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Estrid, masking as the real Land Commander

Commander / EDH Aura Hexproof Budget Enchantment GWU (Bant)

Flumpor


Maybeboard

Enchantment (1)

Artifact (1)

Creature (1)


So, here is number 3 of the preconstructed Decks I tried to upgrade for my friends.

Since Estrid Untaps ALL permanents that are enchanted I went a different route for ramp then the traditional Manarocks and Rampant Growths, instead I went for Land Enchantments, which are also really, really cheap. The only cards above 3€ that aren't in the precon are Thrun, the Last Troll, Cyclonic Rift, Thassa, God of the Sea, Mirari's Wake and Argothian Enchantress. My Landcount may seem a bit low, but the Average CMC of this Deck is quite low, with a lot of potential to go big.

The Gameplan: 1. Play Ramp and Enchantresses to get as many Auras attached to Lands as possible, so you can cast Estrid and double up on your Ramp or help in Step 2, the versatility here is where Estrid shines as she does double duty. 2. Setup strong Defenses, Aegis of the Gods, Umbra Mystic, Sterling Grove, Stoic Angel, Mirri, Weatherlight Duelist and Silent Arbiter help our enchantresses and creatures to survive so you can start assembling your gameplan you want to win with. Some cards like Mirri and Thrun, the Last Troll and Thassa, God of the Sea do double duty in being offensively and defensively capable. 3.0 Gameplan 3.1 Beatdown, cards like Aura Gnarlid and Bruna, Light of Alabaster are insanely high Attack creatures which just get bonuses with strong Auras and Enchantments like Finest Hour, Righteous Authority or Spectra Ward. Also early Auras always have something else going for them like Evasion or Value like in Bear Umbra. 3.2 Go wide, this is another unique thing Land enchantments allow, Squirrel Nest, Sigil of the Empty Throne, Leafdrake Roost and Spawning Grounds can be activated twice by Estrids + ability, I am even thinking about Oath of Teferi just to double up on the production and ramp. Heavenly Blademaster and Shalai, Voice of Plenty allow me to buff my whole team and do an Craterhoof impression. 3.3 Infect, well you only need 10 damage to come through and it is just a small subtheme, Plague Myr doubles as Ramp, but the rest of my Infect Cards is to get people out of nowhere and just steal the win or present a clock that is much shorter then expected. I don't want to commit to hard to this strategy as it can easily draw a ton of hate. 4. Interaction This Deck doesn't have to much interaction, but a lot of value since not everything interacts with Enchantments and Totem Armor deters people from interacting with your board.

I really want to add ashnods altar and more interaction, but I am not sure how. Maybe you can help.

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Date added 5 years
Last updated 3 years
Exclude colors BR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

32 - 0 Rares

23 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.38
Tokens Angel 4/4 W, Beast 5/5 G, Drake 2/2 GU, Mask, Soldier 1/1 W, Squirrel 1/1 G
Folders EDH 2018 Upgraded lists, Card Options
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