mana ratio.
Reap What Is Sown provides 5 counters per 3 mana (5/3 = 1.67). Not bad!
There's also hybrid mana! Bioshift ... (2/1 = 2.0).
Fate Transfer is better functionally.
There's a cycle of creatures that each give 3 counters per 2 mana, like Esper Stormblade.
Don't forget Crystallization! And enchantments like Evolutionary Escalation.
There's so much you can do with Ramos.
2 months ago
3 months ago
If I made this, and assuming I didn't miss another card, I would put the maybe board instead of the following:
4 months ago
No Fetches in the mana base?
So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):
Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim
Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken
Other cards I really like that you might want to consider (20):
Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light
If you relax your gold and artifact only restriction you can get a couple more fun toys (4):
Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:
Other cards I've seen others use, but I'm not quite as hot on (8):
4 months ago
I would replace Darigaaz's Charm with Jund Charm since the mods of exile a graveyard and 2 damage to everything are simply better. I am thinking Star of Extinction should become Abzan Charm since removal and card draw are also good.