I'd just like to say something before I get to the rest of the description, THIS DECK IS NOT COMPLETE. I still need to make a lot of cuts. And I still have to acquire all of the cards anyways. I am simply using this as a deck tester because my printer ran out of ink and I can't make any proxies. So, onto the cards.

First of all the commander, Wort, Boggart Auntie. She is a 3/3 with Fear for . This is almost completely irrelevant because her second ability allows us to bring back a goblin card from our graveyard to our hand. This is the only ability we care about. The whole idea of this deck is to just make goblins and revive the important ones that may die. There are cards like Goblin King to give our goblins +1/+1 and Mountainwalk. Krenko, Mob Boss completely doubles our army of goblins and we have many tutor cards to get him onto the battlefield.

Cards that literally put millions of goblins onto the battlefield: Krenko, Mob Boss Doubles our goblins and creates havoc. He's going to (surprisingly) be more of a target than Wort, Boggart Auntie so you can equip Lightning Greaves.

Empty the Warrens puts an insane amount of goblins onto the battlefield because of Storm

Boggart Mob puts goblins onto the battlefield whenever a goblin of yours hits a player and works really well with Goblin King because he gives our goblins Mountainwalk. So basically have Goblin King and Boggart Mob on the battlefield and just punish your friend playing red. But what if your opponents aren't playing red? Just use Bazaar Trader to give an opponent one of your Mountains!

Goblin Wizard allows us to just play goblins onto the table with the cost of just simply tapping him. (works well with Murderous Redcap and Warren Weirding).

Goblin Lackey works with Goblin King to get Mountainwalk and hit a player to put a goblin onto the battlefield for free, again, works well with Murderous Redcap and Warren Weirding.

Grenzo, Dungeon Warden is incredible in this deck. For you get a 2/2 goblin. His ability reads ': Put the bottom card of your library into your graveyard. If it's a creature card with power less or equal to Grenzo's power put it onto the battlefield.' This is amazing because the highest creature power in this deck is 5. And there's only one card with power 5. So you can cast Grenzo for 5 mana and then the card should really just read 'put the bottom card of your library into your graveyard. If it's a creature card put it onto the battlefield.'

Weirding Shaman and Goblin Warrens allow us to to sacrifice goblins and get back more.

Warbreak Trumpeter, Tuktuk the Explorer, Siege-Gang Commander, Mogg War Marshal and Beetleback Chief all put varying amounts of goblins onto the battlefield that we can let die and then bring back with our commander Wort, Boggart Auntie to re-use the effect.

Goblin Assault generates a 1/1 goblin every turn.

Goblin Pump Cards: These cards pump our goblins massively and are very effective.

Ogre Battledriver can give all our creatures haste, which is important because when we create 20 goblin tokens with Krenko, Mob Boss, we need them to be able to attack the turn that they come in. While this creature isn't a goblin it is still really good as it gives all our creatures +2/+0 when they hit the battlefield.

Legion Loyalist is often underestimated by opponents until the player that is has an incredible amount of tokens gets attacked with 20+ 5/5 goblins that have Trample, First Strike and can't be blocked by tokens.

Goblin Soothsayer can give all red creatures +1/+1 until end of turn.

Goblin Sledder can give a target creature +1/+1 until end of turn, which can be useful when we can give one of goblins +10/+10 to finish an opponent off.

Goblin Lookout give all our goblins +2/+0 until end of turn to stomp down with mountainwalk.

Door of Destinies basically is amazing in any tribal deck and it's devastating when door of destinies has a high number of charge counters.

Dralnu's Crusade gives all our goblins +1/+1 and makes them Zombies.

Goblin Caves builds our goblin's toughness.

Shared Animosity pumps our goblins when they attack as an army. Shared Animosity's ability means that when a creature type attacks it gets +1/+0 for each other attacking creature that shares the same creature type. So if 10 goblins all attack together the all get +9/+0.

Cards that just punish our opponent and their creatures:

Arms Dealer can deal 4 damage to a creature multiple times.

Cabal Slaver is one of the few non-goblin cards in this deck. So when our goblins hit a player, that player has to discard cards equal to the number of goblins that hit them. This works extremely well with Goblin King because he gives all of our goblins Mountainwalk.

