A Kresh commander based on sacking and death triggers. Generally the aim of this deck is to get out Kresh, and have lots of creatures die to make him huge and swing in. There a plenty of ways of killing creatures and plenty of ways to win. This can be thought of as not only a Kresh deck, but also a combination of Meren of Clan Nel Toth and Feldon of the Third Path.

For killing creatures, there are plenty of creatures to sacrifice, many of which get benefits from dying, and ways to sacrifice said creatures. There is also a good handful of forced sacrifice, targeted removal and mass removal that will get the job done for your opponents' creatures.

For winning, commander damage is a good option. There isn't much in the way of evasion, but sometimes your opponents simply can't have creatures because of your oppressive board state. You can also make Kresh huge, and win by sacking him to Jarad, Golgari Lich Lord, or casting Chandra's Ignition. (Which if doesn't win you game, is usually a board wipe that leads to a win or an opponent dead). It is possible to swarm people out with tokens and large creatures. Sometimes the game plan isn't to win quickly, but set up a value engine and win through out-valuing your opponents over the long game and play a controlling role.

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Revision 22 See all

(10 months ago)

-1 Darigaaz's Caldera main
+1 Drivnod, Carnage Dominus main
+1 Exotic Orchard main
-1 Gruul Signet main
-1 Sidisi, Undead Vizier main
Date added 8 years
Last updated 10 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

35 - 0 Rares

29 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.52
Tokens Beast 3/3 G, Copy Clone, Emblem Liliana, Defiant Necromancer, Experience Token, Ooze 1/1 G, Ooze 2/2 G for Mitotic Ooze, Saproling 1/1 G, Thrull 1/1 B, Treasure, Worm 1/1 BG, Zombie 2/2 B
Folders Jund EDH, Kreshes, Cool Decks
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