Maybeboard

Instant (1)

Artifact (1)

Sorcery (1)

Enchantment (1)


Voltron Teysa, Pillow

Basically all about Teysa and keeping her swinging and powerful mostly with artifacts. Most of the time she'll just go to the graveyard unless someone exiles her, in which case I have Command Beacon and a lot of Mana Ramp to keep her coming out too. Some delaying effects like Ghostly Prison, Orim's Charm, and Chronomantic Escape to give me some extra time to get her out, and of course some removal and board wipe spells to keep some control over the battlefield. A couple draws and tutors just to get either more mana or if I need a specific artifact or enchantment.

On average Teysa will get out turn 6 and if not removed give you a win by turn 9 or 10 if not earlier, but with the right combo I have gotten her out turn 4 several times with a turn 5 win with Hatred.

Just for a backup I have Balan, Wandering Knight who can get huge fast if I can't get Teysa out for some reason.

Win Cons

Hatred + Teysa (1v1 Mostly)

Quietus Spike+ Any Double Strike+ Teysa

Hedron Matrix + Any Double Strike + Teysa (1v1 or Group)

Other than those single turn wins, it's pretty simple, Teysa smash.

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

42 - 0 Rares

22 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.35
Tokens Phyrexian Germ 0/0 B, Spirit 1/1 WB, Warrior 1/1 W w/ Vigilance
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