|Commander / EDH||Legal|
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|Commander 2013 (C13)||Uncommon|
|Shards of Alara (ALA)||Uncommon|
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Choose one - Remove target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.
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Jund Charm Discussion
2 weeks ago
Jund Charm is great with Ramos, it can charge him up all the way for only 3 mana. And its actually got useful removal options too. I have a Ramos deck also hes lots of fun. You can check out mine see if there are any other ideas, its on my profile page.
1 month ago
Well, that is a terminology problem.
"Midrange" originally meant decks that outvalued other decks with x for 1 silver bullet cards, think Jund Charm.
Since jund was the de facto best version, the terms "jund" and "midrange" became synonymous.
Since then (classic, aka. non-death's shadow) jund changed a lot.
It became more of an aggressive permission deck than anything else, disrupting hand with discard (bad strategy in a long game), keeping the board clear. While getting value from Dark Confidant (again bad in a long game).
As the term "midrange" is used now it doesn't mean anything, but jund-like.
I would describe your deck as a devotion - Blood Moon prison hybrid.
P.s.:Did you consider running some cheap(er) spells with replicate to pump Nivmagus Elemental - like Gigadrowse, or does that dilute the number of dual colored spells too much?
2 months ago
The game is quarter a century old.
Don't be bothered by the fact that somebody built a deck like yours before you (or something very similar). Creating a very unique deck is VERY rare, and most often happens when new cards are printed.
Simic goodstuff - and ramping into big beaters in general - is not a new idea. Its not necessarily a bad one, but since its ages old, people are gonna be prepared to do something against it.
(After all the strategy is so charming and common, that its even involved in the description of a large part of the player base)
Building a suboptimal version just to be unique tends to hurt the effectiveness of the deck - of course its on you if that is a price you are willing to pay...
In general manadork-ramp decks have 2 glaring issues:
-Early removal killing your dorks before you could cast big threats
-Drawing only threats, and drawing only ramp, is something that can happen, and feels really bad to loose because of it.
(I am not saying that these can never be overcome, or that they can't be worth it, but they need to be taken into consideration)
Some old article to introduce people to metagaming in magic - its a bit dated, and uses terminology in ages old was, but what it says is still relevant.
Like it calls cards that in themselves answer multiple other cards midrange cards, as the original form of JUND midrange used stuff like Jund Charm, of course the deck changed and the term "midrange" referse to deck similar to the last iteration of the classic jund deck, before the metagame became wide open.
3 months ago
Hey all, maybe y'all can help me with some decision making regarding the creation of a Ramos deck. Right not it's a pile of 200+ cards with various overlapping theme, which I will list below. If you have built around him yourself, or have ideas regarding inclusions that'd be great. A public list is not yet available but there really is nothing set (except the giant pile of aforementioned cards). On another note trying to stay as budget as possible so try to stay below $5 a card but don't let it limit your suggestions.
For those that don't know of Ramos, Dragon Engine, he resorts to turning +1/+1 counters into cash (Mana). That being said it would make sense to include a +1/+1 counter theme. Also, the more colors a card has, the better to generate more counters. Counter doubling cards like Vorel of the Hull Clade and Corpsejack Menace do well to ramp/boost with Ramos.
Charms: These are cards that usually offer choices, making them versatile for many situations and some can match to certain themes. Jund Charm for example is Artifact removal, restricted creature removal, or +1/+1 counters, while Silumgar's Command allows 2 choices. While they can fit any theme, there are so many of them its hard to choose the best ones. Alot of them offer control options (counters, removal, bounce), which them steers away from creature based deck (I think anyway), which wouldn't really require a +1/+1 counter theme.
A lot of multicolor cards seem to offer Cascade, this would allow Ramos to grow faster however may cast spells I'd rather hold onto (I.e. charms). Also could tie into a Voltron theme I suppose... didn't add alot of support in that area though.
Another possibility is using a go wide token strategy paired with the various Liege's of Shadowmoor/Lorwyn I.e Murkfiend Liege and Mindwrack Liege. Some are better than others, and would probably require a more expensive land base.
That's it for themes, would be nice to tie them all together but there's just not enough room for it all. There are also a few things I'd like opinions about. The first being I am thinking of including the Borderposts, how many I'm not sure, may just have a few to cover the prevalent colors. My reasoning is that the are mana rocks that have colored cost, ergo triggering Ramos if later in the game. My question is if it is worth it or to just include signers instead. Secondly, Is Urza's Filter worth including considering every card is multicolored or to risque? Thirdly, The Guildgates and The land that says "you win if you have all 10" worth it or no? Lastly.... I thought I had more, maybe I did and am now just drawing a blank, who knows.
If you've made it this far, thanks for reading. Leave your comments, suggestions, alternate ideas, and/or builds and I'll get back when I can. TIA!
4 months ago
I'd like to see how this deck works with Eye of the Storm haha.
Remember: Jund Charm/Abzan Charm/Trap Essence/Reap What Is Sown each give 5 counters.
The trick is to find spells that provide the highest counters per mana ratio.
Reap What Is Sown provides 5 counters per 3 mana (5/3 = 1.67). Not bad!
There's also hybrid mana! Bioshift ... (2/1 = 2.0).
Fate Transfer is better functionally.
There's a cycle of creatures that each give 3 counters per 2 mana, like Esper Stormblade.
Don't forget Crystallization! And enchantments like Evolutionary Escalation.
There's so much you can do with Ramos.
5 months ago
6 months ago
If I made this, and assuming I didn't miss another card, I would put the maybe board instead of the following: