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Instant (1)

Artifact (1)

Land (1)

Sorcery (1)

Enchantment (1)


Hazezon Tamar is not a new concept, but seeing as my playgroup leans towards competitive, I decided to take inspiration from this person's deck. Still, the goal is the same: 1 - Ramp as much as possible. 2 - find some Finishers. 3 - play Hazezon Tamar, sacrifice/exile him, and win next turn.

Primary Win-enabler: Purphoros, God of the Forge is our goal. With this and Impact Tremors in play, we're prolly gonna win.

Secondary Finishers: Anger with: Oran-Rief, the Vastwood, Gavony Township, Lovisa Coldeyes Warp World does amazingly well, and pairs hilariously with Mycoloth.

Questions: What to take out for Sakura-Tribe Elder, Rites of Flourishing and Khalni Heart Expedition? Considering Reforge the Soul and Wheel of Fate. Anointed Procession or Mondrak, Glory Dominus?

Thoughts: Tempt with Discovery will grab, in order of preference: High Market, Oran-Rief, the Vastwood, Gavony Township and Argoth, Sanctum of Nature   Doubling Season isn't necessary, but it lets us throw out our planeswalker ultimates when they enter. City of Shadows is very good, but not as good as other land-sac outlets for the rest of the deck, as it's an exile-outlet. Kor Haven works faster than Mystifying Maze and doesn't trigger enemy ETBs. Awaken the Woods seems real good, but when is the right time to play it? casting for 5+ seems best if we're gonna play it.

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95% Casual

Competitive

Date added 11 months
Last updated 11 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

49 - 0 Rares

10 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.63
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Ashaya, the Awoken World, Emblem Huatli, Radiant Champion, Emblem Nissa, Vital Force, Plant 0/1 G, Sand Warrior 1/1 RGW, Saproling 1/1 G, Satyr 2/2 GR, Soldier 1/1 W, Treasure
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