My Completed Azusa Decklist

Playing a lot of cards that trigger when lands come in and then abusing Azusa. At the same time ramp for huge creatures and spells. The deck accelerates incredibly fast, especially with Mana Crypt in your opening hand.

Ramp lands, Mana dorks, rocks, into cradle / big threats to end the game asap.

Mana dorks:

Elvish Mystic Taps for G

Llanowar Elves Taps for G

Fyndhorn Elves Taps for G

Birds of Paradise Taps for G

Quirion Ranger Untaps mana dork, allows additional landfall

Priest of Titania Runs over 13+ elves, at worst 2 CMC taps for G

Lotus Cobra Landfall mana

Arbor Elf Untap Forest

Card Advantage:

Elvish Visionary Card Draw

Yavimaya Elder Card Draw, 2 Lands

Harmonize Card Draw

Horn of Greed Card Draw

Mind's Eye Card Draw

Regal Force Card Draw

Skullclamp Card Draw

Tireless Tracker Card Draw, permanents

Garruk, Primal Hunter Card Draw

Kozilek, Butcher of Truth Card Draw

Sylvan Library Card Draw / Fixing

Nissa, Vastwood Seer  Flip Land to Hand, More value on flip

Wood Elves Land to play

Sylvan Ranger Land to Hand

Yisan, the Wanderer Bard Verse 1 Quiron Ranger ... proceed to chain Yissan twice per turn


Acidic Slime Artifact, land, or Enchantment

Bane of Progress Artifacts and Enchantments

Beast Within Permanent

Reclamation Sage Artifact or Enchantment

Duplicant Creature

Terastodon 3 Non-Creature Permanent

Ugin, the Spirit Dragon Damage or Permanents

Ulamog, the Infinite Gyre Permanent

Dust Bowl Non-basic Land

Strip Mine Land

Wasteland Non-basic Land


Chord of Calling Creature

Crop Rotation Land

Expedition Map Land

Eye of Ugin Colorless Creature (4 options)

Fierce Empath 6+ CMC Creature

Green Sun's Zenith Green Creature

Natural Order Green Creature

Summoner's Pact Green Creature

Survival of the Fittest Creature

Sylvan Scrying Land

Tooth and Nail 2 Creatures

Combo Pieces:

Avenger of Zendikar pairs with Gaea's Cradle / Craterhoof Behemoth / Regal Force

Craterhoof Behemoth pairs with creatures

Regal Force pairs with creatures

Rude Awakening pairs with creatures Craterhoof Behemoth / Regal Force / Gaea's Cradle

Gaea's Cradle pairs with creatures

Deserted Temple pairs with Gaea's Cradle

Cloudstone Curio pairs with Enter the Battlefield (ETB), Draw, tutor, landfall

Crucible of Worlds pairs with Fetchlands and Land destruction, best with our Commander

Tooth and Nail Depending on board-state, will win the game

Genesis Wave with lots of mana, throw up your deck



cujo253 says... #1

You want Equilibrium in this deck, probably also Cloudstone Curio & Crystal Shard . I'd say take out control magic, although if you really want to keep it, Treachery is far better choice I think for same effect. Other than that Prismatic Omen would be first on my list to take out as it doesn't offer much, that and since you have so much mana ramp already, Sylvan Scrying would be the next to take out. But I love this deck, anyone willing to be mean enough to play Palinchron ,Eternal Witness , & Prime Speaker Zegana with Deadeye Navigator gets my respect. Also, Mana Web ? I love it. But it's gotta destroy friendships, that effect is just mean, I'd never seen this card until now. Also, if you're intent on being a dick with deadeye navigator, do it right, run Mystic Snake and Coiling Oracle , the combos they offer off of their ETB's are a lot of fun, for you at least.

July 9, 2014 3:12 p.m.

SirLandus says... #2

Didn't see this comment until now, thanks for the advice! The Mana Web works great with Prismatic Omen , it works for fixing my mana base as well, but I think I might take that out. It's just funny to me resolving a Tooth and Nail is an instant win. Haha

August 6, 2014 3:47 p.m.

ChiefBell says... #3

You don't really have enough ways to interact with the opponent for this to be truly competitive. Many competitive commander decks can insta win on T3/T4. As far as I can tell literally the only card you could use would be Beast Within . I honestly don't feel that mono green can be very competitive just by virtue of the fact that it has such littler interaction.

November 3, 2014 12:53 p.m.

SirLandus says... #4

I'd have to disagree with you there, though it's mono green, Azusa decks completely take off from the get go. Card interactions with artifacts and land dropping, allows the interactions to keep going. Things like Strip Mine and Crucible of world's, can destroy a land each turn, not to mention with azusa only, destroying 3 per turn. Card's like horn of greed allow you to drop your lands, and fill up your hand instantly. But really you have to play it some to realize the power. Ramping like green normally does, but with extra land drops per turn makes it extremely explosive.

November 3, 2014 1:13 p.m.

ChiefBell says... #5

I play an Azusa deck. I realise the power. But you still have to realise you don't have enough interaction in here to consistently stop combo decks from just insta-winning. Strip Mine is all fine and great but it depends on another card to do any real damage.

November 3, 2014 1:18 p.m.

AdrenalineBomb says... #6

It's been my experience that Azusa decks don't want ramp spells because your commander is already a ramp spell. So i would suggest cutting the cards that only search for basic lands with no other effect, and replace them with draw spells or card advantage engines. Some suggestions I could give would be Regrowth is basically draw whatever card you want from your graveyard. Oblivion Stone would be another way to clear a board which I think you need. Constant Mists is an incredibly powerful card when played in a Azusa deck. It can keep you in a game almost single-handed. A rather unknown card that pulls a lot of wait for me is Creeping Renaissance . It's essentially one of the best ways to bounce back into a game. Praetor's Counsel is another way to get back your graveyard with no maximum hand size for the rest of the game. If you need more ways to just kill table Triumph of the Hordes is almost a one card kill as long as you have a decent sized board. Hopefully I gave you some good ideas.

November 3, 2014 1:19 p.m.

SirLandus says... #7

@ChiefBell : Imo, combo decks are combo decks, they go about a certain pattern that tries to combo off as soon as possible, such as leyline helm, mikeaus triskellion, mind over matter, or just hermit druid. Some of those go off turn 4-5, and some can even go off turn 1-2 based on the hands. But what's consistent in Azusa is the tempo, with the off chance of silly interactions that can't exactly win turn 1-2, but are pretty potent. You're going to be dropping your hand pretty fast, it's just the luck of the draw to accelerate card draw or abuse the tempo versus how fast they can do their thing.

@AdrenalineBomb: I've been considering all is dust versus oblivion stone and usually interchange those. As for Constant Mists .. that sounds extremely good, thanks for the suggestion!

November 3, 2014 1:30 p.m.

AdrenalineBomb says... #8

I like running both wrath effects if able but that's just my personal opinion. Constant Mists is absurd, I love that card.

November 3, 2014 1:50 p.m.

gyratingllama says... #9

upvoted for name

July 25, 2015 8:37 p.m.

DrValium says... #10

Perhaps consider Petrified Field as well.

March 1, 2017 3:37 p.m.

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Compare to inventory
Date added 3 years
Last updated 1 month

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.74
Tokens 0/1 Plant, 3/3 Elephant, 3/3 Beast, Clue, 4/4 Elemental, 5/5 Wurm
Folders mono green, magic
Views 2009