Guttersnipe we have 22 spells in this deck so guttersnipe can end up doing alot damage to our opponents.

Sensation Gorger, when the revealed card is a creature card every player pitches their hands and draws 4 cards. This doesn't really matter to us because we can bring back goblins from our graveyard to our hand with Wort, Boggart Auntie.

Zo-Zu the Punisherliterally has the word punish in his name. His ability shoots a player for 2 when they play a land. This really doesn't affect us because the average mana cost in this deck is 2.92, so we really don't need barely any land at all.Zo-Zu works great after turn 4 because basically anybody playing big creatures or playing green will be taking so much of damage.

Chandra Ablazeis really only in this deck because of her first ability. We can discard a red card (preferably a red goblin card) to deal 4 damage to target creature or player. This fantastic because Wort, Boggart Auntie's ability allows us to bring back goblin cards from our graveyard to our hand.

Boggart Shenanigans deals 1 damage to an opponent whenever a goblin that you control goes to the graveyard (which is going to happen incredibly often). So at the end of combat when 10 of your goblins die, you can deal 10 damage to a player which is one quarter of their starting life total!

Grave Pact is great for this deck because this deck doesn't care about goblins going to the graveyard. So, again, after combat when 10 of your 1/1 goblins die you, force all your opponents to sacrifice 10 creatures (which can sometimes be their entire board).

Just good goblins:

Lightning Craftercan 'lightning bolt' a creature or player at instant speed.

deck: Goblin Sharpshooter's card text should really read 'creatures with power 1 that your opponents control don't exist.' Because his ability allows him to untap whenever a creature dies, he can kill multiple 1 toughness creatures at a time. So for exaample if an opponent generates an infinite number of 1/1 spirit tokens. Goblin Sharpshooter can kill one, untap and then kill another one, and can do this infinitely.

Bazaar Trader really only has one purpose in this deck. Is to give our opponents Mountains! This is so our goblins with Mountainwalk (which is all of them if we control Goblin King) are unblockable and we can swing for lethal damage.

Tutors (to fetch Krenko, Mob Boss

Entomb is good because we can put Krenko into our graveyard on our opponents turn, and then on our upkeep put him into our hand with our commander, Wort, Boggart Auntie.

Insidious Dreams allows us to discard goblins into our graveyard to search for cards and then revive the goblins back in later turns.

Liliana Vess's second ability simply allows us to tutor a card to the top of our library.

Diabolic Tutor Dark Petition Buried Alive Beseech the Queen Moggcatcher Goblin Recruiter Goblin Matron Boggart Harbinger

'Lords' (Cards that buff and discount our goblins as a whole)

Caterwauling Boggart gives all our goblins Menace which makes them difficult to block and lets more get through for damage.

Frogtosser Banneret makes our goblins cost less to cast.

Goblin Chieftain buffs all of our goblins.

Goblin General, whenever he attacks, he gives all our goblins +1/+1.

Goblin King gives our goblins +1/+1 and Mountainwalk, which works well with Boggart Mob and Cabal Slaver.

Goblin Warchief makes our goblin cards cheaper to cast and gives them haste.

Goblin Wardriver gives our attacking goblins +1/+0.

Mad Auntie gives our goblins +1/+1 and can tap to regenerate target goblin.

So, again this deck is not finished I still need to make some cuts and acquire the cards. Make sure to let me know what cards would fit well into this deck in the comments, and tell me what cards I should cut. You could definitely remove cards like card:Emntomb, Kiki-Jiki, Mirror Breaker, Shared Animosity, Grave Pact and simplify the land base to make the deck alot cheaper, but otherwise many of the cards in this deck are bulk and shouldn't be too hard to find.Thanks for reading this far into the description and give me some advice and suggestions in the comments.

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Date added 7 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

39 - 0 Rares

31 - 0 Uncommons

17 - 0 Commons

Cards 109
Avg. CMC 3.00
Tokens 1/1 R Token Creature Goblin Scout, Copy Clone, Goblin 1/1 R, Goblin Rogue 1/1 B, Tuktuk the Returned
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