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A Bad Case of Mono Blue


While searching the Cephalid Coliseum, Rayne discovers a powerful artifact.


This deck combines two of my favorite deck archetypes: Control and Tribal.

The strategy is simple: Draw cards, counter some spells, steal things. Blue is notorious for being the "no friends" color, so to try and fight the system, I decided to use Rayne, Academy Chancellor as my general. She draws much less aggro than Azami, Lady of Scrolls or Teferi, Mage of Zhalfir .

The main win conditions in this deck are to use your opponents' cards against them, to draw out, and to draw them out.

Sneak-Thievery
Cards such as Bribery , Beguiler of Wills, and Vedalken Shackles can be used to take your opponents' creatures and use them to win. [[Jace, Architect of Thought can really devastate players by stealing some nasty spells. Nothing like stealing a Time Warp, right?

Beguiler of Wills is probably one of the better creature-nabbers in the deck. Combine her with Pemmin's Aura, and you can steal just about everything and make sure your beguiler stays out until a board wipe drops. Control Magic and Steal Enchantment are kind of like spot removal, but with the added benefit of taking all of the toys for yourself.

Draw!
This is what this deck does best. Rayne herself can draw you many cards throughout a match, especially if you can get a Diplomatic Immunity on her. In our meta, Disenchant, Chaos Warp, and Beast Within are all played regularly, along with many other targeted removal.Cards like Azami, Lady of Scrolls, Arcanis the Omnipotent, Jushi Apprentice , and Jace's Archivist can burn through the deck really fast.

Thought Police
Now if there's one thing a blue mage doesn't want to see is a good plan ruined by some idiot saying a couple magic words. For this, we have only one answer: the counterspell.Yes, the counterspell, every blue mage's wet dream. Cards like Counterspell , Hinder, and Ertai, Wizard Adept give you hard-counter abilities for those spells that would just... complicate things.Venser, Shaper Savant is unique because although he doesn't counter spells, he can keep an uncounterable spell at bay for a turn. Another great use of Venser is bouncing a permanent you don't have an answer to, then countering it when they try to get it back out again.

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Revision 16 See all

(9 years ago)

+1 Arcanis the Omnipotent main
-1 Arcanis the Omnipotent main
+1 Cephalid Coliseum main
-1 Cephalid Coliseumfoil main
+1 Dominate main
-1 Dominate main
+1 Impulse main
-1 Impulsefoil main
+19 Island main
-19 Island main
+1 Magosi, the Waterveil main
-1 Magosi, the Waterveil main
+1 Supreme Inquisitor main
-1 Supreme Inquisitor main
+1 Surgespanner main
-1 Surgespanner main
+1 Venser, Shaper Savant main
-1 Venser, Shaper Savantfoil main
Date added 10 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

39 - 0 Rares

26 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.49
Tokens Ape 3/3 G, Boar 2/2 G, Drake 2/2 U, Elemental 1/0 U, Frog Lizard 3/3 G, Morph 2/2 C
Folders Commander, EDH, Mono Blue Commander Decks, deck ideas, monoblue wizards
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